#ifndef V8_ZONE_ALLOCATOR_H_
#define V8_ZONE_ALLOCATOR_H_
+#include <limits>
+
#include "zone.h"
namespace v8 {
pointer address(reference x) const {return &x;}
const_pointer address(const_reference x) const {return &x;}
- pointer allocate(size_type count, const void* hint = 0) {
- size_t size = count * sizeof(value_type);
- size = RoundUp(size, kPointerSize);
- return static_cast<pointer>(zone_->New(size));
+ pointer allocate(size_type n, const void* hint = 0) {
+ return static_cast<pointer>(zone_->NewArray<value_type>(
+ static_cast<int>(n)));
}
void deallocate(pointer p, size_type) { /* noop for Zones */ }
size_type max_size() const throw() {
- size_type max = static_cast<size_type>(-1) / sizeof(T);
- return (max > 0 ? max : 1);
+ return std::numeric_limits<int>::max() / sizeof(value_type);
}
void construct(pointer p, const T& val) {
new(static_cast<void*>(p)) T(val);