--- /dev/null
+/*------------------------------------------------------------------------
+ * Vulkan Conformance Tests
+ * ------------------------
+ *
+ * Copyright (c) 2016 The Khronos Group Inc.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ *//*!
+ * \file
+ * \brief Clipping tests
+ *//*--------------------------------------------------------------------*/
+
+#include "vktClippingTests.hpp"
+#include "vktTestCase.hpp"
+#include "vktTestGroupUtil.hpp"
+#include "vktTestCaseUtil.hpp"
+#include "vktClippingUtil.hpp"
+#include "vkRefUtil.hpp"
+#include "vkTypeUtil.hpp"
+#include "vkImageUtil.hpp"
+#include "deUniquePtr.hpp"
+#include "deStringUtil.hpp"
+#include "deRandom.hpp"
+
+namespace vkt
+{
+namespace clipping
+{
+namespace
+{
+using namespace vk;
+using de::MovePtr;
+using tcu::UVec2;
+using tcu::Vec4;
+using tcu::IVec2;
+
+enum Constants
+{
+ RENDER_SIZE = 16,
+ RENDER_SIZE_LARGE = 128,
+ NUM_RENDER_PIXELS = RENDER_SIZE * RENDER_SIZE,
+ NUM_PATCH_CONTROL_POINTS = 3,
+ MAX_NUM_SHADER_MODULES = 5,
+ MAX_CLIP_DISTANCES = 8,
+ MAX_CULL_DISTANCES = 8,
+ MAX_COMBINED_CLIP_AND_CULL_DISTANCES = 8,
+};
+
+struct Shader
+{
+ VkShaderStageFlagBits stage;
+ const ProgramBinary* binary;
+
+ Shader (const VkShaderStageFlagBits stage_, const ProgramBinary& binary_)
+ : stage (stage_)
+ , binary (&binary_)
+ {
+ }
+};
+
+//! Sets up a graphics pipeline and enables simple draw calls to predefined attachments.
+//! Clip volume uses wc = 1.0, which gives clip coord ranges: x = [-1, 1], y = [-1, 1], z = [0, 1]
+//! Clip coords (-1,-1) map to viewport coords (0, 0).
+class DrawContext
+{
+public:
+ DrawContext (Context& context,
+ const std::vector<Shader>& shaders,
+ const std::vector<Vec4>& vertices,
+ const VkPrimitiveTopology primitiveTopology,
+ const deUint32 renderSize = static_cast<deUint32>(RENDER_SIZE),
+ const bool depthClampEnable = false,
+ const bool blendEnable = false,
+ const float lineWidth = 1.0f);
+
+ void draw (void);
+ tcu::ConstPixelBufferAccess getColorPixels (void) const;
+
+private:
+ Context& m_context;
+ const VkFormat m_colorFormat;
+ const VkImageSubresourceRange m_colorSubresourceRange;
+ const UVec2 m_renderSize;
+ const VkExtent3D m_imageExtent;
+ const VkPrimitiveTopology m_primitiveTopology;
+ const bool m_depthClampEnable;
+ const bool m_blendEnable;
+ const deUint32 m_numVertices;
+ const float m_lineWidth;
+ const deUint32 m_numPatchControlPoints;
+ MovePtr<Buffer> m_vertexBuffer;
+ MovePtr<Image> m_colorImage;
+ MovePtr<Buffer> m_colorAttachmentBuffer;
+ Move<VkImageView> m_colorImageView;
+ Move<VkRenderPass> m_renderPass;
+ Move<VkFramebuffer> m_framebuffer;
+ Move<VkPipelineLayout> m_pipelineLayout;
+ Move<VkPipeline> m_pipeline;
+ Move<VkCommandPool> m_cmdPool;
+ Move<VkCommandBuffer> m_cmdBuffer;
+ Move<VkShaderModule> m_shaderModules[MAX_NUM_SHADER_MODULES];
+
+ DrawContext (const DrawContext&); // "deleted"
+ DrawContext& operator= (const DrawContext&); // "deleted"
+};
+
+DrawContext::DrawContext (Context& context,
+ const std::vector<Shader>& shaders,
+ const std::vector<Vec4>& vertices,
+ const VkPrimitiveTopology primitiveTopology,
+ const deUint32 renderSize,
+ const bool depthClampEnable,
+ const bool blendEnable,
+ const float lineWidth)
+ : m_context (context)
+ , m_colorFormat (VK_FORMAT_R8G8B8A8_UNORM)
+ , m_colorSubresourceRange (makeImageSubresourceRange(VK_IMAGE_ASPECT_COLOR_BIT, 0u, 1u, 0u, 1u))
+ , m_renderSize (renderSize, renderSize)
+ , m_imageExtent (makeExtent3D(m_renderSize.x(), m_renderSize.y(), 1u))
+ , m_primitiveTopology (primitiveTopology)
+ , m_depthClampEnable (depthClampEnable)
+ , m_blendEnable (blendEnable)
+ , m_numVertices (static_cast<deUint32>(vertices.size()))
+ , m_lineWidth (lineWidth)
+ , m_numPatchControlPoints (NUM_PATCH_CONTROL_POINTS) // we're treating patches as triangles
+{
+ const DeviceInterface& vk = m_context.getDeviceInterface();
+ const VkDevice device = m_context.getDevice();
+ Allocator& allocator = m_context.getDefaultAllocator();
+
+ // Command buffer
+ {
+ m_cmdPool = makeCommandPool(vk, device, m_context.getUniversalQueueFamilyIndex());
+ m_cmdBuffer = makeCommandBuffer(vk, device, *m_cmdPool);
+ }
+
+ // Color attachment image
+ {
+ const VkImageUsageFlags usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
+ const VkImageCreateInfo imageCreateInfo =
+ {
+ VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, // VkStructureType sType;
+ DE_NULL, // const void* pNext;
+ (VkImageCreateFlags)0, // VkImageCreateFlags flags;
+ VK_IMAGE_TYPE_2D, // VkImageType imageType;
+ m_colorFormat, // VkFormat format;
+ m_imageExtent, // VkExtent3D extent;
+ 1u, // uint32_t mipLevels;
+ 1u, // uint32_t arrayLayers;
+ VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits samples;
+ VK_IMAGE_TILING_OPTIMAL, // VkImageTiling tiling;
+ usage, // VkImageUsageFlags usage;
+ VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode;
+ VK_QUEUE_FAMILY_IGNORED, // uint32_t queueFamilyIndexCount;
+ DE_NULL, // const uint32_t* pQueueFamilyIndices;
+ VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout initialLayout;
+ };
+
+ m_colorImage = MovePtr<Image>(new Image(vk, device, allocator, imageCreateInfo, MemoryRequirement::Any));
+ m_colorImageView = makeImageView(vk, device, **m_colorImage, VK_IMAGE_VIEW_TYPE_2D, m_colorFormat, m_colorSubresourceRange);
+
+ // Buffer to copy attachment data after rendering
+
+ const VkDeviceSize bitmapSize = tcu::getPixelSize(mapVkFormat(m_colorFormat)) * m_renderSize.x() * m_renderSize.y();
+ m_colorAttachmentBuffer = MovePtr<Buffer>(new Buffer(
+ vk, device, allocator, makeBufferCreateInfo(bitmapSize, VK_BUFFER_USAGE_TRANSFER_DST_BIT), MemoryRequirement::HostVisible));
+
+ {
+ const Allocation& alloc = m_colorAttachmentBuffer->getAllocation();
+ deMemset(alloc.getHostPtr(), 0, bitmapSize);
+ flushMappedMemoryRange(vk, device, alloc.getMemory(), alloc.getOffset(), bitmapSize);
+ }
+ }
+
+ // Vertex buffer
+ {
+ const VkDeviceSize bufferSize = vertices.size() * sizeof(vertices[0]);
+ m_vertexBuffer = MovePtr<Buffer>(new Buffer(
+ vk, device, allocator, makeBufferCreateInfo(bufferSize, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT), MemoryRequirement::HostVisible));
+
+ const Allocation& alloc = m_vertexBuffer->getAllocation();
+ deMemcpy(alloc.getHostPtr(), &vertices[0], bufferSize);
+ flushMappedMemoryRange(vk, device, alloc.getMemory(), alloc.getOffset(), bufferSize);
+ }
+
+ // Pipeline layout
+ {
+ m_pipelineLayout = makePipelineLayoutWithoutDescriptors(vk, device);
+ }
+
+ // Renderpass
+ {
+ const VkAttachmentDescription colorAttachmentDescription =
+ {
+ (VkAttachmentDescriptionFlags)0, // VkAttachmentDescriptionFlags flags;
+ m_colorFormat, // VkFormat format;
+ VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits samples;
+ VK_ATTACHMENT_LOAD_OP_CLEAR, // VkAttachmentLoadOp loadOp;
+ VK_ATTACHMENT_STORE_OP_STORE, // VkAttachmentStoreOp storeOp;
+ VK_ATTACHMENT_LOAD_OP_DONT_CARE, // VkAttachmentLoadOp stencilLoadOp;
+ VK_ATTACHMENT_STORE_OP_DONT_CARE, // VkAttachmentStoreOp stencilStoreOp;
+ VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout initialLayout;
+ VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // VkImageLayout finalLayout;
+ };
+
+ const VkAttachmentReference colorAttachmentReference =
+ {
+ 0u, // deUint32 attachment;
+ VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL // VkImageLayout layout;
+ };
+
+ const VkAttachmentReference depthAttachmentReference =
+ {
+ VK_ATTACHMENT_UNUSED, // deUint32 attachment;
+ VK_IMAGE_LAYOUT_UNDEFINED // VkImageLayout layout;
+ };
+
+ const VkSubpassDescription subpassDescription =
+ {
+ (VkSubpassDescriptionFlags)0, // VkSubpassDescriptionFlags flags;
+ VK_PIPELINE_BIND_POINT_GRAPHICS, // VkPipelineBindPoint pipelineBindPoint;
+ 0u, // deUint32 inputAttachmentCount;
+ DE_NULL, // const VkAttachmentReference* pInputAttachments;
+ 1u, // deUint32 colorAttachmentCount;
+ &colorAttachmentReference, // const VkAttachmentReference* pColorAttachments;
+ DE_NULL, // const VkAttachmentReference* pResolveAttachments;
+ &depthAttachmentReference, // const VkAttachmentReference* pDepthStencilAttachment;
+ 0u, // deUint32 preserveAttachmentCount;
+ DE_NULL // const deUint32* pPreserveAttachments;
+ };
+
+ const VkRenderPassCreateInfo renderPassInfo =
+ {
+ VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, // VkStructureType sType;
+ DE_NULL, // const void* pNext;
+ (VkRenderPassCreateFlags)0, // VkRenderPassCreateFlags flags;
+ 1u, // deUint32 attachmentCount;
+ &colorAttachmentDescription, // const VkAttachmentDescription* pAttachments;
+ 1u, // deUint32 subpassCount;
+ &subpassDescription, // const VkSubpassDescription* pSubpasses;
+ 0u, // deUint32 dependencyCount;
+ DE_NULL // const VkSubpassDependency* pDependencies;
+ };
+
+ m_renderPass = createRenderPass(vk, device, &renderPassInfo);
+ }
+
+ // Framebuffer
+ {
+ const VkFramebufferCreateInfo framebufferInfo = {
+ VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO, // VkStructureType sType;
+ DE_NULL, // const void* pNext;
+ (VkFramebufferCreateFlags)0, // VkFramebufferCreateFlags flags;
+ *m_renderPass, // VkRenderPass renderPass;
+ 1u, // uint32_t attachmentCount;
+ &m_colorImageView.get(), // const VkImageView* pAttachments;
+ m_renderSize.x(), // uint32_t width;
+ m_renderSize.y(), // uint32_t height;
+ 1u, // uint32_t layers;
+ };
+
+ m_framebuffer = createFramebuffer(vk, device, &framebufferInfo);
+ }
+
+ // Graphics pipeline
+ {
+ const deUint32 vertexStride = sizeof(Vec4);
+ const VkFormat vertexFormat = VK_FORMAT_R32G32B32A32_SFLOAT;
+
+ const VkVertexInputBindingDescription bindingDesc =
+ {
+ 0u, // uint32_t binding;
+ vertexStride, // uint32_t stride;
+ VK_VERTEX_INPUT_RATE_VERTEX, // VkVertexInputRate inputRate;
+ };
+ const VkVertexInputAttributeDescription attributeDesc =
+ {
+ 0u, // uint32_t location;
+ 0u, // uint32_t binding;
+ vertexFormat, // VkFormat format;
+ 0u, // uint32_t offset;
+ };
+
+ const VkPipelineVertexInputStateCreateInfo vertexInputStateInfo =
+ {
+ VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, // VkStructureType sType;
+ DE_NULL, // const void* pNext;
+ (VkPipelineVertexInputStateCreateFlags)0, // VkPipelineVertexInputStateCreateFlags flags;
+ 1u, // uint32_t vertexBindingDescriptionCount;
+ &bindingDesc, // const VkVertexInputBindingDescription* pVertexBindingDescriptions;
+ 1u, // uint32_t vertexAttributeDescriptionCount;
+ &attributeDesc, // const VkVertexInputAttributeDescription* pVertexAttributeDescriptions;
+ };
+
+ const VkPipelineInputAssemblyStateCreateInfo pipelineInputAssemblyStateInfo =
+ {
+ VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, // VkStructureType sType;
+ DE_NULL, // const void* pNext;
+ (VkPipelineInputAssemblyStateCreateFlags)0, // VkPipelineInputAssemblyStateCreateFlags flags;
+ m_primitiveTopology, // VkPrimitiveTopology topology;
+ VK_FALSE, // VkBool32 primitiveRestartEnable;
+ };
+
+ const VkPipelineTessellationStateCreateInfo pipelineTessellationStateInfo =
+ {
+ VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO, // VkStructureType sType;
+ DE_NULL, // const void* pNext;
+ (VkPipelineTessellationStateCreateFlags)0, // VkPipelineTessellationStateCreateFlags flags;
+ m_numPatchControlPoints, // uint32_t patchControlPoints;
+ };
+
+ const VkViewport viewport = makeViewport(
+ 0.0f, 0.0f,
+ static_cast<float>(m_renderSize.x()), static_cast<float>(m_renderSize.y()),
+ 0.0f, 1.0f);
+
+ const VkRect2D scissor = {
+ makeOffset2D(0, 0),
+ makeExtent2D(m_renderSize.x(), m_renderSize.y()),
+ };
+
+ const VkPipelineViewportStateCreateInfo pipelineViewportStateInfo =
+ {
+ VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO, // VkStructureType sType;
+ DE_NULL, // const void* pNext;
+ (VkPipelineViewportStateCreateFlags)0, // VkPipelineViewportStateCreateFlags flags;
+ 1u, // uint32_t viewportCount;
+ &viewport, // const VkViewport* pViewports;
+ 1u, // uint32_t scissorCount;
+ &scissor, // const VkRect2D* pScissors;
+ };
+
+ const VkPipelineRasterizationStateCreateInfo pipelineRasterizationStateInfo =
+ {
+ VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO, // VkStructureType sType;
+ DE_NULL, // const void* pNext;
+ (VkPipelineRasterizationStateCreateFlags)0, // VkPipelineRasterizationStateCreateFlags flags;
+ m_depthClampEnable, // VkBool32 depthClampEnable;
+ VK_FALSE, // VkBool32 rasterizerDiscardEnable;
+ VK_POLYGON_MODE_FILL, // VkPolygonMode polygonMode;
+ VK_CULL_MODE_NONE, // VkCullModeFlags cullMode;
+ VK_FRONT_FACE_COUNTER_CLOCKWISE, // VkFrontFace frontFace;
+ VK_FALSE, // VkBool32 depthBiasEnable;
+ 0.0f, // float depthBiasConstantFactor;
+ 0.0f, // float depthBiasClamp;
+ 0.0f, // float depthBiasSlopeFactor;
+ m_lineWidth, // float lineWidth;
+ };
+
+ const VkPipelineMultisampleStateCreateInfo pipelineMultisampleStateInfo =
+ {
+ VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, // VkStructureType sType;
+ DE_NULL, // const void* pNext;
+ (VkPipelineMultisampleStateCreateFlags)0, // VkPipelineMultisampleStateCreateFlags flags;
+ VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits rasterizationSamples;
+ VK_FALSE, // VkBool32 sampleShadingEnable;
+ 0.0f, // float minSampleShading;
+ DE_NULL, // const VkSampleMask* pSampleMask;
+ VK_FALSE, // VkBool32 alphaToCoverageEnable;
+ VK_FALSE // VkBool32 alphaToOneEnable;
+ };
+
+ const VkStencilOpState stencilOpState = makeStencilOpState(
+ VK_STENCIL_OP_KEEP, // stencil fail
+ VK_STENCIL_OP_KEEP, // depth & stencil pass
+ VK_STENCIL_OP_KEEP, // depth only fail
+ VK_COMPARE_OP_NEVER, // compare op
+ 0u, // compare mask
+ 0u, // write mask
+ 0u); // reference
+
+ const VkPipelineDepthStencilStateCreateInfo pipelineDepthStencilStateInfo =
+ {
+ VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO, // VkStructureType sType;
+ DE_NULL, // const void* pNext;
+ (VkPipelineDepthStencilStateCreateFlags)0, // VkPipelineDepthStencilStateCreateFlags flags;
+ VK_FALSE, // VkBool32 depthTestEnable;
+ VK_FALSE, // VkBool32 depthWriteEnable;
+ VK_COMPARE_OP_LESS, // VkCompareOp depthCompareOp;
+ VK_FALSE, // VkBool32 depthBoundsTestEnable;
+ VK_FALSE, // VkBool32 stencilTestEnable;
+ stencilOpState, // VkStencilOpState front;
+ stencilOpState, // VkStencilOpState back;
+ 0.0f, // float minDepthBounds;
+ 1.0f, // float maxDepthBounds;
+ };
+
+ const VkColorComponentFlags colorComponentsAll = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
+ const VkPipelineColorBlendAttachmentState pipelineColorBlendAttachmentState =
+ {
+ m_blendEnable, // VkBool32 blendEnable;
+ VK_BLEND_FACTOR_SRC_ALPHA, // VkBlendFactor srcColorBlendFactor;
+ VK_BLEND_FACTOR_ONE, // VkBlendFactor dstColorBlendFactor;
+ VK_BLEND_OP_ADD, // VkBlendOp colorBlendOp;
+ VK_BLEND_FACTOR_SRC_ALPHA, // VkBlendFactor srcAlphaBlendFactor;
+ VK_BLEND_FACTOR_ONE, // VkBlendFactor dstAlphaBlendFactor;
+ VK_BLEND_OP_ADD, // VkBlendOp alphaBlendOp;
+ colorComponentsAll, // VkColorComponentFlags colorWriteMask;
+ };
+
+ const VkPipelineColorBlendStateCreateInfo pipelineColorBlendStateInfo =
+ {
+ VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO, // VkStructureType sType;
+ DE_NULL, // const void* pNext;
+ (VkPipelineColorBlendStateCreateFlags)0, // VkPipelineColorBlendStateCreateFlags flags;
+ VK_FALSE, // VkBool32 logicOpEnable;
+ VK_LOGIC_OP_COPY, // VkLogicOp logicOp;
+ 1u, // deUint32 attachmentCount;
+ &pipelineColorBlendAttachmentState, // const VkPipelineColorBlendAttachmentState* pAttachments;
+ { 0.0f, 0.0f, 0.0f, 0.0f }, // float blendConstants[4];
+ };
+
+ // Create shader stages
+
+ std::vector<VkPipelineShaderStageCreateInfo> shaderStages;
+ VkShaderStageFlags stageFlags = (VkShaderStageFlags)0;
+
+ DE_ASSERT(shaders.size() <= MAX_NUM_SHADER_MODULES);
+ for (deUint32 shaderNdx = 0; shaderNdx < shaders.size(); ++shaderNdx)
+ {
+ m_shaderModules[shaderNdx] = createShaderModule(vk, device, *shaders[shaderNdx].binary, (VkShaderModuleCreateFlags)0);
+
+ const VkPipelineShaderStageCreateInfo pipelineShaderStageInfo =
+ {
+ VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, // VkStructureType sType;
+ DE_NULL, // const void* pNext;
+ (VkPipelineShaderStageCreateFlags)0, // VkPipelineShaderStageCreateFlags flags;
+ shaders[shaderNdx].stage, // VkShaderStageFlagBits stage;
+ *m_shaderModules[shaderNdx], // VkShaderModule module;
+ "main", // const char* pName;
+ DE_NULL, // const VkSpecializationInfo* pSpecializationInfo;
+ };
+
+ shaderStages.push_back(pipelineShaderStageInfo);
+ stageFlags |= shaders[shaderNdx].stage;
+ }
+
+ DE_ASSERT(
+ (m_primitiveTopology != VK_PRIMITIVE_TOPOLOGY_PATCH_LIST) ||
+ (stageFlags & (VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT | VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT)));
+
+ const bool tessellationEnabled = (m_primitiveTopology == VK_PRIMITIVE_TOPOLOGY_PATCH_LIST);
+ const VkGraphicsPipelineCreateInfo graphicsPipelineInfo =
+ {
+ VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, // VkStructureType sType;
+ DE_NULL, // const void* pNext;
+ (VkPipelineCreateFlags)0, // VkPipelineCreateFlags flags;
+ static_cast<deUint32>(shaderStages.size()), // deUint32 stageCount;
+ &shaderStages[0], // const VkPipelineShaderStageCreateInfo* pStages;
+ &vertexInputStateInfo, // const VkPipelineVertexInputStateCreateInfo* pVertexInputState;
+ &pipelineInputAssemblyStateInfo, // const VkPipelineInputAssemblyStateCreateInfo* pInputAssemblyState;
+ (tessellationEnabled ? &pipelineTessellationStateInfo : DE_NULL), // const VkPipelineTessellationStateCreateInfo* pTessellationState;
+ &pipelineViewportStateInfo, // const VkPipelineViewportStateCreateInfo* pViewportState;
+ &pipelineRasterizationStateInfo, // const VkPipelineRasterizationStateCreateInfo* pRasterizationState;
+ &pipelineMultisampleStateInfo, // const VkPipelineMultisampleStateCreateInfo* pMultisampleState;
