--- /dev/null
+<panxml arch="9">
+ <enum name="Instancing">
+ <value name="Per-instance" value="1"/>
+ <value name="POT Divisor" value="2"/>
+ <value name="NPOT Divisor" value="3"/>
+ <value name="Per-vertex" value="17"/>
+ </enum>
+
+ <enum name="Channel">
+ <value name="R" value="0"/>
+ <value name="G" value="1"/>
+ <value name="B" value="2"/>
+ <value name="A" value="3"/>
+ <value name="0" value="4"/>
+ <value name="1" value="5"/>
+ </enum>
+
+ <enum name="Depth Source">
+ <!-- TODO: check if min/max supported -->
+ <value name="None" value="0"/>
+ <value name="Fixed function" value="2"/>
+ <value name="Shader" value="3"/>
+ </enum>
+
+ <enum name="Job Type">
+ <value name="Not started" value="0"/>
+ <value name="Null" value="1"/>
+ <value name="Write value" value="2"/>
+ <value name="Cache flush" value="3"/>
+ <value name="Compute" value="4"/>
+ <!--- Traditional vertex jobs removed in Valhall, use compute job -->
+ <value name="Geometry" value="6"/>
+ <value name="Tiler" value="7"/>
+ <value name="Fused" value="8"/>
+ <value name="Fragment" value="9"/>
+ <value name="Indexed vertex" value="10"/>
+ <value name="IDVS helper" value="11"/>
+ </enum>
+
+ <enum name="Shader stage">
+ <value name="Compute" value="1"/>
+ <value name="Fragment" value="2"/>
+ <value name="Vertex" value="3"/>
+ </enum>
+
+ <enum name="Descriptor Type">
+ <value name="Sampler" value="1"/>
+ <value name="Texture" value="2"/>
+ <value name="Attribute" value="5"/>
+ <value name="Depth/stencil" value="7"/>
+ <value name="Shader" value="8"/>
+ <value name="Buffer" value="9"/>
+ <value name="Surface" value="10"/>
+ </enum>
+
+ <enum name="Draw Mode">
+ <value name="None" value="0"/>
+ <value name="Points" value="1"/>
+ <value name="Lines" value="2"/>
+ <value name="Line strip" value="4"/>
+ <value name="Line loop" value="6"/>
+ <value name="Triangles" value="8"/>
+ <value name="Triangle strip" value="10"/>
+ <value name="Triangle fan" value="12"/>
+ <value name="Polygon" value="13"/>
+ <value name="Quads" value="14"/>
+ </enum>
+
+ <enum name="Exception Access">
+ <value name="None" value="0"/>
+ <value name="Execute" value="2"/>
+ <value name="Read" value="1"/>
+ <value name="Write" value="3"/>
+ </enum>
+
+ <enum name="Func">
+ <value name="Never" value="0"/>
+ <value name="Less" value="1"/>
+ <value name="Equal" value="2"/>
+ <value name="Lequal" value="3"/>
+ <value name="Greater" value="4"/>
+ <value name="Not Equal" value="5"/>
+ <value name="Gequal" value="6"/>
+ <value name="Always" value="7"/>
+ </enum>
+
+ <enum name="Format">
+ <value name="ETC2 RGB8" value="1"/>
+ <value name="ETC2 R11 UNORM" value="2"/>
+ <value name="ETC2 RGBA8" value="3"/>
+ <value name="ETC2 RG11 UNORM" value="4"/>
+ <value name="R4A4 UNORM" value="5"/>
+ <value name="A4R4 UNORM" value="6"/>
+ <value name="BC1 UNORM" value="7"/>
+ <value name="BC2 UNORM" value="8"/>
+ <value name="BC3 UNORM" value="9"/>
+ <value name="BC4 UNORM" value="10"/>
