hgl: use local headers instead of system header
authorX512 <danger_mail@list.ru>
Mon, 27 Jan 2020 08:26:10 +0000 (17:26 +0900)
committerAlexander von Gluck IV <kallisti5@unixzen.com>
Sun, 10 Jan 2021 02:51:21 +0000 (20:51 -0600)
* We should choose the header we're building with
  and not the one installed by a previous mesa install

Reviewed-by: Alexander von Gluck IV <kallisti5@unixzen.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8323>

src/hgl/GLRendererRoster.h
src/hgl/GLView.cpp

index 5c8da27..f0116cc 100644 (file)
@@ -9,7 +9,7 @@
 #define _GLRENDERER_ROSTER_H
 
 
-#include <GLRenderer.h>
+#include "GLRenderer.h"
 
 #include <map>
 
index 9e01dcc..91850db 100644 (file)
@@ -18,7 +18,7 @@
 #include <string.h>
 
 #include <DirectWindow.h>
-#include <GLRenderer.h>
+#include "GLRenderer.h"
 
 #include "interface/DirectWindowPrivate.h"
 #include "GLDispatcher.h"