Due to the order of binding shaders, GALLIUM_HUD triggered a NULL pointer
dereference in the new shader variants code.
Fixes:
0fcddd4d2c4 ("pan/bi: Rework varying linking on Valhall")
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16707>
if (type == PIPE_SHADER_FRAGMENT && !ctx->shader[PIPE_SHADER_VERTEX])
return;
+ /* Also defer, happens with GALLIUM_HUD */
+ if (!ctx->shader[type])
+ return;
+
/* Match the appropriate variant */
signed variant = -1;
struct panfrost_shader_variants *variants = ctx->shader[type];