examples: fix attrib name due to change in Evas Canvas3D API.
authorCedric BAIL <cedric@osg.samsung.com>
Tue, 4 Aug 2015 14:48:34 +0000 (16:48 +0200)
committerCedric BAIL <cedric@osg.samsung.com>
Tue, 4 Aug 2015 14:49:45 +0000 (16:49 +0200)
src/examples/evas3d_map_example.c
src/examples/evas3d_object_on_button_example.c
src/examples/evas3d_scene_on_button_example.c
src/examples/performance/graphical.c
src/examples/sphere_hunter/evas_3d_sphere_hunter.c

index d59d82a..eead4d7 100644 (file)
@@ -471,7 +471,7 @@ zoom_factor_set(double new_zoom_factor)
               evas_canvas3d_texture_source_visible_set(EINA_FALSE));
 
         eo_do(material,
-              evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, texture_diffuse));
+              evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, texture_diffuse));
 
         /* Update camera position. */
         vec3_normalize(&camera_pos_unit_vec, &camera_pos);
@@ -860,13 +860,13 @@ skybox_setup(void)
          evas_canvas3d_mesh_vertex_count_set(24),
          evas_canvas3d_mesh_frame_add(0),
 
-         evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_POSITION,
+         evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION,
                                             12 * sizeof(float), &skybox_vertices[0]),
-         evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_NORMAL,
+         evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_NORMAL,
                                             12 * sizeof(float), &skybox_vertices[3]),
-         evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_COLOR,
+         evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_COLOR,
                                             12 * sizeof(float), &skybox_vertices[6]),
-         evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_TEXCOORD,
+         evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_TEXCOORD,
                                             12 * sizeof(float), &skybox_vertices[10]),
 
          evas_canvas3d_mesh_index_data_set(EVAS_CANVAS3D_INDEX_FORMAT_UNSIGNED_SHORT, 36, &skybox_indices[0]),
@@ -890,15 +890,15 @@ skybox_setup(void)
          evas_canvas3d_texture_source_visible_set(EINA_FALSE));
 
    eo_do(skybox_material,
-         evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, skybox_texture_diffuse),
+         evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, skybox_texture_diffuse),
 
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, EINA_TRUE),
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, EINA_TRUE),
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, EINA_TRUE),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE),
 
-         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, 0.1, 0.1, 0.1, 1.0),
-         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, 1.0, 1.0, 1.0, 1.0),
-         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, 0.1, 0.1, 0.1, 1.0),
+         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, 0.1, 0.1, 0.1, 1.0),
+         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, 1.0, 1.0, 1.0, 1.0),
+         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 0.1, 0.1, 0.1, 1.0),
          evas_canvas3d_material_shininess_set(50.0));
 
    skybox_mesh_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
@@ -1001,15 +1001,15 @@ mesh_setup(void)
          evas_canvas3d_mesh_vertex_count_set(vertex_count),
          evas_canvas3d_mesh_frame_add(0),
 
-         evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_POSITION,
+         evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION,
                                             sizeof(vertex), &vertices[0].position),
-         evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_NORMAL,
+         evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_NORMAL,
                                             sizeof(vertex), &vertices[0].normal),
-         evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_TANGENT,
+         evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_TANGENT,
                                             sizeof(vertex), &vertices[0].tangent),
-         evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_COLOR,
+         evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_COLOR,
                                             sizeof(vertex), &vertices[0].color),
-         evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_TEXCOORD,
+         evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_TEXCOORD,
                                             sizeof(vertex), &vertices[0].texcoord),
 
          evas_canvas3d_mesh_index_data_set(EVAS_CANVAS3D_INDEX_FORMAT_UNSIGNED_SHORT, index_count, &indices[0]),
@@ -1029,17 +1029,17 @@ mesh_setup(void)
          evas_canvas3d_texture_source_visible_set(EINA_FALSE));
 
    eo_do(material,
-         evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, texture_diffuse),
-         evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_NORMAL, texture_normal),
+         evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, texture_diffuse),
+         evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL, texture_normal),
 
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, EINA_TRUE),
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, EINA_TRUE),
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, EINA_TRUE),
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_NORMAL, EINA_TRUE),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL, EINA_TRUE),
 
-         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, 0.1, 0.1, 0.1, 1.0),
-         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, 1.0, 1.0, 1.0, 1.0),
-         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, 0.1, 0.1, 0.1, 1.0),
+         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, 0.1, 0.1, 0.1, 1.0),
+         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, 1.0, 1.0, 1.0, 1.0),
+         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 0.1, 0.1, 0.1, 1.0),
          evas_canvas3d_material_shininess_set(50.0));
 
    mesh_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
index 1224558..5b36278 100644 (file)
@@ -206,15 +206,15 @@ _mesh_setup(Scene_Data *data)
          evas_canvas3d_texture_source_visible_set(EINA_FALSE));
 
    eo_do(data->material,
-         evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, data->texture),
+         evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, data->texture),
 
