mesa: return NULL if we exceed MaxColorAttachments in get_fb_attachment
authorTapani Pälli <tapani.palli@intel.com>
Thu, 14 Feb 2019 07:02:31 +0000 (09:02 +0200)
committerTapani Pälli <tapani.palli@intel.com>
Mon, 18 Feb 2019 05:51:55 +0000 (07:51 +0200)
This fixes invalid access to Attachment array which would occur if caller
would exceed MaxColorAttachments. In practice this should not ever happen
because DiscardFramebufferEXT specifies only GL_COLOR_ATTACHMENT0 to be
valid and InvalidateFramebuffer will error out before but this should
make coverity happy.

v2: const, remove _EXT (Ian)

CID: 1442559
Fixes: 0c42b5f3cb9 "mesa: wire up InvalidateFramebuffer"
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
src/mesa/main/fbobject.c

index 87c33be..341fd93 100644 (file)
@@ -4663,8 +4663,12 @@ get_fb_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
    case GL_COLOR_ATTACHMENT12:
    case GL_COLOR_ATTACHMENT13:
    case GL_COLOR_ATTACHMENT14:
-   case GL_COLOR_ATTACHMENT15:
-      return &fb->Attachment[BUFFER_COLOR0 + attachment - GL_COLOR_ATTACHMENT0];
+   case GL_COLOR_ATTACHMENT15: {
+      const unsigned i = attachment - GL_COLOR_ATTACHMENT0;
+      if (i >= ctx->Const.MaxColorAttachments)
+         return NULL;
+      return &fb->Attachment[BUFFER_COLOR0 + i];
+   }
    case GL_DEPTH:
    case GL_DEPTH_ATTACHMENT:
    case GL_DEPTH_STENCIL_ATTACHMENT: