around was fixed in llvm commit r186846.
<rdar://problem/
14489274>
llvm-svn: 187620
m_first_run_event (true),
m_use_fast_step(false)
{
- llvm::Triple::ArchType arch_type = GetTarget().GetArchitecture().GetMachine();
- if (arch_type == llvm::Triple::arm || arch_type == llvm::Triple::thumb)
- m_use_fast_step = false;
- else
- m_use_fast_step = GetTarget().GetUseFastStepping();
+ m_use_fast_step = GetTarget().GetUseFastStepping();
AddRange(range);
m_stack_id = m_thread.GetStackFrameAtIndex(0)->GetStackID();
}