const char *Name = getContext().BuiltinInfo.GetName(BuiltinID);
Intrinsic::ID IntrinsicID = Intrinsic::not_intrinsic;
if (const char *Prefix =
- llvm::Triple::getArchTypePrefix(getTarget().getTriple().getArch()))
+ llvm::Triple::getArchTypePrefix(getTarget().getTriple().getArch())) {
IntrinsicID = Intrinsic::getIntrinsicForGCCBuiltin(Prefix, Name);
+ // NOTE we dont need to perform a compatibility flag check here since the
+ // intrinsics are declared in Builtins*.def via LANGBUILTIN which filter the
+ // MS builtins via ALL_MS_LANGUAGES and are filtered earlier.
+ if (IntrinsicID == Intrinsic::not_intrinsic)
+ IntrinsicID = Intrinsic::getIntrinsicForMSBuiltin(Prefix, Name);
+ }
if (IntrinsicID != Intrinsic::not_intrinsic) {
SmallVector<Value*, 16> Args;