struct bigben_device *bigben = hid_get_drvdata(hid);
cancel_work_sync(&bigben->worker);
- hid_hw_close(hid);
hid_hw_stop(hid);
}
error = input_ff_create_memless(hidinput->input, NULL,
hid_bigben_play_effect);
if (error)
- return error;
+ goto error_hw_stop;
name_sz = strlen(dev_name(&hid->dev)) + strlen(":red:bigben#") + 1;
sizeof(struct led_classdev) + name_sz,
GFP_KERNEL
);
- if (!led)
- return -ENOMEM;
+ if (!led) {
+ error = -ENOMEM;
+ goto error_hw_stop;
+ }
name = (void *)(&led[1]);
snprintf(name, name_sz,
"%s:red:bigben%d",
bigben->leds[n] = led;
error = devm_led_classdev_register(&hid->dev, led);
if (error)
- return error;
+ goto error_hw_stop;
}
/* initial state: LED1 is on, no rumble effect */
hid_info(hid, "LED and force feedback support for BigBen gamepad\n");
return 0;
+
+error_hw_stop:
+ hid_hw_stop(hid);
+ return error;
}
static __u8 *bigben_report_fixup(struct hid_device *hid, __u8 *rdesc,