+ <value name="BC4 SNORM" value="11"/>
+ <value name="BC5 UNORM" value="12"/>
+ <value name="BC5 SNORM" value="13"/>
+ <value name="BC6H UF16" value="14"/>
+ <value name="BC6H SF16" value="15"/>
+ <value name="BC7 UNORM" value="16"/>
+ <value name="ETC2 R11 SNORM" value="17"/>
+ <value name="ETC2 RG11 SNORM" value="18"/>
+ <value name="ETC2 RGB8A1" value="19"/>
+ <value name="ASTC 3D LDR" value="20"/>
+ <value name="ASTC 3D HDR" value="21"/>
+ <value name="ASTC 2D LDR" value="22"/>
+ <value name="ASTC 2D HDR" value="23"/>
+ <value name="R8A8 UNORM" value="24"/>
+ <value name="A8R8 UNORM" value="25"/>
+ <value name="A8 UNORM" value="26"/>
+ <!--- 27 reserved -->
+ <value name="RAW10" value="28"/>
+ <value name="RAW12" value="29"/>
+ <value name="R8G8B8G8" value="30"/>
+ <value name="G8R8G8B8" value="31"/>
+ <value name="YUV8" value="32"/>
+ <value name="YUVA8" value="33"/>
+ <value name="YUYV8" value="34"/>
+ <value name="VYUY8" value="35"/>
+ <value name="Y8 UV8 422" value="36"/>
+ <value name="Y8 U8 V8 422" value="37"/>
+ <value name="Y8 UV8 420" value="38"/>
+ <value name="Y8 U8 V8 420" value="39"/>
+ <value name="YUV10 A2" value="40"/>
+ <value name="A2 YUV10" value="41"/>
+ <value name="YUYAAYVYAA" value="42"/>
+ <!--- 43 reserved -->
+ <value name="YUYV10" value="44"/>
+ <value name="VYUY10" value="45"/>
+ <value name="Y10 UV10 422" value="46"/>
+ <value name="Y10 UV10 420" value="47"/>
+ <value name="YUV16" value="48"/>
+ <value name="YUVA16" value="49"/>
+ <value name="YUYV16" value="50"/>
+ <value name="VYUY16" value="51"/>
+ <value name="Y10X6 U10X6V10X6 422" value="52"/>
+ <value name="Y16 UV16 422" value="53"/>
+ <value name="Y10X6 U10X6V10X6 420" value="54"/>
+ <value name="Y16 UV16 420" value="55"/>
+ <value name="Y8 UV8 BL 422" value="56"/>
+ <value name="Y8 UV8 BL 420" value="57"/>
+ <value name="CUSTOM YUV 2" value="58"/>
+ <value name="CUSTOM YUV 3" value="59"/>
+ <value name="CUSTOM YUV 4" value="60"/>
+ <value name="CUSTOM YUV 5" value="61"/>
+ <value name="ASTC 2D NARROW" value="62"/>
+ <value name="ASTC 3D NARROW" value="63"/>
+ <value name="RGB565" value="64"/>
+ <value name="RGB5 A1 UNORM" value="65"/>
+ <value name="A1 BGR5 UNORM" value="66"/>
+ <value name="RGB10 A2 UNORM" value="67"/>
+ <value name="A2 BGR10 UNORM" value="68"/>
+ <value name="RGB10 A2 SNORM" value="69"/>
+ <value name="A2 BGR10 SNORM" value="70"/>
+ <value name="RGB10 A2UI" value="71"/>
+ <value name="A2 BGR10UI" value="72"/>
+ <value name="RGB10 A2I" value="73"/>
+ <value name="A2 BGR10I" value="74"/>
+ <value name="Z16 UNORM" value="75"/>
+ <value name="Z32" value="76"/>
+ <value name="Z24X8 UNORM" value="77"/>
+ <value name="X8Z24" value="78"/>
+ <value name="X32 S8X24" value="79"/>
+ <value name="X24S8 X32" value="80"/>
+ <value name="R32 FIXED" value="81"/>
+ <value name="RG32 FIXED" value="82"/>
+ <value name="RGB32 FIXED" value="83"/>
+ <value name="RGBA32 FIXED" value="84"/>
+ <value name="X24S8" value="85"/>
+ <value name="S8X24" value="86"/>
+ <value name="Z32 X32" value="87"/>
+ <value name="X32 Z32" value="88"/>
+ <value name="R11F G11F B10F" value="89"/>
+ <value name="B10F G11F R11F" value="90"/>
+ <value name="R9F G9F B9F E5F" value="91"/>
+ <value name="E5F B9F G9F R9F" value="92"/>
+ <value name="S8" value="93"/>
+ <!--- RGBA32F + snap to 2^-8, used for vertex writes -->
+ <value name="Snap 4" value="94"/>
+ <value name="Constant" value="95"/>
+ <!--- 96-98 reserved -->
+ <value name="R8 SNORM" value="99"/>
+ <value name="R16 SNORM" value="100"/>
+ <value name="R32 SNORM" value="101"/>
+ <!--- 102-105 reserved -->
+ <value name="RG4 SNORM" value="106"/>
+ <value name="RG8 SNORM" value="107"/>
+ <value name="RG16 SNORM" value="108"/>
+ <value name="RG32 SNORM" value="109"/>
+ <!-- 110-114 reserved -->
+ <value name="RGB8 SNORM" value="115"/>
+ <value name="RGB16 SNORM" value="116"/>
+ <value name="RGB32 SNORM" value="117"/>
+ <!-- 118-120 reserved -->
+ <value name="RGBA2 SNORM" value="121"/>
+ <value name="RGBA4 SNORM" value="122"/>
+ <value name="RGBA8 SNORM" value="123"/>
+ <value name="RGBA16 SNORM" value="124"/>
+ <value name="RGBA32 SNORM" value="125"/>
+ <!-- 126-130 reserved -->
+ <value name="R8UI" value="131"/>
+ <value name="R16UI" value="132"/>
+ <value name="R32UI" value="133"/>
+ <!-- 134-137 reserved -->
+ <value name="RG4UI" value="138"/>
+ <value name="RG8UI" value="139"/>
+ <value name="RG16UI" value="140"/>
+ <value name="RG32UI" value="141"/>
+ <!-- 142-146 reserved -->
+ <value name="RGB8UI" value="147"/>
+ <value name="RGB16UI" value="148"/>
+ <value name="RGB32UI" value="149"/>
+ <!-- 150-152 reserved -->
+ <value name="RGBA2UI" value="153"/>
+ <value name="RGBA4UI" value="154"/>
+ <value name="RGBA8UI" value="155"/>
+ <value name="RGBA16UI" value="156"/>
+ <value name="RGBA32UI" value="157"/>
+ <!-- 158-162 reserved -->
+ <value name="R8 UNORM" value="163"/>
+ <value name="R16 UNORM" value="164"/>
+ <value name="R32 UNORM" value="165"/>
+ <!-- 166 reserved -->
+ <value name="R32F" value="167"/>
+ <!-- 168-169 reserved -->
+ <value name="RG4 UNORM" value="170"/>
+ <value name="RG8 UNORM" value="171"/>
+ <value name="RG16 UNORM" value="172"/>
+ <value name="RG32 UNORM" value="173"/>
+ <!-- 174 reserved -->
+ <value name="RG32F" value="175"/>
+ <!-- 176-178 reserved -->
+ <value name="RGB8 UNORM" value="179"/>
+ <value name="RGB16 UNORM" value="180"/>
+ <value name="RGB32 UNORM" value="181"/>
+ <!-- 182 reserved -->
+ <value name="RGB32F" value="183"/>
+ <!-- 184 reserved -->
+ <value name="RGBA2 UNORM" value="185"/>
+ <value name="RGBA4 UNORM" value="186"/>
+ <value name="RGBA8 UNORM" value="187"/>
+ <value name="RGBA16 UNORM" value="188"/>
+ <value name="RGBA32 UNORM" value="189"/>
+ <!-- 190 reserved -->
+ <value name="RGBA32F" value="191"/>
+ <!-- 192-194 reserved -->
+ <value name="R8I" value="195"/>
+ <value name="R16I" value="196"/>