+ &pipelineDepthStencilStateInfo, // const VkPipelineDepthStencilStateCreateInfo* pDepthStencilState;
+ &pipelineColorBlendStateInfo, // const VkPipelineColorBlendStateCreateInfo* pColorBlendState;
+ DE_NULL, // const VkPipelineDynamicStateCreateInfo* pDynamicState;
+ *m_pipelineLayout, // VkPipelineLayout layout;
+ *m_renderPass, // VkRenderPass renderPass;
+ 0u, // deUint32 subpass;
+ DE_NULL, // VkPipeline basePipelineHandle;
+ 0, // deInt32 basePipelineIndex;
+ };
+
+ m_pipeline = createGraphicsPipeline(vk, device, DE_NULL, &graphicsPipelineInfo);
+ }
+
+ // Record commands
+ {
+ const VkDeviceSize zeroOffset = 0ull;
+
+ beginCommandBuffer(vk, *m_cmdBuffer);
+
+ // Begin render pass
+ {
+ const VkClearValue clearValue = makeClearValueColor(Vec4(0.0f, 0.0f, 0.0f, 1.0f));
+ const VkRect2D renderArea =
+ {
+ makeOffset2D(0, 0),
+ makeExtent2D(m_renderSize.x(), m_renderSize.y())
+ };
+
+ const VkRenderPassBeginInfo renderPassBeginInfo = {
+ VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, // VkStructureType sType;
+ DE_NULL, // const void* pNext;
+ *m_renderPass, // VkRenderPass renderPass;
+ *m_framebuffer, // VkFramebuffer framebuffer;
+ renderArea, // VkRect2D renderArea;
+ 1u, // uint32_t clearValueCount;
+ &clearValue, // const VkClearValue* pClearValues;
+ };
+
+ vk.cmdBeginRenderPass(*m_cmdBuffer, &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
+ }
+
+ vk.cmdBindPipeline(*m_cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipeline);
+ vk.cmdBindVertexBuffers(*m_cmdBuffer, 0u, 1u, &(**m_vertexBuffer), &zeroOffset);
+
+ vk.cmdDraw(*m_cmdBuffer, m_numVertices, 1u, 0u, 1u);
+ vk.cmdEndRenderPass(*m_cmdBuffer);
+
+ // Barrier: draw -> copy from image
+ {
+ const VkImageMemoryBarrier barrier = makeImageMemoryBarrier(
+ VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT,
+ VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
+ **m_colorImage, m_colorSubresourceRange);
+
+ vk.cmdPipelineBarrier(*m_cmdBuffer, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, (VkDependencyFlags)0,
+ 0u, DE_NULL, 0u, DE_NULL, 1u, &barrier);
+ }
+
+ {
+ const VkBufferImageCopy copyRegion = makeBufferImageCopy(makeImageSubresourceLayers(VK_IMAGE_ASPECT_COLOR_BIT, 0u, 0u, 1u), m_imageExtent);
+ vk.cmdCopyImageToBuffer(*m_cmdBuffer, **m_colorImage, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, **m_colorAttachmentBuffer, 1u, ©Region);
+ }
+
+ // Barrier: copy to buffer -> host read
+ {
+ const VkBufferMemoryBarrier barrier = makeBufferMemoryBarrier(
+ VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_HOST_READ_BIT,
+ **m_colorAttachmentBuffer, 0ull, VK_WHOLE_SIZE);
+
+ vk.cmdPipelineBarrier(*m_cmdBuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_HOST_BIT, (VkDependencyFlags)0,
+ 0u, DE_NULL, 1u, &barrier, 0u, DE_NULL);
+ }
+
+ endCommandBuffer(vk, *m_cmdBuffer);
+ }
+}
+
+void DrawContext::draw (void)
+{
+ const DeviceInterface& vk = m_context.getDeviceInterface();
+ const VkDevice device = m_context.getDevice();
+ const VkQueue queue = m_context.getUniversalQueue();
+ tcu::TestLog& log = m_context.getTestContext().getLog();
+
+ submitCommandsAndWait(vk, device, queue, *m_cmdBuffer);
+
+ log << tcu::LogImageSet("attachments", "") << tcu::LogImage("color0", "", getColorPixels()) << tcu::TestLog::EndImageSet;
+}
+
+tcu::ConstPixelBufferAccess DrawContext::getColorPixels (void) const
+{
+ const DeviceInterface& vk = m_context.getDeviceInterface();
+ const VkDevice device = m_context.getDevice();
+
+ const Allocation& alloc = m_colorAttachmentBuffer->getAllocation();
+ invalidateMappedMemoryRange(vk, device, alloc.getMemory(), alloc.getOffset(), VK_WHOLE_SIZE);
+
+ return tcu::ConstPixelBufferAccess(mapVkFormat(m_colorFormat), m_imageExtent.width, m_imageExtent.height, m_imageExtent.depth, alloc.getHostPtr());
+}
+
+std::vector<Vec4> genVertices (const VkPrimitiveTopology topology, const Vec4& offset, const float slope)
+{
+ const float p = 1.0f;
+ const float hp = 0.5f;
+ const float z = 0.0f;
+ const float w = 1.0f;
+
+ std::vector<Vec4> vertices;
+
+ // We're setting adjacent vertices to zero where needed, as we don't use them in meaningful way.
+
+ switch (topology)
+ {
+ case VK_PRIMITIVE_TOPOLOGY_POINT_LIST:
+ vertices.push_back(offset + Vec4(0.0f, 0.0f, slope/2.0f + z, w));
+ vertices.push_back(offset + Vec4( -hp, -hp, z, w));
+ vertices.push_back(offset + Vec4( hp, -hp, slope + z, w));
+ vertices.push_back(offset + Vec4( -hp, hp, z, w));
+ vertices.push_back(offset + Vec4( hp, hp, slope + z, w));
+ break;
+
+ case VK_PRIMITIVE_TOPOLOGY_LINE_LIST:
+ vertices.push_back(offset + Vec4(-p, -p, z, w));
+ vertices.push_back(offset + Vec4( p, p, slope + z, w)); // line 0
+ vertices.push_back(offset + Vec4( p, p, slope + z, w));
+ vertices.push_back(offset + Vec4( p, -p, slope + z, w)); // line 1
+ vertices.push_back(offset + Vec4( p, -p, slope + z, w));
+ vertices.push_back(offset + Vec4(-p, p, z, w)); // line 2
+ break;
+
+ case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY:
+ vertices.push_back(Vec4());
+ vertices.push_back(offset + Vec4(-p, -p, z, w));
+ vertices.push_back(offset + Vec4( p, p, slope + z, w)); // line 0
+ vertices.push_back(Vec4());
+ vertices.push_back(Vec4());
+ vertices.push_back(offset + Vec4( p, p, slope + z, w));
+ vertices.push_back(offset + Vec4( p, -p, slope + z, w)); // line 1
+ vertices.push_back(Vec4());
+ vertices.push_back(Vec4());
+ vertices.push_back(offset + Vec4( p, -p, slope + z, w));
+ vertices.push_back(offset + Vec4(-p, p, z, w)); // line 2
+ vertices.push_back(Vec4());
+ break;
+
+ case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP:
+ vertices.push_back(offset + Vec4(-p, -p, z, w));
+ vertices.push_back(offset + Vec4( p, p, slope + z, w)); // line 0
+ vertices.push_back(offset + Vec4( p, -p, slope + z, w)); // line 1
+ vertices.push_back(offset + Vec4(-p, p, z, w)); // line 2
+ break;
+
+ case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY:
+ vertices.push_back(Vec4());
+ vertices.push_back(offset + Vec4(-p, -p, z, w));
+ vertices.push_back(offset + Vec4( p, p, slope + z, w)); // line 0
+ vertices.push_back(offset + Vec4( p, -p, slope + z, w)); // line 1
+ vertices.push_back(offset + Vec4(-p, p, z, w)); // line 2
+ vertices.push_back(Vec4());
+ break;
+
+ case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST:
+ vertices.push_back(offset + Vec4( p, -p, slope + z, w));
+ vertices.push_back(offset + Vec4(-p, -p, z, w));
+ vertices.push_back(offset + Vec4(-p, p, z, w)); // triangle 0
+ vertices.push_back(offset + Vec4(-p, p, z, w));
+ vertices.push_back(offset + Vec4( p, p, slope + z, w));
+ vertices.push_back(offset + Vec4( p, -p, slope + z, w)); // triangle 1
+ break;
+
+ case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY:
+ vertices.push_back(offset + Vec4( p, -p, slope + z, w));
+ vertices.push_back(Vec4());
+ vertices.push_back(offset + Vec4(-p, -p, z, w));
+ vertices.push_back(Vec4());
+ vertices.push_back(offset + Vec4(-p, p, z, w)); // triangle 0
+ vertices.push_back(Vec4());
+ vertices.push_back(offset + Vec4(-p, p, z, w));
+ vertices.push_back(Vec4());
+ vertices.push_back(offset + Vec4( p, p, slope + z, w));
+ vertices.push_back(Vec4());
+ vertices.push_back(offset + Vec4( p, -p, slope + z, w)); // triangle 1
+ vertices.push_back(Vec4());
+ break;
+
+ case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP:
+ vertices.push_back(offset + Vec4(-p, -p, z, w));
+ vertices.push_back(offset + Vec4(-p, p, z, w));
+ vertices.push_back(offset + Vec4( p, -p, slope + z, w)); // triangle 0
+ vertices.push_back(offset + Vec4( p, p, slope + z, w)); // triangle 1
+ break;
+
+ case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY:
+ vertices.push_back(offset + Vec4(-p, -p, z, w));
+ vertices.push_back(Vec4());
+ vertices.push_back(offset + Vec4(-p, p, z, w));
+ vertices.push_back(Vec4());
+ vertices.push_back(offset + Vec4( p, -p, slope + z, w)); // triangle 0
+ vertices.push_back(Vec4());
+ vertices.push_back(offset + Vec4( p, p, slope + z, w)); // triangle 1
+ vertices.push_back(Vec4());
+ break;
+
+ case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN:
+ vertices.push_back(offset + Vec4( p, -p, slope + z, w));
+ vertices.push_back(offset + Vec4(-p, -p, z, w));
+ vertices.push_back(offset + Vec4(-p, p, z, w)); // triangle 0
+ vertices.push_back(offset + Vec4( p, p, slope + z, w)); // triangle 1
+ break;
+
+ case VK_PRIMITIVE_TOPOLOGY_PATCH_LIST:
+ DE_ASSERT(0);
+ break;
+
+ default:
+ DE_ASSERT(0);
+ break;
+ }
+ return vertices;
+}
+
+bool inline isColorInRange (const Vec4& color, const Vec4& minColor, const Vec4& maxColor)
+{
+ return (minColor.x() <= color.x() && color.x() <= maxColor.x())
+ && (minColor.y() <= color.y() && color.y() <= maxColor.y())
+ && (minColor.z() <= color.z() && color.z() <= maxColor.z())
+ && (minColor.w() <= color.w() && color.w() <= maxColor.w());
+}
+
+//! Count pixels that match color within threshold, in the specified region.
