0u, // deUint32 binding;
VK_FORMAT_R32G32B32A32_SFLOAT, // VkFormat format;
0u // deUint32 offsetInBytes;
+ },
+ {
+ 1u, // deUint32 location;
+ 0u, // deUint32 binding;
+ VK_FORMAT_R32G32B32A32_SFLOAT, // VkFormat format;
+ DE_OFFSET_OF(Vertex4RGBA, color), // deUint32 offset;
}
};
0u, // vkPipelineVertexInputStateCreateFlags flags;
1u, // deUint32 bindingCount;
&vertexInputBindingDescription, // const VkVertexInputBindingDescription* pVertexBindingDescriptions;
- 1u, // deUint32 attributeCount;
+ 2u, // deUint32 attributeCount;
vertexInputAttributeDescriptions // const VkVertexInputAttributeDescription* pVertexAttributeDescriptions;
};