NIR_PASS_V(nir, nir_lower_io, nir_var_shader_out | nir_var_shader_in,
type_size_vec4, nir_lower_io_lower_64bit_to_32);
+ /* nir_io_add_const_offset_to_base needs actual constants. */
+ NIR_PASS_V(nir, nir_opt_constant_folding);
+ NIR_PASS_V(nir, nir_io_add_const_offset_to_base, nir_var_shader_in | nir_var_shader_out);
+
+ /* Lower and remove dead derefs and variables to clean up the IR. */
+ NIR_PASS_V(nir, nir_lower_vars_to_ssa);
+ NIR_PASS_V(nir, nir_opt_dce);
+ NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_function_temp, NULL);
+
/* If IO is lowered before var->data.driver_location is assigned, driver
* locations are all 0, which means IO bases are all 0. It's not necessary
* to set driver_location before lowering IO because the only thing that
* intrinsics refer to the same IO. If the bases already exist, they
* will be reassigned, sorted by the semantic, and all holes removed.
* This kind of canonicalizes all bases.
+ *
+ * This must be done after DCE to remove dead load_input intrinsics.
*/
NIR_PASS_V(nir, nir_recompute_io_bases,
- (nir->info.stage != MESA_SHADER_VERTEX ||
- renumber_vs_inputs
- ? nir_var_shader_in
- : 0) |
- nir_var_shader_out);
-
- /* nir_io_add_const_offset_to_base needs actual constants. */
- NIR_PASS_V(nir, nir_opt_constant_folding);
- NIR_PASS_V(nir, nir_io_add_const_offset_to_base, nir_var_shader_in | nir_var_shader_out);
-
- /* Lower and remove dead derefs and variables to clean up the IR. */
- NIR_PASS_V(nir, nir_lower_vars_to_ssa);
- NIR_PASS_V(nir, nir_opt_dce);
- NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_function_temp, NULL);
+ (nir->info.stage != MESA_SHADER_VERTEX || renumber_vs_inputs ?
+ nir_var_shader_in : 0) | nir_var_shader_out);
if (nir->xfb_info)
NIR_PASS_V(nir, nir_io_add_intrinsic_xfb_info);