evas_canvas3d_texture_source_visible_set(EINA_FALSE));
eo_do(material,
- evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, texture_diffuse));
+ evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, texture_diffuse));
/* Update camera position. */
vec3_normalize(&camera_pos_unit_vec, &camera_pos);
evas_canvas3d_mesh_vertex_count_set(24),
evas_canvas3d_mesh_frame_add(0),
- evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_POSITION,
+ evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION,
12 * sizeof(float), &skybox_vertices[0]),
- evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_NORMAL,
+ evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_NORMAL,
12 * sizeof(float), &skybox_vertices[3]),
- evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_COLOR,
+ evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_COLOR,
12 * sizeof(float), &skybox_vertices[6]),
- evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_TEXCOORD,
+ evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_TEXCOORD,
12 * sizeof(float), &skybox_vertices[10]),
evas_canvas3d_mesh_index_data_set(EVAS_CANVAS3D_INDEX_FORMAT_UNSIGNED_SHORT, 36, &skybox_indices[0]),
evas_canvas3d_texture_source_visible_set(EINA_FALSE));
eo_do(skybox_material,
- evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, skybox_texture_diffuse),
+ evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, skybox_texture_diffuse),
- evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, EINA_TRUE),
- evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, EINA_TRUE),
- evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, EINA_TRUE),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE),
- evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, 0.1, 0.1, 0.1, 1.0),
- evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, 1.0, 1.0, 1.0, 1.0),
- evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, 0.1, 0.1, 0.1, 1.0),
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, 0.1, 0.1, 0.1, 1.0),
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, 1.0, 1.0, 1.0, 1.0),
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 0.1, 0.1, 0.1, 1.0),
evas_canvas3d_material_shininess_set(50.0));
skybox_mesh_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
evas_canvas3d_mesh_vertex_count_set(vertex_count),
evas_canvas3d_mesh_frame_add(0),
- evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_POSITION,
+ evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION,
sizeof(vertex), &vertices[0].position),
- evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_NORMAL,
+ evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_NORMAL,
sizeof(vertex), &vertices[0].normal),
- evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_TANGENT,
+ evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_TANGENT,
sizeof(vertex), &vertices[0].tangent),
- evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_COLOR,
+ evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_COLOR,
sizeof(vertex), &vertices[0].color),
- evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_TEXCOORD,
+ evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_TEXCOORD,
sizeof(vertex), &vertices[0].texcoord),
evas_canvas3d_mesh_index_data_set(EVAS_CANVAS3D_INDEX_FORMAT_UNSIGNED_SHORT, index_count, &indices[0]),
evas_canvas3d_texture_source_visible_set(EINA_FALSE));
eo_do(material,
- evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, texture_diffuse),
- evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_NORMAL, texture_normal),
+ evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, texture_diffuse),
+ evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL, texture_normal),
- evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, EINA_TRUE),
- evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, EINA_TRUE),
- evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, EINA_TRUE),
- evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_NORMAL, EINA_TRUE),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL, EINA_TRUE),
- evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, 0.1, 0.1, 0.1, 1.0),
- evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, 1.0, 1.0, 1.0, 1.0),
- evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, 0.1, 0.1, 0.1, 1.0),
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, 0.1, 0.1, 0.1, 1.0),
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, 1.0, 1.0, 1.0, 1.0),
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 0.1, 0.1, 0.1, 1.0),
evas_canvas3d_material_shininess_set(50.0));
mesh_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
evas_canvas3d_texture_source_visible_set(EINA_FALSE));
eo_do(data->material,
- evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, data->texture),
+ evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, data->texture),
- evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, EINA_TRUE),
- evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, EINA_TRUE),
- evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, EINA_TRUE),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE),
- evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, 0.2, 0.2, 0.2, 1.0),
- evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, 0.8, 0.8, 0.8, 1.0),
- evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0, 1.0),
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, 0.2, 0.2, 0.2, 1.0),
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, 0.8, 0.8, 0.8, 1.0),
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 1.0),
evas_canvas3d_material_shininess_set(100.0));
/* Setup mesh. */
evas_canvas3d_mesh_vertex_count_set(24),
evas_canvas3d_mesh_frame_add(0),
- evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_POSITION,
+ evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION,
12 * sizeof(float), &cube_vertices[ 0]),
- evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_NORMAL,
+ evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_NORMAL,
12 * sizeof(float), &cube_vertices[ 3]),
- evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_COLOR,
+ evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_COLOR,
12 * sizeof(float), &cube_vertices[ 6]),
- evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_TEXCOORD,
+ evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_TEXCOORD,
12 * sizeof(float), &cube_vertices[10]),
evas_canvas3d_mesh_index_data_set(EVAS_CANVAS3D_INDEX_FORMAT_UNSIGNED_SHORT,
data->material = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas);