+int countPixels (const tcu::ConstPixelBufferAccess pixels, const IVec2& regionOffset, const IVec2& regionSize, const Vec4& color, const Vec4& colorThreshold)
+{
+ const Vec4 minColor = color - colorThreshold;
+ const Vec4 maxColor = color + colorThreshold;
+ const int xEnd = regionOffset.x() + regionSize.x();
+ const int yEnd = regionOffset.y() + regionSize.y();
+ int numPixels = 0;
+
+ DE_ASSERT(xEnd <= pixels.getWidth());
+ DE_ASSERT(yEnd <= pixels.getHeight());
+
+ for (int y = regionOffset.y(); y < yEnd; ++y)
+ for (int x = regionOffset.x(); x < xEnd; ++x)
+ {
+ if (isColorInRange(pixels.getPixel(x, y), minColor, maxColor))
+ ++numPixels;
+ }
+
+ return numPixels;
+}
+
+int countPixels (const tcu::ConstPixelBufferAccess pixels, const Vec4& color, const Vec4& colorThreshold)
+{
+ return countPixels(pixels, IVec2(), IVec2(pixels.getWidth(), pixels.getHeight()), color, colorThreshold);
+}
+
+//! Clipping against the default clip volume.
+namespace ClipVolume
+{
+
+//! Used by wide lines test.
+enum LineOrientation
+{
+ LINE_ORIENTATION_AXIS_ALIGNED,
+ LINE_ORIENTATION_DIAGONAL,
+};
+
+void addProgramsWithPointSize (SourceCollections& programCollection, const float pointSize)
+{
+ // Vertex shader
+ {
+ const bool usePointSize = pointSize > 1.0f;
+
+ std::ostringstream src;
+ src << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_450) << "\n"
+ << "\n"
+ << "layout(location = 0) in vec4 v_position;\n"
+ << "\n"
+ << "out gl_PerVertex {\n"
+ << " vec4 gl_Position;\n"
+ << (usePointSize ? " float gl_PointSize;\n" : "")
+ << "};\n"
+ << "\n"
+ << "void main (void)\n"
+ << "{\n"
+ << " gl_Position = v_position;\n"
+ << (usePointSize ? " gl_PointSize = " + de::floatToString(pointSize, 1) + ";\n" : "")
+ << "}\n";
+
+ programCollection.glslSources.add("vert") << glu::VertexSource(src.str());
+ }
+
+ // Fragment shader
+ {
+ std::ostringstream src;
+ src << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_450) << "\n"
+ << "\n"
+ << "layout(location = 0) out vec4 o_color;\n"
+ << "\n"
+ << "void main (void)\n"
+ << "{\n"
+ << " o_color = vec4(1.0, gl_FragCoord.z, 0.0, 1.0);\n"
+ << "}\n";
+
+ programCollection.glslSources.add("frag") << glu::FragmentSource(src.str());
+ }
+}
+
+void initPrograms (SourceCollections& programCollection, const VkPrimitiveTopology topology)
+{
+ DE_UNREF(topology);
+ addProgramsWithPointSize(programCollection, 1.0f);
+}
+
+void initPrograms (SourceCollections& programCollection, const LineOrientation lineOrientation)
+{
+ DE_UNREF(lineOrientation);
+ addProgramsWithPointSize(programCollection, 1.0f);
+}
+
+void initProgramsPointSize (SourceCollections& programCollection)
+{
+ addProgramsWithPointSize(programCollection, 0.75f * RENDER_SIZE);
+}
+
+//! Primitives fully inside the clip volume.
+tcu::TestStatus testPrimitivesInside (Context& context, const VkPrimitiveTopology topology)
+{
+ int minExpectedBlackPixels = 0;
+
+ switch (topology)
+ {
+ case VK_PRIMITIVE_TOPOLOGY_POINT_LIST:
+ // We draw only 5 points.
+ minExpectedBlackPixels = NUM_RENDER_PIXELS - 5;
+ break;
+
+ case VK_PRIMITIVE_TOPOLOGY_LINE_LIST:
+ case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP:
+ case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY:
+ case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY:
+ // Allow for some error.
+ minExpectedBlackPixels = NUM_RENDER_PIXELS - 3 * RENDER_SIZE;
+ break;
+
+ case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST:
+ case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP:
+ case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN:
+ case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY:
+ case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY:
+ // All render area should be covered.
+ minExpectedBlackPixels = 0;
+ break;
+
+ default:
+ DE_ASSERT(0);
+ break;
+ }
+
+ std::vector<Shader> shaders;
+ shaders.push_back(Shader(VK_SHADER_STAGE_VERTEX_BIT, context.getBinaryCollection().get("vert")));
+ shaders.push_back(Shader(VK_SHADER_STAGE_FRAGMENT_BIT, context.getBinaryCollection().get("frag")));
+
+ tcu::TestLog& log = context.getTestContext().getLog();
+ int numPassed = 0;
+
+ static const struct
+ {
+ const char* const desc;
+ float zPos;
+ } cases[] =
+ {
+ { "Draw primitives at near clipping plane, z = 0.0", 0.0f, },
+ { "Draw primitives at z = 0.5", 0.5f, },
+ { "Draw primitives at far clipping plane, z = 1.0", 1.0f, },
+ };
+
+ for (int caseNdx = 0; caseNdx < DE_LENGTH_OF_ARRAY(cases); ++caseNdx)
+ {
+ log << tcu::TestLog::Message << cases[caseNdx].desc << tcu::TestLog::EndMessage;
+
+ const std::vector<Vec4> vertices = genVertices(topology, Vec4(0.0f, 0.0f, cases[caseNdx].zPos, 0.0f), 0.0f);
+ DrawContext drawContext(context, shaders, vertices, topology);
+ drawContext.draw();
+
+ const int numBlackPixels = countPixels(drawContext.getColorPixels(), Vec4(0.0f, 0.0f, 0.0f, 1.0f), Vec4());
+ if (numBlackPixels >= minExpectedBlackPixels)
+ ++numPassed;
+ }
+
+ return (numPassed == DE_LENGTH_OF_ARRAY(cases) ? tcu::TestStatus::pass("OK") : tcu::TestStatus::fail("Rendered image(s) are incorrect"));
+}
+
+//! Primitives fully outside the clip volume.
+tcu::TestStatus testPrimitivesOutside (Context& context, const VkPrimitiveTopology topology)
+{
+ std::vector<Shader> shaders;
+ shaders.push_back(Shader(VK_SHADER_STAGE_VERTEX_BIT, context.getBinaryCollection().get("vert")));
+ shaders.push_back(Shader(VK_SHADER_STAGE_FRAGMENT_BIT, context.getBinaryCollection().get("frag")));
+
+ tcu::TestLog& log = context.getTestContext().getLog();
+ int numPassed = 0;
+
+ static const struct
+ {
+ const char* const desc;
+ float zPos;
+ } cases[] =
+ {
+ { "Draw primitives in front of the near clipping plane, z < 0.0", -0.5f, },
+ { "Draw primitives behind the far clipping plane, z > 1.0", 1.5f, },
+ };
+
+ log << tcu::TestLog::Message << "Drawing primitives outside the clip volume. Expecting an empty image." << tcu::TestLog::EndMessage;
+
+ for (int caseNdx = 0; caseNdx < DE_LENGTH_OF_ARRAY(cases); ++caseNdx)
+ {
+ log << tcu::TestLog::Message << cases[caseNdx].desc << tcu::TestLog::EndMessage;
+
+ const std::vector<Vec4> vertices = genVertices(topology, Vec4(0.0f, 0.0f, cases[caseNdx].zPos, 0.0f), 0.0f);
+ DrawContext drawContext(context, shaders, vertices, topology);
+ drawContext.draw();
+
+ // All pixels must be black -- nothing is drawn.