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, EINA_TRUE),
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, EINA_TRUE),
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, EINA_TRUE),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE),
 
-         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, 0.2, 0.2, 0.2, 1.0),
-         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, 0.8, 0.8, 0.8, 1.0),
-         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0, 1.0),
+         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, 0.2, 0.2, 0.2, 1.0),
+         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, 0.8, 0.8, 0.8, 1.0),
+         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 1.0),
          evas_canvas3d_material_shininess_set(100.0));
 
    /* Setup mesh. */
@@ -223,13 +223,13 @@ _mesh_setup(Scene_Data *data)
          evas_canvas3d_mesh_vertex_count_set(24),
          evas_canvas3d_mesh_frame_add(0),
 
-         evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_POSITION,
+         evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION,
                                             12 * sizeof(float), &cube_vertices[ 0]),
-         evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_NORMAL,
+         evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_NORMAL,
                                             12 * sizeof(float), &cube_vertices[ 3]),
-         evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_COLOR,
+         evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_COLOR,
                                             12 * sizeof(float), &cube_vertices[ 6]),
-         evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_TEXCOORD,
+         evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_TEXCOORD,
                                             12 * sizeof(float), &cube_vertices[10]),
 
          evas_canvas3d_mesh_index_data_set(EVAS_CANVAS3D_INDEX_FORMAT_UNSIGNED_SHORT,
index 76658b6..c246dff 100644 (file)
@@ -163,15 +163,15 @@ _mesh_setup(Scene_Data *data)
    data->material = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas);
 
    eo_do(data->material,
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, EINA_TRUE),
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, EINA_TRUE),
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, EINA_TRUE),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE),
 
-         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT,
+         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT,
                                     0.2, 0.2, 0.2, 1.0),
-         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE,
+         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE,
                                     0.8, 0.8, 0.8, 1.0),
-         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR,
+         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR,
                                     1.0, 1.0, 1.0, 1.0),
          evas_canvas3d_material_shininess_set(100.0));
 
@@ -181,16 +181,16 @@ _mesh_setup(Scene_Data *data)
          evas_canvas3d_mesh_vertex_count_set(24),
          evas_canvas3d_mesh_frame_add(0),
 
-         evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_POSITION,
+         evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION,
                                             12 * sizeof(float),
                                             &cube_vertices[ 0]),
-         evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_NORMAL,
+         evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_NORMAL,
                                             12 * sizeof(float),
                                             &cube_vertices[ 3]),
-         evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_COLOR,
+         evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_COLOR,
                                             12 * sizeof(float),
                                             &cube_vertices[ 6]),
-         evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_TEXCOORD,
+         evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_TEXCOORD,
                                             12 * sizeof(float),
                                             &cube_vertices[10]),
 
index 23cfae6..9ef22d2 100644 (file)
@@ -251,13 +251,13 @@ void _init_bounding()
    globalGraphical.material_box = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, globalGraphical.evas);
 
    eo_do(globalGraphical.material_box,
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, EINA_TRUE),
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, EINA_TRUE),
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, EINA_TRUE),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE),
 
-         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, 0.2, 0.2, 0.2, 1.0),
-         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, 0.8, 0.8, 0.8, 1.0),
-         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0, 1.0),
+         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, 0.2, 0.2, 0.2, 1.0),
+         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, 0.8, 0.8, 0.8, 1.0),
+         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 1.0),
          evas_canvas3d_material_shininess_set(100.0));
 
    /* Setup mesh. */
@@ -266,13 +266,13 @@ void _init_bounding()
          evas_canvas3d_mesh_vertex_count_set(24),
          evas_canvas3d_mesh_frame_add(0),
 
