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Fix uniform precision qualifier mismatch in GLES3 conditional tests.
author
Mika Isojärvi
<misojarvi@google.com>
Mon, 1 Feb 2016 23:19:54 +0000
(15:19 -0800)
committer
Mika Isojärvi
<misojarvi@google.com>
Mon, 1 Feb 2016 23:19:54 +0000
(15:19 -0800)
Bug:
26908304
Change-Id: Ic77b7d49ca7e7602aca24a5245b8a55d3195a0fa
data/gles3/shaders/conditionals.test
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diff --git
a/data/gles3/shaders/conditionals.test
b/data/gles3/shaders/conditionals.test
index
4483bae
..
6c5db47
100644
(file)
--- a/
data/gles3/shaders/conditionals.test
+++ b/
data/gles3/shaders/conditionals.test
@@
-299,6
+299,7
@@
group if "If Statements"
}
vertex ""
#version 300 es
+ precision mediump float;
${VERTEX_DECLARATIONS}
out mediump float FragVarying; // Necessary to reproduce.
void main()