+ const int numBlackPixels = countPixels(drawContext.getColorPixels(), Vec4(0.0f, 0.0f, 0.0f, 1.0f), Vec4());
+ if (numBlackPixels == NUM_RENDER_PIXELS)
+ ++numPassed;
+ }
+
+ return (numPassed == DE_LENGTH_OF_ARRAY(cases) ? tcu::TestStatus::pass("OK") : tcu::TestStatus::fail("Rendered image(s) are incorrect"));
+}
+
+//! Primitives partially outside the clip volume, but depth clamped
+tcu::TestStatus testPrimitivesDepthClamp (Context& context, const VkPrimitiveTopology topology)
+{
+ requireFeatures(context.getInstanceInterface(), context.getPhysicalDevice(), FEATURE_DEPTH_CLAMP);
+
+ std::vector<Shader> shaders;
+ shaders.push_back(Shader(VK_SHADER_STAGE_VERTEX_BIT, context.getBinaryCollection().get("vert")));
+ shaders.push_back(Shader(VK_SHADER_STAGE_FRAGMENT_BIT, context.getBinaryCollection().get("frag")));
+
+ const int numCases = 4;
+ const IVec2 regionSize = IVec2(RENDER_SIZE/2, RENDER_SIZE); //! size of the clamped region
+ const int regionPixels = regionSize.x() * regionSize.y();
+ tcu::TestLog& log = context.getTestContext().getLog();
+ int numPassed = 0;
+
+ static const struct
+ {
+ const char* const desc;
+ float zPos;
+ bool depthClampEnable;
+ IVec2 regionOffset;
+ Vec4 color;
+ } cases[numCases] =
+ {
+ { "Draw primitives intersecting the near clipping plane, depth clamp disabled", -0.5f, false, IVec2(0, 0), Vec4(0.0f, 0.0f, 0.0f, 1.0f) },
+ { "Draw primitives intersecting the near clipping plane, depth clamp enabled", -0.5f, true, IVec2(0, 0), Vec4(1.0f, 0.0f, 0.0f, 1.0f) },
+ { "Draw primitives intersecting the far clipping plane, depth clamp disabled", 0.5f, false, IVec2(RENDER_SIZE/2, 0), Vec4(0.0f, 0.0f, 0.0f, 1.0f) },
+ { "Draw primitives intersecting the far clipping plane, depth clamp enabled", 0.5f, true, IVec2(RENDER_SIZE/2, 0), Vec4(1.0f, 1.0f, 0.0f, 1.0f) },
+ };
+
+ // Per case minimum number of colored pixels.
+ int caseMinPixels[numCases] = { 0, 0, 0, 0 };
+
+ switch (topology)
+ {
+ case VK_PRIMITIVE_TOPOLOGY_POINT_LIST:
+ caseMinPixels[0] = caseMinPixels[2] = regionPixels - 1;
+ caseMinPixels[1] = caseMinPixels[3] = 2;
+ break;
+
+ case VK_PRIMITIVE_TOPOLOGY_LINE_LIST:
+ case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP:
+ case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY:
+ case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY:
+ caseMinPixels[0] = regionPixels;
+ caseMinPixels[1] = RENDER_SIZE - 2;
+ caseMinPixels[2] = regionPixels;
+ caseMinPixels[3] = 2 * (RENDER_SIZE - 2);
+ break;
+
+ case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST:
+ case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP:
+ case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN:
+ case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY:
+ case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY:
+ caseMinPixels[0] = caseMinPixels[1] = caseMinPixels[2] = caseMinPixels[3] = regionPixels;
+ break;
+
+ default:
+ DE_ASSERT(0);
+ break;
+ }
+
+ for (int caseNdx = 0; caseNdx < numCases; ++caseNdx)
+ {
+ log << tcu::TestLog::Message << cases[caseNdx].desc << tcu::TestLog::EndMessage;
+
+ const std::vector<Vec4> vertices = genVertices(topology, Vec4(0.0f, 0.0f, cases[caseNdx].zPos, 0.0f), 1.0f);
+ DrawContext drawContext(context, shaders, vertices, topology, static_cast<deUint32>(RENDER_SIZE), cases[caseNdx].depthClampEnable);
+ drawContext.draw();
+
+ const int numPixels = countPixels(drawContext.getColorPixels(), cases[caseNdx].regionOffset, regionSize, cases[caseNdx].color, Vec4());
+
+ if (numPixels >= caseMinPixels[caseNdx])
+ ++numPassed;
+ }
+
+ return (numPassed == numCases ? tcu::TestStatus::pass("OK") : tcu::TestStatus::fail("Rendered image(s) are incorrect"));
+}
+
+//! Large point clipping
+//! Spec: If the primitive under consideration is a point, then clipping passes it unchanged if it lies within the clip volume;
+//! otherwise, it is discarded.
+tcu::TestStatus testLargePoints (Context& context)
+{
+ requireFeatures(context.getInstanceInterface(), context.getPhysicalDevice(), FEATURE_LARGE_POINTS);
+
+ std::vector<Shader> shaders;
+ shaders.push_back(Shader(VK_SHADER_STAGE_VERTEX_BIT, context.getBinaryCollection().get("vert")));
+ shaders.push_back(Shader(VK_SHADER_STAGE_FRAGMENT_BIT, context.getBinaryCollection().get("frag")));
+
+ std::vector<Vec4> vertices;
+ {
+ const float delta = 0.1f; // much smaller than the point size
+ const float p = 1.0f + delta;
+
+ vertices.push_back(Vec4( -p, -p, 0.1f, 1.0f));
+ vertices.push_back(Vec4( -p, p, 0.2f, 1.0f));
+ vertices.push_back(Vec4( p, p, 0.4f, 1.0f));
+ vertices.push_back(Vec4( p, -p, 0.6f, 1.0f));
+ vertices.push_back(Vec4(0.0f, -p, 0.8f, 1.0f));
+ vertices.push_back(Vec4( p, 0.0f, 0.9f, 1.0f));
+ vertices.push_back(Vec4(0.0f, p, 0.1f, 1.0f));
+ vertices.push_back(Vec4( -p, 0.0f, 0.2f, 1.0f));
+ }
+
+ tcu::TestLog& log = context.getTestContext().getLog();
+
+ log << tcu::TestLog::Message << "Drawing several large points just outside the clip volume. Expecting an empty image." << tcu::TestLog::EndMessage;
+
+ DrawContext drawContext(context, shaders, vertices, VK_PRIMITIVE_TOPOLOGY_POINT_LIST);
+ drawContext.draw();
+
+ // All pixels must be black -- nothing is drawn.
+ const int numBlackPixels = countPixels(drawContext.getColorPixels(), Vec4(0.0f, 0.0f, 0.0f, 1.0f), Vec4());
+
+ return (numBlackPixels == NUM_RENDER_PIXELS ? tcu::TestStatus::pass("OK") : tcu::TestStatus::fail("Rendered image(s) are incorrect"));
+}
+
+//! Wide line clipping
+//! Spec: If the primitive is a line segment, then clipping does nothing to it if it lies entirely within the clip volume, and discards it
+//! if it lies entirely outside the volume.
+tcu::TestStatus testWideLines (Context& context, const LineOrientation lineOrientation)
+{
+ requireFeatures(context.getInstanceInterface(), context.getPhysicalDevice(), FEATURE_WIDE_LINES);
+
+ std::vector<Shader> shaders;
+ shaders.push_back(Shader(VK_SHADER_STAGE_VERTEX_BIT, context.getBinaryCollection().get("vert")));
+ shaders.push_back(Shader(VK_SHADER_STAGE_FRAGMENT_BIT, context.getBinaryCollection().get("frag")));
+
+ const float delta = 0.1f; // much smaller than the line width
+
+ std::vector<Vec4> vertices;
+ if (lineOrientation == LINE_ORIENTATION_AXIS_ALIGNED)
+ {
+ // Axis-aligned lines just outside the clip volume.
+ const float p = 1.0f + delta;
+ const float q = 0.9f;
+
+ vertices.push_back(Vec4(-p, -q, 0.1f, 1.0f));
+ vertices.push_back(Vec4(-p, q, 0.9f, 1.0f)); // line 0
+ vertices.push_back(Vec4(-q, p, 0.1f, 1.0f));
+ vertices.push_back(Vec4( q, p, 0.9f, 1.0f)); // line 1
+ vertices.push_back(Vec4( p, q, 0.1f, 1.0f));
+ vertices.push_back(Vec4( p, -q, 0.9f, 1.0f)); // line 2
+ vertices.push_back(Vec4( q, -p, 0.1f, 1.0f));
+ vertices.push_back(Vec4(-q, -p, 0.9f, 1.0f)); // line 3
+ }
+ else if (lineOrientation == LINE_ORIENTATION_DIAGONAL)
+ {
+ // Diagonal lines just outside the clip volume.
+ const float p = 2.0f + delta;
+
+ vertices.push_back(Vec4( -p, 0.0f, 0.1f, 1.0f));
+ vertices.push_back(Vec4(0.0f, -p, 0.9f, 1.0f)); // line 0
+ vertices.push_back(Vec4(0.0f, -p, 0.1f, 1.0f));
+ vertices.push_back(Vec4( p, 0.0f, 0.9f, 1.0f)); // line 1
+ vertices.push_back(Vec4( p, 0.0f, 0.1f, 1.0f));
+ vertices.push_back(Vec4(0.0f, p, 0.9f, 1.0f)); // line 2
+ vertices.push_back(Vec4(0.0f, p, 0.1f, 1.0f));
+ vertices.push_back(Vec4( -p, 0.0f, 0.9f, 1.0f)); // line 3
+ }
+ else
+ DE_ASSERT(0);
+
+ const VkPhysicalDeviceLimits limits = getPhysicalDeviceProperties(context.getInstanceInterface(), context.getPhysicalDevice()).limits;
+
+ const float lineWidth = std::min(static_cast<float>(RENDER_SIZE), limits.lineWidthRange[1]);
+ tcu::TestLog& log = context.getTestContext().getLog();
+
+ log << tcu::TestLog::Message << "Drawing several wide lines just outside the clip volume. Expecting an empty image." << tcu::TestLog::EndMessage
+ << tcu::TestLog::Message << "Line width is " << lineWidth << "." << tcu::TestLog::EndMessage;
+
+ DrawContext drawContext(context, shaders, vertices, VK_PRIMITIVE_TOPOLOGY_LINE_LIST, static_cast<deUint32>(RENDER_SIZE), false, false, lineWidth);
+ drawContext.draw();
+
+ // All pixels must be black -- nothing is drawn.