+ <value name="R32I" value="197"/>
+ <!-- 198 reserved -->
+ <value name="R16F" value="199"/>
+ <!-- 200-201 reserved -->
+ <value name="RG4I" value="202"/>
+ <value name="RG8I" value="203"/>
+ <value name="RG16I" value="204"/>
+ <value name="RG32I" value="205"/>
+ <!-- 206 reserved -->
+ <value name="RG16F" value="207"/>
+ <!-- 208-210 reserved -->
+ <value name="RGB8I" value="211"/>
+ <value name="RGB16I" value="212"/>
+ <value name="RGB32I" value="213"/>
+ <!-- 214 reserved -->
+ <value name="RGB16F" value="215"/>
+ <!-- 216 reserved -->
+ <value name="RGBA2I" value="217"/>
+ <value name="RGBA4I" value="218"/>
+ <value name="RGBA8I" value="219"/>
+ <value name="RGBA16I" value="220"/>
+ <value name="RGBA32I" value="221"/>
+ <!-- 222 reserved -->
+ <value name="RGBA16F" value="223"/>
+ <value name="RGB5 A1 AU" value="224"/>
+ <value name="RGB5 A1 PU" value="225"/>
+ <value name="R5G6B5 AU" value="226"/>
+ <value name="R5G6B5 PU" value="227"/>
+ <!-- 228-229 reserved -->
+ <value name="Snap4 V" value="230"/>
+ <value name="R32F RTZ" value="231"/>
+ <value name="RGBA4 AU" value="232"/>
+ <value name="RGBA4 PU" value="233"/>
+ <!-- 234-236 reserved -->
+ <value name="RGBA8 TB" value="237"/>
+ <value name="RGB10 A2 TB" value="238"/>
+ <value name="RG32F RTZ" value="239"/>
+ <value name="Tess Vertex Pack" value="240"/>
+ <value name="RGB8 A2 AU" value="241"/>
+ <value name="RGB8 A2 PU" value="242"/>
+ <!-- 243-246 reserved -->
+ <value name="RGB32F RTZ" value="247"/>
+ <!-- 248-254 reserved -->
+ <value name="RGBA32F RTZ" value="255"/>
+ </enum>
+
+ <enum name="RGB Component Order">
+ <value name="RGBA" value="0"/>
+ <value name="GRBA" value="2"/>
+ <value name="BGRA" value="4"/>
+ <value name="ARGB" value="8"/>
+ <value name="AGRB" value="10"/>
+ <value name="ABGR" value="12"/>
+ <value name="RGB1" value="16"/>
+ <value name="GRB1" value="18"/>
+ <value name="BGR1" value="20"/>
+ <value name="1RGB" value="24"/>
+ <value name="1GRB" value="26"/>
+ <value name="1BGR" value="28"/>
+ <value name="RRRR" value="226"/>
+ <value name="RRR1" value="227"/>
+ <value name="RRRA" value="228"/>
+ <value name="000A" value="229"/>
+ <value name="0001" value="230"/>
+ <value name="0000" value="231"/>
+ <value name="Snap4 v9" value="232"/>
+ <value name="Snap4 v10" value="233"/>
+ <value name="Snap4 v11" value="234"/>
+ <value name="Snap4 v12" value="235"/>
+ <value name="Snap4 v13" value="236"/>
+ <value name="Snap4 v14" value="237"/>
+ <value name="Snap4 v15" value="238"/>
+ <value name="Snap4 v16" value="239"/>
+ <!-- Internal only, do not use -->
+ <value name="R000" value="240"/>
+ <value name="RBGA" value="242"/>
+ </enum>
+
+ <enum name="YUV Swizzle">
+ <value name="YUVA" value="0"/>
+ <value name="YVUA" value="1"/>
+ <value name="UYVA" value="2"/>
+ <value name="UVYA" value="3"/>
+ <value name="VUYA" value="4"/>
+ <value name="VYUA" value="5"/>
+ <value name="Y00A" value="6"/>
