gl.bindTexture(target, texture);
GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture");
+ gl.texParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
+ gl.texParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
draw(target, z, program);
gl.bindTexture(target, texture);
GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture");
+ gl.texParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
+ gl.texParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
draw(target, z, program);