if (llvmpipe->draw)
draw_destroy( llvmpipe->draw );
- for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++)
+ for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
lp_destroy_tile_cache(llvmpipe->cbuf_cache[i]);
+ pipe_surface_reference(&llvmpipe->framebuffer.cbufs[i], NULL);
+ }
+ pipe_surface_reference(&llvmpipe->framebuffer.zsbuf, NULL);
- for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
+ for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
lp_destroy_tex_tile_cache(llvmpipe->tex_cache[i]);
+ pipe_texture_reference(&llvmpipe->texture[i], NULL);
+ }
for (i = 0; i < Elements(llvmpipe->constants); i++) {
if (llvmpipe->constants[i].buffer) {
lp_flush_tile_cache(lp->cbuf_cache[i]);
/* assign new */
- lp->framebuffer.cbufs[i] = fb->cbufs[i];
+ pipe_surface_reference(&lp->framebuffer.cbufs[i], fb->cbufs[i]);
/* update cache */
lp_tile_cache_set_surface(lp->cbuf_cache[i], fb->cbufs[i]);
}
/* assign new */
- lp->framebuffer.zsbuf = fb->zsbuf;
+ pipe_surface_reference(&lp->framebuffer.zsbuf, fb->zsbuf);
/* Tell draw module how deep the Z/depth buffer is */
if (lp->framebuffer.zsbuf) {