#include "uniforms.h"
#include "api_exec_decl.h"
-struct marshal_cmd_ShaderSource
-{
- struct marshal_cmd_base cmd_base;
- GLuint shader;
- GLsizei count;
- /* Followed by GLint length[count], then the contents of all strings,
- * concatenated.
- */
-};
-
-
-uint32_t
-_mesa_unmarshal_ShaderSource(struct gl_context *ctx,
- const struct marshal_cmd_ShaderSource *cmd,
- const uint64_t *last)
-{
- const GLint *cmd_length = (const GLint *) (cmd + 1);
- const GLchar *cmd_strings = (const GLchar *) (cmd_length + cmd->count);
- /* TODO: how to deal with malloc failure? */
- const GLchar * *string = malloc(cmd->count * sizeof(const GLchar *));
- int i;
-
- for (i = 0; i < cmd->count; ++i) {
- string[i] = cmd_strings;
- cmd_strings += cmd_length[i];
- }
- CALL_ShaderSource(ctx->CurrentServerDispatch,
- (cmd->shader, cmd->count, string, cmd_length));
- free((void *)string);
- return cmd->cmd_base.cmd_size;
-}
-
-
-static size_t
-measure_ShaderSource_strings(GLsizei count, const GLchar * const *string,
- const GLint *length_in, GLint *length_out)
-{
- int i;
- size_t total_string_length = 0;
-
- for (i = 0; i < count; ++i) {
- if (length_in == NULL || length_in[i] < 0) {
- if (string[i])
- length_out[i] = strlen(string[i]);
- } else {
- length_out[i] = length_in[i];
- }
- total_string_length += length_out[i];
- }
- return total_string_length;
-}
-
-
-void GLAPIENTRY
-_mesa_marshal_ShaderSource(GLuint shader, GLsizei count,
- const GLchar * const *string, const GLint *length)
-{
- /* TODO: how to report an error if count < 0? */
-
- GET_CURRENT_CONTEXT(ctx);
- /* TODO: how to deal with malloc failure? */
- const size_t fixed_cmd_size = sizeof(struct marshal_cmd_ShaderSource);
- STATIC_ASSERT(sizeof(struct marshal_cmd_ShaderSource) % sizeof(GLint) == 0);
- size_t length_size = count * sizeof(GLint);
- GLint *length_tmp = malloc(length_size);
- size_t total_string_length =
- measure_ShaderSource_strings(count, string, length, length_tmp);
- size_t total_cmd_size = fixed_cmd_size + length_size + total_string_length;
-
- if (total_cmd_size <= MARSHAL_MAX_CMD_SIZE && count > 0) {
- struct marshal_cmd_ShaderSource *cmd =
- _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_ShaderSource,
- total_cmd_size);
- GLint *cmd_length = (GLint *) (cmd + 1);
- GLchar *cmd_strings = (GLchar *) (cmd_length + count);
- int i;
-
- cmd->shader = shader;
- cmd->count = count;
- memcpy(cmd_length, length_tmp, length_size);
- for (i = 0; i < count; ++i) {
- memcpy(cmd_strings, string[i], cmd_length[i]);
- cmd_strings += cmd_length[i];
- }
- } else {
- _mesa_glthread_finish(ctx);
- CALL_ShaderSource(ctx->CurrentServerDispatch,
- (shader, count, string, length_tmp));
- }
- free(length_tmp);
-}
-
void
_mesa_glthread_ProgramChanged(struct gl_context *ctx)
{