+ <value name="YXXA" value="7"/>
+ </enum>
+
+ <enum name="YUV Conversion Mode">
+ <value name="No Conversion" value="0"/>
+ <value name="BT 601" value="3"/>
+ <value name="BT 709" value="4"/>
+ <value name="BT 2020" value="6"/>
+ </enum>
+
+ <enum name="YUV Cr Siting">
+ <value name="Co-Sited" value="0"/>
+ <value name="Center Y" value="1"/>
+ <value name="Center X" value="2"/>
+ <value name="Center" value="3"/>
+ <value name="One Quarter" value="4"/>
+ <value name="Three Quarters" value="5"/>
+ <value name="Replicated" value="7"/>
+ </enum>
+
+ <enum name="ASTC 2D Dimension">
+ <value name="4" value="0"/>
+ <value name="5" value="1"/>
+ <value name="6" value="2"/>
+ <value name="8" value="4"/>
+ <value name="10" value="6"/>
+ <value name="12" value="7"/>
+ </enum>
+
+ <enum name="ASTC 3D Dimension">
+ <value name="4" value="0"/>
+ <value name="5" value="1"/>
+ <value name="6" value="2"/>
+ <value name="3" value="3"/>
+ </enum>
+
+ <enum name="Pixel Kill">
+ <value name="Force Early" value="0"/>
+ <value name="Strong Early" value="1"/>
+ <value name="Weak Early" value="2"/>
+ <value name="Force Late" value="3"/>
+ </enum>
+
+ <enum name="Block Format">
+ <value name="No Write" value="0"/>
+ <!--- 16x16 block u-interleaved -->
+ <value name="Tiled U-Interleaved" value="1"/>
+ <value name="Linear" value="2"/>
+ <value name="AFBC" value="12"/>
+ <value name="AFBC Tiled" value="13"/>
+ </enum>
+
+ <enum name="Mipmap Mode">
+ <value name="Nearest" value="0"/>
+ <value name="None" value="1"/>
+ <value name="Trilinear" value="3"/>
+ </enum>
+
+ <enum name="LOD Algorithm">
+ <value name="Isotropic" value="0"/>
+ <!--- 1, 2 reserved -->
+ <value name="Anisotropic" value="3"/>
+ </enum>
+
+ <enum name="MSAA">
+ <value name="Single" value="0"/>
+ <!-- N samples, 1 surface, resolved -->
+ <value name="Average" value="1"/>
+ <!-- N samples, 1 surface, unresolved -->
+ <value name="Multiple" value="2"/>
+ <!-- N samples, N surfaces -->
+ <value name="Layered" value="3"/>
+ </enum>
+
+ <enum name="Index Type">
+ <value name="None" value="0"/>
+ <value name="UINT8" value="1"/>
+ <value name="UINT16" value="2"/>
+ <value name="UINT32" value="3"/>
+ </enum>
+
+ <enum name="Occlusion Mode">
+ <value name="Disabled" value="0"/>
+ <value name="Predicate" value="1"/>
+ <value name="Counter" value="3"/>
+ </enum>
+
+ <enum name="Stencil Op">
+ <value name="Keep" value="0"/>
+ <value name="Replace" value="1"/>
+ <value name="Zero" value="2"/>
+ <value name="Invert" value="3"/>
+ <value name="Incr Wrap" value="4"/>
+ <value name="Decr Wrap" value="5"/>
+ <value name="Incr Sat" value="6"/>
+ <value name="Decr Sat" value="7"/>
+ </enum>
+
+ <enum name="Texture Dimension">
+ <value name="Cube" value="0"/>
+ <value name="1D" value="1"/>
+ <value name="2D" value="2"/>
+ <value name="3D" value="3"/>
+ </enum>
+
+ <enum name="Texture Layout">
+ <value name="Linear" value="0"/>
+ <!-- TODO: confirm others -->