eo_do(data->material,
- evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, EINA_TRUE),
- evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, EINA_TRUE),
- evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, EINA_TRUE),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE),
- evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT,
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT,
0.2, 0.2, 0.2, 1.0),
- evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE,
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE,
0.8, 0.8, 0.8, 1.0),
- evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR,
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR,
1.0, 1.0, 1.0, 1.0),
evas_canvas3d_material_shininess_set(100.0));
evas_canvas3d_mesh_vertex_count_set(24),
evas_canvas3d_mesh_frame_add(0),
- evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_POSITION,
+ evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION,
12 * sizeof(float),
&cube_vertices[ 0]),
- evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_NORMAL,
+ evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_NORMAL,
12 * sizeof(float),
&cube_vertices[ 3]),
- evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_COLOR,
+ evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_COLOR,
12 * sizeof(float),
&cube_vertices[ 6]),
- evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_TEXCOORD,
+ evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_TEXCOORD,
12 * sizeof(float),
&cube_vertices[10]),
globalGraphical.material_box = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, globalGraphical.evas);
eo_do(globalGraphical.material_box,
- evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, EINA_TRUE),
- evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, EINA_TRUE),
- evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, EINA_TRUE),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE),
- evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, 0.2, 0.2, 0.2, 1.0),
- evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, 0.8, 0.8, 0.8, 1.0),
- evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0, 1.0),
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, 0.2, 0.2, 0.2, 1.0),
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, 0.8, 0.8, 0.8, 1.0),
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 1.0),
evas_canvas3d_material_shininess_set(100.0));
/* Setup mesh. */
evas_canvas3d_mesh_vertex_count_set(24),
evas_canvas3d_mesh_frame_add(0),
- evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_POSITION,
+ evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION,
12 * sizeof(float), &cube_vertices[ 0]),
- evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_NORMAL,
+ evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_NORMAL,
12 * sizeof(float), &cube_vertices[ 3]),
- evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_COLOR,
+ evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_COLOR,
12 * sizeof(float), &cube_vertices[ 6]),
- evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_TEXCOORD,
+ evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_TEXCOORD,
12 * sizeof(float), &cube_vertices[10]),
evas_canvas3d_mesh_index_data_copy_set(EVAS_CANVAS3D_INDEX_FORMAT_UNSIGNED_SHORT,
eo_do(globalGraphical.mesh,
evas_canvas3d_mesh_vertex_count_set(globalGraphical.vertex_count),
evas_canvas3d_mesh_frame_add(0),
- evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_POSITION,
+ evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION,
sizeof(vertex),
&globalGraphical.vertices[0].position),
- evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_NORMAL,
+ evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_NORMAL,
sizeof(vertex),
&globalGraphical.vertices[0].normal),
- evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_TANGENT,
+ evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_TANGENT,
sizeof(vertex),
&globalGraphical.vertices[0].tangent),
- evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_COLOR,
+ evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_COLOR,
sizeof(vertex), &globalGraphical.vertices[0].color),
- evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_TEXCOORD,
+ evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_TEXCOORD,
sizeof(vertex),
&globalGraphical.vertices[0].texcoord),
if (globalGraphical.flags.blend_enable)
{
eo_do(globalGraphical.mesh, evas_canvas3d_mesh_blending_enable_set(EINA_TRUE),
- evas_canvas3d_mesh_blending_func_set(EVAS_CANVAS3D_BLEND_SRC_ALPHA, EVAS_CANVAS3D_BLEND_ONE_MINUS_SRC_ALPHA));
+ evas_canvas3d_mesh_blending_func_set(EVAS_CANVAS3D_BLEND_FUNC_SRC_ALPHA, EVAS_CANVAS3D_BLEND_FUNC_ONE_MINUS_SRC_ALPHA));
}
else
eo_do(globalGraphical.mesh, evas_canvas3d_mesh_blending_enable_set(EINA_FALSE));
evas_canvas3d_texture_wrap_set(EVAS_CANVAS3D_WRAP_MODE_REPEAT,
EVAS_CANVAS3D_WRAP_MODE_REPEAT));
eo_do(globalGraphical.material,
- evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, globalGraphical.texture),
- evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, globalGraphical.texture),
- evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, EINA_TRUE),
- evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, EINA_TRUE),
- evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, EINA_TRUE),
- evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_NORMAL, EINA_TRUE),
- evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, 1.0, 0.2, 0.2, 0.2),
- evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, 1.0, 0.0, 0.0, 0.2),
- evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0, 0.2));
+ evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, globalGraphical.texture),
+ evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, globalGraphical.texture),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL, EINA_TRUE),
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, 1.0, 0.2, 0.2, 0.2),
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, 1.0, 0.0, 0.0, 0.2),
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 0.2));
/* Add the mesh with target precision */
_sphere_init(globalGraphical.precision);
eo_do(globalGraphical.mesh,
evas_canvas3d_mesh_vertex_count_set(globalGraphical.vertex_count),
evas_canvas3d_mesh_frame_add(0),
- evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_POSITION,
+ evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION,
sizeof(vertex),
&globalGraphical.vertices[0].position),
- evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_NORMAL,
+ evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_NORMAL,
sizeof(vertex),
&globalGraphical.vertices[0].normal),
- evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_TANGENT,
+ evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_TANGENT,
sizeof(vertex),
&globalGraphical.vertices[0].tangent),
- evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_COLOR,
+ evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_COLOR,
sizeof(vertex), &globalGraphical.vertices[0].color),
- evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_TEXCOORD,
+ evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_TEXCOORD,
sizeof(vertex),
&globalGraphical.vertices[0].texcoord),
data->mesh_cube = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas);
data->material_cube = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas);
eo_do(data->material_cube,
- evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, EINA_TRUE),
- evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, EINA_TRUE),
- evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, EINA_TRUE),
- evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, 0.2, 0.2, 0.2, 1.0),
- evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, 0.8, 0.8, 0.8, 1.0),
- evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0, 1.0),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE),
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, 0.2, 0.2, 0.2, 1.0),
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, 0.8, 0.8, 0.8, 1.0),
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 1.0),
evas_canvas3d_material_shininess_set(50.0));
eo_do(data->mesh_cube,
evas_canvas3d_mesh_vertex_count_set(24),
evas_canvas3d_mesh_frame_add(0),
- evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_POSITION,
+ evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION,
12 * sizeof(float), &cube_vertices[ 0]),
- evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_NORMAL,
+ evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_NORMAL,
12 * sizeof(float), &cube_vertices[ 3]),
- evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_COLOR,
+ evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_COLOR,
12 * sizeof(float), &cube_vertices[ 6]),
- evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_TEXCOORD,
+ evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_TEXCOORD,
12 * sizeof(float), &cube_vertices[10]),
evas_canvas3d_mesh_index_data_set(EVAS_CANVAS3D_INDEX_FORMAT_UNSIGNED_SHORT,
36, &cube_indices[0]),
evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_MESH));
eo_do(material,
- evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, EINA_TRUE),
- evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, EINA_TRUE),
- evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, EINA_TRUE),
- evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, 0.0, 1.0, 1.0, 1.0),
- evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, 0.8, 0.8, 0.8, 1.0),
- evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0, 1.0),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE),
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, 0.0, 1.0, 1.0, 1.0),
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, 0.8, 0.8, 0.8, 1.0),
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 1.0),
evas_canvas3d_material_shininess_set(50.0));
if (color)
eo_do(material,
- evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, 0.0, 0.7, 1.0, 1.0));
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, 0.0, 0.7, 1.0, 1.0));
else
eo_do(material,
- evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, 0.0, 1.0, 1.0, 1.0));
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, 0.0, 1.0, 1.0, 1.0));
eo_do(mesh,
evas_canvas3d_mesh_vertex_count_set(24),
evas_canvas3d_mesh_frame_add(0),
- evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_POSITION,
+ evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION,
12 * sizeof(float), &cube_vertices[ 0]),
- evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_NORMAL,
+ evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_NORMAL,
12 * sizeof(float), &cube_vertices[ 3]),
- evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_COLOR,
+ evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_COLOR,
12 * sizeof(float), &cube_vertices[ 6]),
- evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_TEXCOORD,
+ evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_TEXCOORD,
12 * sizeof(float), &cube_vertices[10]),
evas_canvas3d_mesh_index_data_set(EVAS_CANVAS3D_INDEX_FORMAT_UNSIGNED_SHORT,
36, &cube_indices[0]),
/* Setup material for ball. */
eo_do(data->material_ball,
- evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, EINA_TRUE),
- evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, EINA_TRUE),
- evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, EINA_TRUE),
- evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, 0.2, 0.2, 0.2, 1.0),
- evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, 0.8, 0.8, 0.8, 1.0),
- evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0, 1.0),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE),
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, 0.2, 0.2, 0.2, 1.0),
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, 0.8, 0.8, 0.8, 1.0),
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 1.0),
evas_canvas3d_material_shininess_set(50.0));
/* Setup mesh for ball. */
eo_do(data->mesh_ball,
evas_canvas3d_mesh_vertex_count_set(vertex_count),
evas_canvas3d_mesh_frame_add(0),
- evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_POSITION,
+ evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION,
sizeof(vertex), &vertices[0].position),
- evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_NORMAL,
+ evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_NORMAL,
sizeof(vertex), &vertices[0].normal),
- evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_TANGENT,
+ evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_TANGENT,
sizeof(vertex), &vertices[0].tangent),
- evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_COLOR,
+ evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_COLOR,
sizeof(vertex), &vertices[0].color),
- evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_TEXCOORD,
+ evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_TEXCOORD,
sizeof(vertex), &vertices[0].texcoord),
evas_canvas3d_mesh_index_data_set(EVAS_CANVAS3D_INDEX_FORMAT_UNSIGNED_SHORT, index_count, &indices[0]),
evas_canvas3d_mesh_vertex_assembly_set(EVAS_CANVAS3D_VERTEX_ASSEMBLY_TRIANGLES),