+ const int numBlackPixels = countPixels(drawContext.getColorPixels(), Vec4(0.0f, 0.0f, 0.0f, 1.0f), Vec4());
+
+ return (numBlackPixels == NUM_RENDER_PIXELS ? tcu::TestStatus::pass("OK") : tcu::TestStatus::fail("Rendered image(s) are incorrect"));
+}
+
+} // ClipVolume ns
+
+namespace ClipDistance
+{
+
+struct CaseDefinition
+{
+ const VkPrimitiveTopology topology;
+ const bool dynamicIndexing;
+ const bool enableTessellation;
+ const bool enableGeometry;
+ const int numClipDistances;
+ const int numCullDistances;
+
+ CaseDefinition (const VkPrimitiveTopology topology_,
+ const int numClipDistances_,
+ const int numCullDistances_,
+ const bool enableTessellation_,
+ const bool enableGeometry_,
+ const bool dynamicIndexing_)
+ : topology (topology_)
+ , dynamicIndexing (dynamicIndexing_)
+ , enableTessellation (enableTessellation_)
+ , enableGeometry (enableGeometry_)
+ , numClipDistances (numClipDistances_)
+ , numCullDistances (numCullDistances_)
+ {
+ }
+};
+
+void initPrograms (SourceCollections& programCollection, const CaseDefinition caseDef)
+{
+ DE_ASSERT(caseDef.numClipDistances + caseDef.numCullDistances <= MAX_COMBINED_CLIP_AND_CULL_DISTANCES);
+
+ std::string perVertexBlock;
+ {
+ std::ostringstream str;
+ str << "gl_PerVertex {\n"
+ << " vec4 gl_Position;\n";
+ if (caseDef.numClipDistances > 0)
+ str << " float gl_ClipDistance[" << caseDef.numClipDistances << "];\n";
+ if (caseDef.numCullDistances > 0)
+ str << " float gl_CullDistance[" << caseDef.numCullDistances << "];\n";
+ str << "}";
+ perVertexBlock = str.str();
+ }
+
+ // Vertex shader
+ {
+ std::ostringstream src;
+ src << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_450) << "\n"
+ << "\n"
+ << "layout(location = 0) in vec4 v_position;\n"
+ << "layout(location = 0) out vec4 out_color;\n"
+ << "\n"
+ << "out " << perVertexBlock << ";\n"
+ << "\n"
+ << "void main (void)\n"
+ << "{\n"
+ << " gl_Position = v_position;\n"
+ << " out_color = vec4(1.0, 0.5 * (v_position.x + 1.0), 0.0, 1.0);\n"
+ << "\n"
+ << " const int barNdx = gl_VertexIndex / 6;\n";
+ if (caseDef.dynamicIndexing)
+ {
+ if (caseDef.numClipDistances > 0)
+ src << " for (int i = 0; i < " << caseDef.numClipDistances << "; ++i)\n"
+ << " gl_ClipDistance[i] = (barNdx == i ? v_position.y : 0.0);\n";
+ if (caseDef.numCullDistances > 0)
+ src << " for (int i = 0; i < " << caseDef.numCullDistances << "; ++i)\n"
+ << " gl_CullDistance[i] = 0.0;\n";
+ }
+ else
+ {
+ for (int i = 0; i < caseDef.numClipDistances; ++i)
+ src << " gl_ClipDistance[" << i << "] = (barNdx == " << i << " ? v_position.y : 0.0);\n";
+ for (int i = 0; i < caseDef.numCullDistances; ++i)
+ src << " gl_CullDistance[" << i << "] = 0.0;\n"; // don't cull anything
+ }
+ src << "}\n";
+
+ programCollection.glslSources.add("vert") << glu::VertexSource(src.str());
+ }
+
+ if (caseDef.enableTessellation)
+ {
+ std::ostringstream src;
+ src << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_450) << "\n"
+ << "\n"
+ << "layout(vertices = " << NUM_PATCH_CONTROL_POINTS << ") out;\n"
+ << "\n"
+ << "layout(location = 0) in vec4 in_color[];\n"
+ << "layout(location = 0) out vec4 out_color[];\n"
+ << "\n"
+ << "in " << perVertexBlock << " gl_in[gl_MaxPatchVertices];\n"
+ << "\n"
+ << "out " << perVertexBlock << " gl_out[];\n"
+ << "\n"
+ << "void main (void)\n"
+ << "{\n"
+ << " gl_TessLevelInner[0] = 1.0;\n"
+ << " gl_TessLevelInner[1] = 1.0;\n"
+ << "\n"
+ << " gl_TessLevelOuter[0] = 1.0;\n"
+ << " gl_TessLevelOuter[1] = 1.0;\n"
+ << " gl_TessLevelOuter[2] = 1.0;\n"
+ << " gl_TessLevelOuter[3] = 1.0;\n"
+ << "\n"
+ << " gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;\n"
+ << " out_color[gl_InvocationID] = in_color[gl_InvocationID];\n"
+ << "\n";
+ if (caseDef.dynamicIndexing)
+ {
+ if (caseDef.numClipDistances > 0)
+ src << " for (int i = 0; i < " << caseDef.numClipDistances << "; ++i)\n"
+ << " gl_out[gl_InvocationID].gl_ClipDistance[i] = gl_in[gl_InvocationID].gl_ClipDistance[i];\n";
+ if (caseDef.numCullDistances > 0)
+ src << " for (int i = 0; i < " << caseDef.numCullDistances << "; ++i)\n"
+ << " gl_out[gl_InvocationID].gl_CullDistance[i] = gl_in[gl_InvocationID].gl_CullDistance[i];\n";
+ }
+ else
+ {
+ for (int i = 0; i < caseDef.numClipDistances; ++i)
+ src << " gl_out[gl_InvocationID].gl_ClipDistance[" << i << "] = gl_in[gl_InvocationID].gl_ClipDistance[" << i << "];\n";
+ for (int i = 0; i < caseDef.numCullDistances; ++i)
+ src << " gl_out[gl_InvocationID].gl_CullDistance[" << i << "] = gl_in[gl_InvocationID].gl_CullDistance[" << i << "];\n";
+ }
+ src << "}\n";
+
+ programCollection.glslSources.add("tesc") << glu::TessellationControlSource(src.str());
+ }
+
+ if (caseDef.enableTessellation)
+ {
+ DE_ASSERT(NUM_PATCH_CONTROL_POINTS == 3); // assumed in shader code
+
+ std::ostringstream src;
+ src << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_450) << "\n"
+ << "\n"
+ << "layout(triangles, equal_spacing, ccw) in;\n"
+ << "\n"
+ << "layout(location = 0) in vec4 in_color[];\n"
+ << "layout(location = 0) out vec4 out_color;\n"
+ << "\n"
+ << "in " << perVertexBlock << " gl_in[gl_MaxPatchVertices];\n"
+ << "\n"
+ << "out " << perVertexBlock << ";\n"
+ << "\n"
+ << "void main (void)\n"
+ << "{\n"
+ << " vec3 px = gl_TessCoord.x * gl_in[0].gl_Position.xyz;\n"
+ << " vec3 py = gl_TessCoord.y * gl_in[1].gl_Position.xyz;\n"
+ << " vec3 pz = gl_TessCoord.z * gl_in[2].gl_Position.xyz;\n"
+ << " gl_Position = vec4(px + py + pz, 1.0);\n"
+ << " out_color = (in_color[0] + in_color[1] + in_color[2]) / 3.0;\n"
+ << "\n";
+ if (caseDef.dynamicIndexing)
+ {
+ if (caseDef.numClipDistances > 0)
+ src << " for (int i = 0; i < " << caseDef.numClipDistances << "; ++i)\n"
+ << " gl_ClipDistance[i] = gl_TessCoord.x * gl_in[0].gl_ClipDistance[i]\n"
+ << " + gl_TessCoord.y * gl_in[1].gl_ClipDistance[i]\n"
+ << " + gl_TessCoord.z * gl_in[2].gl_ClipDistance[i];\n";
+ if (caseDef.numCullDistances > 0)
+ src << " for (int i = 0; i < " << caseDef.numCullDistances << "; ++i)\n"
+ << " gl_CullDistance[i] = gl_TessCoord.x * gl_in[0].gl_CullDistance[i]\n"
+ << " + gl_TessCoord.y * gl_in[1].gl_CullDistance[i]\n"
+ << " + gl_TessCoord.z * gl_in[2].gl_CullDistance[i];\n";
+ }
+ else
+ {
+ for (int i = 0; i < caseDef.numClipDistances; ++i)
+ src << " gl_ClipDistance[" << i << "] = gl_TessCoord.x * gl_in[0].gl_ClipDistance[" << i << "]\n"
+ << " + gl_TessCoord.y * gl_in[1].gl_ClipDistance[" << i << "]\n"
+ << " + gl_TessCoord.z * gl_in[2].gl_ClipDistance[" << i << "];\n";
+ for (int i = 0; i < caseDef.numCullDistances; ++i)
+ src << " gl_CullDistance[" << i << "] = gl_TessCoord.x * gl_in[0].gl_CullDistance[" << i << "]\n"
+ << " + gl_TessCoord.y * gl_in[1].gl_CullDistance[" << i << "]\n"
+ << " + gl_TessCoord.z * gl_in[2].gl_CullDistance[" << i << "];\n";
+ }
+ src << "}\n";
+
+ programCollection.glslSources.add("tese") << glu::TessellationEvaluationSource(src.str());
+ }
+
+ if (caseDef.enableGeometry)
+ {
+ std::ostringstream src;
+ src << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_450) << "\n"
+ << "\n"
+ << "layout(triangles) in;\n"
+ << "layout(triangle_strip, max_vertices = 3) out;\n"
+ << "\n"
+ << "layout(location = 0) in vec4 in_color[];\n"
+ << "layout(location = 0) out vec4 out_color;\n"
+ << "\n"
+ << "in " << perVertexBlock << " gl_in[];\n"
+ << "\n"
+ << "out " << perVertexBlock << ";\n"
+ << "\n"
+ << "void main (void)\n"
+ << "{\n";
+ for (int vertNdx = 0; vertNdx < 3; ++vertNdx)
+ {
+ if (vertNdx > 0)
+ src << "\n";
+ src << " gl_Position = gl_in[" << vertNdx << "].gl_Position;\n"
+ << " out_color = in_color[" << vertNdx << "];\n";
+ if (caseDef.dynamicIndexing)
+ {
+ if (caseDef.numClipDistances > 0)
+ src << " for (int i = 0; i < " << caseDef.numClipDistances << "; ++i)\n"
