VIGS: Inform the GL version currently used.
authorjinhyung.jo <jinhyung.jo@samsung.com>
Fri, 10 Jul 2015 07:25:44 +0000 (16:25 +0900)
committerjinhyung.jo <jinhyung.jo@samsung.com>
Tue, 14 Jul 2015 04:46:23 +0000 (13:46 +0900)
It output only the logs when using the GL backend.

Change-Id: I570e57004269b36beec5e034030bc2ef059638e6
Signed-off-by: Jinhyung Jo <jinhyung.jo@samsung.com>
hw/vigs/vigs_gl_backend.c

index d7b431b..ab14baa 100644 (file)
@@ -2568,6 +2568,13 @@ bool vigs_gl_backend_init(struct vigs_gl_backend *gl_backend)
         gl_backend->BindVertexArray(gl_backend->vao);
     }
 
+    VIGS_LOG_INFO("Current GL_VENDOR = %s",
+                  (const char *)gl_backend->GetString(GL_VENDOR));
+    VIGS_LOG_INFO("Current GL_RENDERER = %s",
+                  (const char *)gl_backend->GetString(GL_RENDERER));
+    VIGS_LOG_INFO("Current GL_VERSION = %s",
+                  (const char *)gl_backend->GetString(GL_VERSION));
+
     gl_backend->tex_prog_vs_id = vigs_gl_create_shader(gl_backend,
         (gl_backend->is_gl_2 ? g_vs_tex_source_gl2 : g_vs_tex_source_gl3),
         GL_VERTEX_SHADER);