-         evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_POSITION,
+         evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION,
                                             12 * sizeof(float), &cube_vertices[ 0]),
-         evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_NORMAL,
+         evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_NORMAL,
                                             12 * sizeof(float), &cube_vertices[ 3]),
-         evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_COLOR,
+         evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_COLOR,
                                             12 * sizeof(float), &cube_vertices[ 6]),
-         evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_TEXCOORD,
+         evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_TEXCOORD,
                                             12 * sizeof(float), &cube_vertices[10]),
 
          evas_canvas3d_mesh_index_data_copy_set(EVAS_CANVAS3D_INDEX_FORMAT_UNSIGNED_SHORT,
@@ -328,18 +328,18 @@ _change_scene_setup()
               eo_do(globalGraphical.mesh,
                    evas_canvas3d_mesh_vertex_count_set(globalGraphical.vertex_count),
                    evas_canvas3d_mesh_frame_add(0),
-                   evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_POSITION,
+                   evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION,
                                                       sizeof(vertex),
                                                       &globalGraphical.vertices[0].position),
-                   evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_NORMAL,
+                   evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_NORMAL,
                                                       sizeof(vertex),
                                                       &globalGraphical.vertices[0].normal),
-                   evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_TANGENT,
+                   evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_TANGENT,
                                                       sizeof(vertex),
                                                       &globalGraphical.vertices[0].tangent),
-                   evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_COLOR,
+                   evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_COLOR,
                                                       sizeof(vertex), &globalGraphical.vertices[0].color),
-                   evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_TEXCOORD,
+                   evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_TEXCOORD,
                                                       sizeof(vertex),
                                                       &globalGraphical.vertices[0].texcoord),
 
@@ -372,7 +372,7 @@ _change_scene_setup()
          if (globalGraphical.flags.blend_enable)
            {
               eo_do(globalGraphical.mesh, evas_canvas3d_mesh_blending_enable_set(EINA_TRUE),
-                    evas_canvas3d_mesh_blending_func_set(EVAS_CANVAS3D_BLEND_SRC_ALPHA, EVAS_CANVAS3D_BLEND_ONE_MINUS_SRC_ALPHA));
+                    evas_canvas3d_mesh_blending_func_set(EVAS_CANVAS3D_BLEND_FUNC_SRC_ALPHA, EVAS_CANVAS3D_BLEND_FUNC_ONE_MINUS_SRC_ALPHA));
            }
          else
            eo_do(globalGraphical.mesh, evas_canvas3d_mesh_blending_enable_set(EINA_FALSE));
@@ -476,15 +476,15 @@ _init_scene(Evas_Object *img)
          evas_canvas3d_texture_wrap_set(EVAS_CANVAS3D_WRAP_MODE_REPEAT,
                                   EVAS_CANVAS3D_WRAP_MODE_REPEAT));
    eo_do(globalGraphical.material,
-         evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, globalGraphical.texture),
-         evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, globalGraphical.texture),
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, EINA_TRUE),
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, EINA_TRUE),
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, EINA_TRUE),
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_NORMAL, EINA_TRUE),
-         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, 1.0, 0.2, 0.2, 0.2),
-         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, 1.0, 0.0, 0.0, 0.2),
-         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0, 0.2));
+         evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, globalGraphical.texture),
+         evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, globalGraphical.texture),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL, EINA_TRUE),
+         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, 1.0, 0.2, 0.2, 0.2),
+         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, 1.0, 0.0, 0.0, 0.2),
+         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 0.2));
    /* Add the mesh with target precision */
    _sphere_init(globalGraphical.precision);
 
@@ -496,18 +496,18 @@ _init_scene(Evas_Object *img)
               eo_do(globalGraphical.mesh,
                    evas_canvas3d_mesh_vertex_count_set(globalGraphical.vertex_count),
                    evas_canvas3d_mesh_frame_add(0),
-                   evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_POSITION,
+                   evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION,
                                                       sizeof(vertex),
                                                       &globalGraphical.vertices[0].position),
-                   evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_NORMAL,
+                   evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_NORMAL,
                                                       sizeof(vertex),
                                                       &globalGraphical.vertices[0].normal),
-                   evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_TANGENT,
+                   evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_TANGENT,
                                                       sizeof(vertex),
                                                       &globalGraphical.vertices[0].tangent),
-                   evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_COLOR,
+                   evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_COLOR,
                                                       sizeof(vertex), &globalGraphical.vertices[0].color),
-                   evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_TEXCOORD,
+                   evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_TEXCOORD,
                                                       sizeof(vertex),
                                                       &globalGraphical.vertices[0].texcoord),
 
index 53fae1d..4fef49b 100644 (file)
@@ -510,24 +510,24 @@ _mesh_cube_setup(Scene_Data *data)
    data->mesh_cube = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas);
    data->material_cube = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas);
    eo_do(data->material_cube,
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, EINA_TRUE),
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, EINA_TRUE),
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, EINA_TRUE),
-         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, 0.2, 0.2, 0.2, 1.0),
-         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, 0.8, 0.8, 0.8, 1.0),
-         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0, 1.0),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE),
+         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, 0.2, 0.2, 0.2, 1.0),
+         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, 0.8, 0.8, 0.8, 1.0),
+         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 1.0),
          evas_canvas3d_material_shininess_set(50.0));
 