+ << " gl_ClipDistance[i] = gl_in[" << vertNdx << "].gl_ClipDistance[i];\n";
+ if (caseDef.numCullDistances > 0)
+ src << " for (int i = 0; i < " << caseDef.numCullDistances << "; ++i)\n"
+ << " gl_CullDistance[i] = gl_in[" << vertNdx << "].gl_CullDistance[i];\n";
+ }
+ else
+ {
+ for (int i = 0; i < caseDef.numClipDistances; ++i)
+ src << " gl_ClipDistance[" << i << "] = gl_in[" << vertNdx << "].gl_ClipDistance[" << i << "];\n";
+ for (int i = 0; i < caseDef.numCullDistances; ++i)
+ src << " gl_CullDistance[" << i << "] = gl_in[" << vertNdx << "].gl_CullDistance[" << i << "];\n";
+ }
+ src << " EmitVertex();\n";
+ }
+ src << "}\n";
+
+ programCollection.glslSources.add("geom") << glu::GeometrySource(src.str());
+ }
+
+ // Fragment shader
+ {
+ std::ostringstream src;
+ src << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_450) << "\n"
+ << "\n"
+ << "layout(location = 0) in flat vec4 in_color;\n"
+ << "layout(location = 0) out vec4 o_color;\n"
+ << "\n"
+ << "void main (void)\n"
+ << "{\n"
+ << " o_color = vec4(in_color.rgb + vec3(0.0, 0.0, 0.5), 1.0);\n" // mix with a constant color in case variable wasn't passed correctly through stages
+ << "}\n";
+
+ programCollection.glslSources.add("frag") << glu::FragmentSource(src.str());
+ }
+}
+
+tcu::TestStatus testClipDistance (Context& context, const CaseDefinition caseDef)
+{
+ // Check test requirements
+ {
+ const InstanceInterface& vki = context.getInstanceInterface();
+ const VkPhysicalDevice physDevice = context.getPhysicalDevice();
+ const VkPhysicalDeviceLimits limits = getPhysicalDeviceProperties(vki, physDevice).limits;
+
+ FeatureFlags requirements = (FeatureFlags)0;
+
+ if (caseDef.numClipDistances > 0)
+ requirements |= FEATURE_SHADER_CLIP_DISTANCE;
+ if (caseDef.numCullDistances > 0)
+ requirements |= FEATURE_SHADER_CULL_DISTANCE;
+ if (caseDef.enableTessellation)
+ requirements |= FEATURE_TESSELLATION_SHADER;
+ if (caseDef.enableGeometry)
+ requirements |= FEATURE_GEOMETRY_SHADER;
+
+ requireFeatures(vki, physDevice, requirements);
+
+ // Check limits for supported features
+
+ if (caseDef.numClipDistances > 0 && limits.maxClipDistances < MAX_CLIP_DISTANCES)
+ return tcu::TestStatus::fail("maxClipDistances smaller than the minimum required by the spec");
+ if (caseDef.numCullDistances > 0 && limits.maxCullDistances < MAX_CULL_DISTANCES)
+ return tcu::TestStatus::fail("maxCullDistances smaller than the minimum required by the spec");
+ if (caseDef.numCullDistances > 0 && limits.maxCombinedClipAndCullDistances < MAX_COMBINED_CLIP_AND_CULL_DISTANCES)
+ return tcu::TestStatus::fail("maxCombinedClipAndCullDistances smaller than the minimum required by the spec");
+ }
+
+ std::vector<Shader> shaders;
+ shaders.push_back(Shader(VK_SHADER_STAGE_VERTEX_BIT, context.getBinaryCollection().get("vert")));
+ shaders.push_back(Shader(VK_SHADER_STAGE_FRAGMENT_BIT, context.getBinaryCollection().get("frag")));
+ if (caseDef.enableTessellation)
+ {
+ shaders.push_back(Shader(VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT, context.getBinaryCollection().get("tesc")));
+ shaders.push_back(Shader(VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT, context.getBinaryCollection().get("tese")));
+ }
+ if (caseDef.enableGeometry)
+ shaders.push_back(Shader(VK_SHADER_STAGE_GEOMETRY_BIT, context.getBinaryCollection().get("geom")));
+
+ const int numBars = MAX_COMBINED_CLIP_AND_CULL_DISTANCES;
+
+ std::vector<Vec4> vertices;
+ {
+ const float dx = 2.0f / numBars;
+ for (int i = 0; i < numBars; ++i)
+ {
+ const float x = -1.0f + dx * static_cast<float>(i);
+
+ vertices.push_back(Vec4(x, -1.0f, 0.0f, 1.0f));
+ vertices.push_back(Vec4(x, 1.0f, 0.0f, 1.0f));
+ vertices.push_back(Vec4(x + dx, -1.0f, 0.0f, 1.0f));
+
+ vertices.push_back(Vec4(x, 1.0f, 0.0f, 1.0f));
+ vertices.push_back(Vec4(x + dx, 1.0f, 0.0f, 1.0f));
+ vertices.push_back(Vec4(x + dx, -1.0f, 0.0f, 1.0f));
+ }
+ }
+
+ tcu::TestLog& log = context.getTestContext().getLog();
+
+ log << tcu::TestLog::Message << "Drawing " << numBars << " colored bars, clipping the first " << caseDef.numClipDistances << tcu::TestLog::EndMessage
+ << tcu::TestLog::Message << "Using " << caseDef.numClipDistances << " ClipDistance(s) and " << caseDef.numCullDistances << " CullDistance(s)" << tcu::TestLog::EndMessage
+ << tcu::TestLog::Message << "Expecting upper half of the clipped bars to be black." << tcu::TestLog::EndMessage;
+
+ DrawContext drawContext(context, shaders, vertices, caseDef.topology);
+ drawContext.draw();
+
+ // Count black pixels in the whole image.
+ const int numBlackPixels = countPixels(drawContext.getColorPixels(), Vec4(0.0f, 0.0f, 0.0f, 1.0f), Vec4());
+ const IVec2 clipRegion = IVec2(caseDef.numClipDistances * RENDER_SIZE / numBars, RENDER_SIZE / 2);
+ const int expectedClippedPixels = clipRegion.x() * clipRegion.y();
+ // Make sure the bottom half has no black pixels (possible if image became corrupted).
+ const int guardPixels = countPixels(drawContext.getColorPixels(), IVec2(0, RENDER_SIZE/2), clipRegion, Vec4(0.0f, 0.0f, 0.0f, 1.0f), Vec4());
+
+ return (numBlackPixels == expectedClippedPixels && guardPixels == 0 ? tcu::TestStatus::pass("OK")
+ : tcu::TestStatus::fail("Rendered image(s) are incorrect"));
+}
+
+} // ClipDistance ns
+
+namespace ClipDistanceComplementarity
+{
+
+void initPrograms (SourceCollections& programCollection, const int numClipDistances)
+{
+ // Vertex shader
+ {
+ DE_ASSERT(numClipDistances > 0);
+ const int clipDistanceLastNdx = numClipDistances - 1;
+
+ std::ostringstream src;
+ src << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_450) << "\n"
+ << "\n"
+ << "layout(location = 0) in vec4 v_position; // we are passing ClipDistance in w component\n"
+ << "\n"
+ << "out gl_PerVertex {\n"
+ << " vec4 gl_Position;\n"
+ << " float gl_ClipDistance[" << numClipDistances << "];\n"
+ << "};\n"
+ << "\n"
+ << "void main (void)\n"
+ << "{\n"
+ << " gl_Position = vec4(v_position.xyz, 1.0);\n";
+ for (int i = 0; i < clipDistanceLastNdx; ++i)
+ src << " gl_ClipDistance[" << i << "] = 0.0;\n";
+ src << " gl_ClipDistance[" << clipDistanceLastNdx << "] = v_position.w;\n"
+ << "}\n";
+
+ programCollection.glslSources.add("vert") << glu::VertexSource(src.str());
+ }
+
+ // Fragment shader
+ {
+ std::ostringstream src;
+ src << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_450) << "\n"
+ << "\n"
+ << "layout(location = 0) out vec4 o_color;\n"
+ << "\n"
+ << "void main (void)\n"
+ << "{\n"
+ << " o_color = vec4(1.0, 1.0, 1.0, 0.5);\n"
+ << "}\n";
+
+ programCollection.glslSources.add("frag") << glu::FragmentSource(src.str());
+ }
+}
+
+tcu::TestStatus testComplementarity (Context& context, const int numClipDistances)
+{
+ // Check test requirements
+ {
+ const InstanceInterface& vki = context.getInstanceInterface();
+ const VkPhysicalDevice physDevice = context.getPhysicalDevice();
+
+ requireFeatures(vki, physDevice, FEATURE_SHADER_CLIP_DISTANCE);
+ }
+
+ std::vector<Shader> shaders;
+ shaders.push_back(Shader(VK_SHADER_STAGE_VERTEX_BIT, context.getBinaryCollection().get("vert")));
+ shaders.push_back(Shader(VK_SHADER_STAGE_FRAGMENT_BIT, context.getBinaryCollection().get("frag")));
+
+ std::vector<Vec4> vertices;
+ {
+ de::Random rnd (1234);
+ const int numSections = 16;
+ const int numVerticesPerSection = 4; // logical verticies, due to triangle list topology we actually use 6 per section
+
+ DE_ASSERT(RENDER_SIZE_LARGE % numSections == 0);
+
+ std::vector<float> clipDistances(numVerticesPerSection * numSections);
+ for (int i = 0; i < static_cast<int>(clipDistances.size()); ++i)
+ clipDistances[i] = rnd.getFloat(-1.0f, 1.0f);
+
+ // Two sets of identical primitives, but with a different ClipDistance sign.
