fuzz->signalBoring();
}
SkDebugf("%g %g %g %g\n", radius1, radius2, width, scale);
- ScaleToSides::AdjustRadii(width, scale, &radius1, &radius2);
+ SkScaleToSides::AdjustRadii(width, scale, &radius1, &radius2);
// TODO(mtklein): add fuzz->keepResult()
volatile float junk = 0.0f;
scale = compute_min_scale(fRadii[3].fY, fRadii[0].fY, height, scale);
if (scale < 1.0) {
- ScaleToSides::AdjustRadii(width, scale, &fRadii[0].fX, &fRadii[1].fX);
- ScaleToSides::AdjustRadii(height, scale, &fRadii[1].fY, &fRadii[2].fY);
- ScaleToSides::AdjustRadii(width, scale, &fRadii[2].fX, &fRadii[3].fX);
- ScaleToSides::AdjustRadii(height, scale, &fRadii[3].fY, &fRadii[0].fY);
+ SkScaleToSides::AdjustRadii(width, scale, &fRadii[0].fX, &fRadii[1].fX);
+ SkScaleToSides::AdjustRadii(height, scale, &fRadii[1].fY, &fRadii[2].fY);
+ SkScaleToSides::AdjustRadii(width, scale, &fRadii[2].fX, &fRadii[3].fX);
+ SkScaleToSides::AdjustRadii(height, scale, &fRadii[3].fY, &fRadii[0].fY);
}
// At this point we're either oval, simple, or complex (not empty or rect).
scale = std::min(scale, interestingValues[s-1]);
}
if (scale < 1.0 && scale > 0.0) {
- ScaleToSides::AdjustRadii(width, scale, &radius1, &radius2);
+ SkScaleToSides::AdjustRadii(width, scale, &radius1, &radius2);
}
}
}