    eo_do(data->mesh_cube,
          evas_canvas3d_mesh_vertex_count_set(24),
          evas_canvas3d_mesh_frame_add(0),
-         evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_POSITION,
+         evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION,
                               12 * sizeof(float), &cube_vertices[ 0]),
-         evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_NORMAL,
+         evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_NORMAL,
                               12 * sizeof(float), &cube_vertices[ 3]),
-         evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_COLOR,
+         evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_COLOR,
                               12 * sizeof(float), &cube_vertices[ 6]),
-         evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_TEXCOORD,
+         evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_TEXCOORD,
                               12 * sizeof(float), &cube_vertices[10]),
          evas_canvas3d_mesh_index_data_set(EVAS_CANVAS3D_INDEX_FORMAT_UNSIGNED_SHORT,
                               36, &cube_indices[0]),
@@ -549,31 +549,31 @@ _create_bondar(Scene_Data *data, Evas_Real scale_x, Evas_Real scale_y, Evas_Real
                  evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_MESH));
 
    eo_do(material,
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, EINA_TRUE),
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, EINA_TRUE),
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, EINA_TRUE),
-         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, 0.0, 1.0, 1.0, 1.0),
-         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, 0.8, 0.8, 0.8, 1.0),
-         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0, 1.0),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE),
+         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, 0.0, 1.0, 1.0, 1.0),
+         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, 0.8, 0.8, 0.8, 1.0),
+         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 1.0),
          evas_canvas3d_material_shininess_set(50.0));
 
    if (color)
      eo_do(material,
-           evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, 0.0, 0.7, 1.0, 1.0));
+           evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, 0.0, 0.7, 1.0, 1.0));
    else
      eo_do(material,
-           evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, 0.0, 1.0, 1.0, 1.0));
+           evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, 0.0, 1.0, 1.0, 1.0));
 
    eo_do(mesh,
          evas_canvas3d_mesh_vertex_count_set(24),
          evas_canvas3d_mesh_frame_add(0),
-         evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_POSITION,
+         evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION,
                                  12 * sizeof(float), &cube_vertices[ 0]),
-         evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_NORMAL,
+         evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_NORMAL,
                                  12 * sizeof(float), &cube_vertices[ 3]),
-         evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_COLOR,
+         evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_COLOR,
                                  12 * sizeof(float), &cube_vertices[ 6]),
-         evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_TEXCOORD,
+         evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_TEXCOORD,
                                  12 * sizeof(float), &cube_vertices[10]),
          evas_canvas3d_mesh_index_data_set(EVAS_CANVAS3D_INDEX_FORMAT_UNSIGNED_SHORT,
                                  36, &cube_indices[0]),
@@ -632,27 +632,27 @@ _mesh_ball_setup(Scene_Data *data)
 
    /* Setup material for ball. */
    eo_do(data->material_ball,
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, EINA_TRUE),
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, EINA_TRUE),
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, EINA_TRUE),
-         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, 0.2, 0.2, 0.2, 1.0),
-         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, 0.8, 0.8, 0.8, 1.0),
-         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0, 1.0),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE),
+         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, 0.2, 0.2, 0.2, 1.0),
+         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, 0.8, 0.8, 0.8, 1.0),
+         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 1.0),
          evas_canvas3d_material_shininess_set(50.0));
 
    /* Setup mesh for ball. */
    eo_do(data->mesh_ball,
          evas_canvas3d_mesh_vertex_count_set(vertex_count),
          evas_canvas3d_mesh_frame_add(0),
-         evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_POSITION,
+         evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION,
                   sizeof(vertex), &vertices[0].position),
-         evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_NORMAL,
+         evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_NORMAL,
                   sizeof(vertex), &vertices[0].normal),
-         evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_TANGENT,
+         evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_TANGENT,
                   sizeof(vertex), &vertices[0].tangent),
-         evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_COLOR,
+         evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_COLOR,
                   sizeof(vertex), &vertices[0].color),
-         evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_TEXCOORD,
+         evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_TEXCOORD,
                   sizeof(vertex), &vertices[0].texcoord),
          evas_canvas3d_mesh_index_data_set(EVAS_CANVAS3D_INDEX_FORMAT_UNSIGNED_SHORT, index_count, &indices[0]),
          evas_canvas3d_mesh_vertex_assembly_set(EVAS_CANVAS3D_VERTEX_ASSEMBLY_TRIANGLES),