// pieces and initialize size, owner and flags field of every piece.
// If FromAnyPointerAddress encounters a slot that belongs to one of
// these smaller pieces it will treat it as a slot on a normal Page.
+ Address chunk_end = chunk->address() + chunk->size();
MemoryChunk* inner = MemoryChunk::FromAddress(
chunk->address() + Page::kPageSize);
- MemoryChunk* inner_last = MemoryChunk::FromAddress(
- chunk->address() + chunk->size() - 1);
+ MemoryChunk* inner_last = MemoryChunk::FromAddress(chunk_end - 1);
while (inner <= inner_last) {
// Size of a large chunk is always a multiple of
// OS::AllocateAlignment() so there is always
// enough space for a fake MemoryChunk header.
+ Address area_end = Min(inner->address() + Page::kPageSize, chunk_end);
+ // Guard against overflow.
+ if (area_end < inner->address()) area_end = chunk_end;
+ inner->SetArea(inner->address(), area_end);
inner->set_size(Page::kPageSize);
inner->set_owner(lo_space());
inner->SetFlag(MemoryChunk::ABOUT_TO_BE_FREED);
size_ = size;
}
+ void SetArea(Address area_start, Address area_end) {
+ area_start_ = area_start;
+ area_end_ = area_end;
+ }
+
Executability executable() {
return IsFlagSet(IS_EXECUTABLE) ? EXECUTABLE : NOT_EXECUTABLE;
}