+ for (int setNdx = 0; setNdx < 2; ++setNdx)
+ {
+ const float sign = (setNdx == 0 ? 1.0f : -1.0f);
+ const float dx = 2.0f / static_cast<float>(numSections);
+
+ for (int i = 0; i < numSections; ++i)
+ {
+ const int ndxBase = numVerticesPerSection * i;
+ const float x = -1.0f + dx * static_cast<float>(i);
+ const Vec4 p0 = Vec4(x, -1.0f, 0.0f, sign * clipDistances[ndxBase + 0]);
+ const Vec4 p1 = Vec4(x, 1.0f, 0.0f, sign * clipDistances[ndxBase + 1]);
+ const Vec4 p2 = Vec4(x + dx, 1.0f, 0.0f, sign * clipDistances[ndxBase + 2]);
+ const Vec4 p3 = Vec4(x + dx, -1.0f, 0.0f, sign * clipDistances[ndxBase + 3]);
+
+ vertices.push_back(p0);
+ vertices.push_back(p1);
+ vertices.push_back(p2);
+
+ vertices.push_back(p2);
+ vertices.push_back(p3);
+ vertices.push_back(p0);
+ }
+ }
+ }
+
+ tcu::TestLog& log = context.getTestContext().getLog();
+
+ log << tcu::TestLog::Message << "Draw two sets of primitives with blending, differing only with ClipDistance sign." << tcu::TestLog::EndMessage
+ << tcu::TestLog::Message << "Using " << numClipDistances << " clipping plane(s), one of them possibly having negative values." << tcu::TestLog::EndMessage
+ << tcu::TestLog::Message << "Expecting a uniform gray area, no missing (black) nor overlapped (white) pixels." << tcu::TestLog::EndMessage;
+
+ DrawContext drawContext(context, shaders, vertices, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, static_cast<deUint32>(RENDER_SIZE_LARGE), false, true);
+ drawContext.draw();
+
+ const int numGrayPixels = countPixels(drawContext.getColorPixels(), Vec4(0.5f, 0.5f, 0.5f, 1.0f), Vec4(0.02f, 0.02f, 0.02f, 0.0f));
+ const int numExpectedPixels = RENDER_SIZE_LARGE * RENDER_SIZE_LARGE;
+
+ return (numGrayPixels == numExpectedPixels ? tcu::TestStatus::pass("OK") : tcu::TestStatus::fail("Rendered image(s) are incorrect"));
+}
+
+} // ClipDistanceComplementarity ns
+
+void addClippingTests (tcu::TestCaseGroup* clippingTestsGroup)
+{
+ tcu::TestContext& testCtx = clippingTestsGroup->getTestContext();
+
+ // Clipping against the clip volume
+ {
+ using namespace ClipVolume;
+
+ static const VkPrimitiveTopology cases[] =
+ {
+ VK_PRIMITIVE_TOPOLOGY_POINT_LIST,
+ VK_PRIMITIVE_TOPOLOGY_LINE_LIST,
+ VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY,
+ VK_PRIMITIVE_TOPOLOGY_LINE_STRIP,
+ VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY,
+ VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
+ VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY,
+ VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
+ VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY,
+ VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN,
+ };
+
+ MovePtr<tcu::TestCaseGroup> clipVolumeGroup(new tcu::TestCaseGroup(testCtx, "clip_volume", "clipping with the clip volume"));
+
+ // Fully inside the clip volume
+ {
+ MovePtr<tcu::TestCaseGroup> group(new tcu::TestCaseGroup(testCtx, "inside", ""));
+
+ for (int caseNdx = 0; caseNdx < DE_LENGTH_OF_ARRAY(cases); ++caseNdx)
+ addFunctionCaseWithPrograms<VkPrimitiveTopology>(
+ group.get(), getPrimitiveTopologyShortName(cases[caseNdx]), "", initPrograms, testPrimitivesInside, cases[caseNdx]);
+
+ clipVolumeGroup->addChild(group.release());
+ }
+
+ // Fully outside the clip volume
+ {
+ MovePtr<tcu::TestCaseGroup> group(new tcu::TestCaseGroup(testCtx, "outside", ""));
+
+ for (int caseNdx = 0; caseNdx < DE_LENGTH_OF_ARRAY(cases); ++caseNdx)
+ addFunctionCaseWithPrograms<VkPrimitiveTopology>(
+ group.get(), getPrimitiveTopologyShortName(cases[caseNdx]), "", initPrograms, testPrimitivesOutside, cases[caseNdx]);
+
+ clipVolumeGroup->addChild(group.release());
+ }
+
+ // Depth clamping
+ {
+ MovePtr<tcu::TestCaseGroup> group(new tcu::TestCaseGroup(testCtx, "depth_clamp", ""));
+
+ for (int caseNdx = 0; caseNdx < DE_LENGTH_OF_ARRAY(cases); ++caseNdx)
+ addFunctionCaseWithPrograms<VkPrimitiveTopology>(
+ group.get(), getPrimitiveTopologyShortName(cases[caseNdx]), "", initPrograms, testPrimitivesDepthClamp, cases[caseNdx]);
+
+ clipVolumeGroup->addChild(group.release());
+ }
+
+ // Large points and wide lines
+ {
+ // \note For both points and lines, if an unsupported size/width is selected, the nearest supported size will be chosen.
+ // We do have to check for feature support though.
+
+ MovePtr<tcu::TestCaseGroup> group(new tcu::TestCaseGroup(testCtx, "clipped", ""));
+
+ addFunctionCaseWithPrograms(group.get(), "large_points", "", initProgramsPointSize, testLargePoints);
+
+ addFunctionCaseWithPrograms<LineOrientation>(group.get(), "wide_lines_axis_aligned", "", initPrograms, testWideLines, LINE_ORIENTATION_AXIS_ALIGNED);
+ addFunctionCaseWithPrograms<LineOrientation>(group.get(), "wide_lines_diagonal", "", initPrograms, testWideLines, LINE_ORIENTATION_DIAGONAL);
+
+ clipVolumeGroup->addChild(group.release());
+ }
+
+ clippingTestsGroup->addChild(clipVolumeGroup.release());
+ }
+
+ // User-defined clip planes
+ {
+ MovePtr<tcu::TestCaseGroup> clipDistanceGroup(new tcu::TestCaseGroup(testCtx, "user_defined", "user-defined clip planes"));
+
+ // ClipDistance, CullDistance and maxCombinedClipAndCullDistances usage
+ {
+ using namespace ClipDistance;
+
+ static const struct
+ {
+ const char* const groupName;
+ const char* const description;
+ bool useCullDistance;
+ } caseGroups[] =
+ {
+ { "clip_distance", "use ClipDistance", false },
+ { "clip_cull_distance", "use ClipDistance and CullDistance at the same time", true },
+ };
+
+ const deUint32 flagTessellation = 1u << 0;
+ const deUint32 flagGeometry = 1u << 1;
+
+ for (int groupNdx = 0; groupNdx < DE_LENGTH_OF_ARRAY(caseGroups); ++groupNdx)
+ for (int indexingMode = 0; indexingMode < 2; ++indexingMode)
+ {
+ const bool dynamicIndexing = (indexingMode == 1);
+ const std::string mainGroupName = de::toString(caseGroups[groupNdx].groupName) + (dynamicIndexing ? "_dynamic_index" : "");
+
+ MovePtr<tcu::TestCaseGroup> mainGroup(new tcu::TestCaseGroup(testCtx, mainGroupName.c_str(), ""));
+
+ for (deUint32 shaderMask = 0u; shaderMask <= (flagTessellation | flagGeometry); ++shaderMask)
+ {
+ const bool useTessellation = (shaderMask & flagTessellation) != 0;
+ const bool useGeometry = (shaderMask & flagGeometry) != 0;
+ const std::string shaderGroupName = std::string("vert") + (useTessellation ? "_tess" : "") + (useGeometry ? "_geom" : "");
+
+ MovePtr<tcu::TestCaseGroup> shaderGroup(new tcu::TestCaseGroup(testCtx, shaderGroupName.c_str(), ""));
+
+ for (int numClipPlanes = 1; numClipPlanes <= MAX_CLIP_DISTANCES; ++numClipPlanes)
+ {
+ const int numCullPlanes = (caseGroups[groupNdx].useCullDistance
+ ? std::min(static_cast<int>(MAX_CULL_DISTANCES), MAX_COMBINED_CLIP_AND_CULL_DISTANCES - numClipPlanes)
+ : 0);
+ const std::string caseName = de::toString(numClipPlanes) + (numCullPlanes > 0 ? "_" + de::toString(numCullPlanes) : "");
+ const VkPrimitiveTopology topology = (useTessellation ? VK_PRIMITIVE_TOPOLOGY_PATCH_LIST : VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST);
+
+ addFunctionCaseWithPrograms<CaseDefinition>(
+ shaderGroup.get(), caseName, caseGroups[groupNdx].description, initPrograms, testClipDistance,
+ CaseDefinition(topology, numClipPlanes, numCullPlanes, useTessellation, useGeometry, dynamicIndexing));
+ }
+ mainGroup->addChild(shaderGroup.release());
+ }
+ clipDistanceGroup->addChild(mainGroup.release());
+ }
+ }
+
+ // Complementarity criterion (i.e. clipped and not clipped areas must add up to a complete primitive with no holes nor overlap)
+ {
+ using namespace ClipDistanceComplementarity;
+
+ MovePtr<tcu::TestCaseGroup> group(new tcu::TestCaseGroup(testCtx, "complementarity", ""));
+
+ for (int numClipDistances = 1; numClipDistances <= MAX_CLIP_DISTANCES; ++numClipDistances)
+ addFunctionCaseWithPrograms<int>(group.get(), de::toString(numClipDistances).c_str(), "", initPrograms, testComplementarity, numClipDistances);
+
+ clippingTestsGroup->addChild(group.release());
+ }
+
+ clippingTestsGroup->addChild(clipDistanceGroup.release());
+ }
+}
+
+} // anonymous
+
+tcu::TestCaseGroup* createTests (tcu::TestContext& testCtx)
+{
+ return createTestGroup(testCtx, "clipping", "Clipping tests", addClippingTests);
+}
+
+} // clipping
+} // vkt