/*
* Inferred framebuffer and blender state.
*
- * One of the reasons CB_TARGET_MASK must be derived from the framebuffer state
- * is that:
- * - The blend state mask is 0xf most of the time.
- * - The COLOR1 format isn't INVALID because of possible dual-source blending,
- * so COLOR1 is enabled pretty much all the time.
- * So CB_TARGET_MASK is the only register that can disable COLOR1.
- *
- * Another reason is to avoid a hang with dual source blending.
+ * CB_TARGET_MASK is emitted here to avoid a hang with dual source blending
+ * if there is not enough PS outputs.
*/
static void si_emit_cb_render_state(struct si_context *sctx, struct r600_atom *atom)
{
struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
struct si_state_blend *blend = sctx->queued.named.blend;
- uint32_t cb_target_mask = 0, i;
-
- for (i = 0; i < sctx->framebuffer.state.nr_cbufs; i++)
- if (sctx->framebuffer.state.cbufs[i])
- cb_target_mask |= 0xf << (4*i);
+ uint32_t cb_target_mask, i;
+ /* CB_COLORn_INFO.FORMAT=INVALID disables empty colorbuffer slots. */
if (blend)
- cb_target_mask &= blend->cb_target_mask;
+ cb_target_mask = blend->cb_target_mask;
+ else
+ cb_target_mask = 0xffffffff;
/* Avoid a hang that happens when dual source blending is enabled
* but there is not enough color outputs. This is undefined behavior,