+ <!--- 16x16 block u-interleaved -->
+ <value name="Tiled" value="1"/>
+ <value name="AFBC" value="12"/>
+ </enum>
+
+ <enum name="AFBC Surface Flag">
+ <value name="YTR" value="1"/>
+ <value name="Split Block" value="2"/>
+ <value name="Wide Block" value="4"/>
+ <value name="Tiled Header" value="8"/>
+ <value name="Prefetch" value="16"/>
+ <value name="Check Payload Range" value="32"/>
+ </enum>
+
+ <enum name="Wrap Mode">
+ <value name="Repeat" value="8"/>
+ <value name="Clamp to Edge" value="9"/>
+ <value name="Clamp to Border" value="11"/>
+ <value name="Mirrored Repeat" value="12"/>
+ <value name="Mirrored Clamp to Edge" value="13"/>
+ <value name="Mirrored Clamp to Border" value="15"/>
+ </enum>
+
+ <struct name="Attribute" size="8" align="32">
+ <field name="Type" size="4" start="0:0" type="Descriptor Type" default="Attribute"/>
+ <field name="Instancing" size="6" start="0:4" type="Instancing"/>
+ <!-- <field name="Offset enable" size="1" start="9" type="bool" default="true"/> -->
+ <field name="Format" size="22" start="0:10" type="Pixel Format"/>
+ <field name="Table" size="4" start="1:0" type="uint"/>
+ <!-- no instancing, modulo: 0x0
+ instancing, divisor : 0x4
+ -->
+ <field name="Unk 2" size="24" start="1:4" type="hex"/>
+ <field name="Divisor R" size="5" start="1:24" type="uint"/>
+ <field name="Divisor E" size="1" start="1:29" type="bool"/>
+ <field name="Offset" size="32" start="2:0" type="int"/>
+ <field name="Buffer index" size="32" start="3:0" type="uint"/>
+ <field name="Stride" size="32" start="4:0" type="uint"/>
+ <field name="Divisor D" size="32" start="5:0" type="uint"/>
+ <field name="Unk 6" size="64" start="6:0" type="hex"/>
+ </struct>
+
+ <struct name="Buffer" size="8" align="32">
+ <field name="Type" size="4" start="0:0" type="Descriptor Type" default="Buffer"/>
+ <field name="Unk 1" size="28" start="0:4" type="hex"/>
+ <field name="Size" size="32" start="1:0" type="uint"/>
+ <field name="Address" size="64" start="2:0" type="address"/>
+ </struct>
+
+ <enum name="Blend Operand A">
+ <value name="Zero" value="1"/>
+ <value name="Src" value="2"/>
+ <value name="Dest" value="3"/>
+ </enum>
+
+ <enum name="Blend Operand B">
+ <value name="Src Minus Dest" value="0"/>
+ <value name="Src Plus Dest" value="1"/>
+ <value name="Src" value="2"/>
+ <value name="Dest" value="3"/>
+ </enum>
+
+ <enum name="Blend Operand C">
+ <value name="Zero" value="1"/>
+ <value name="Src" value="2"/>
+ <value name="Dest" value="3"/>
+ <value name="Src x 2" value="4"/>
+ <value name="Src Alpha" value="5"/>
+ <value name="Dest Alpha" value="6"/>
+ <value name="Constant" value="7"/>
+ </enum>
+
+ <struct name="Blend Function" no-direct-packing="true">
+ <!-- Blend equation: A + (B * C) -->
+ <field name="A" size="2" start="0" type="Blend Operand A"/>
+ <field name="Negate A" size="1" start="3" type="bool"/>
+ <field name="B" size="2" start="4" type="Blend Operand B"/>
+ <field name="Negate B" size="1" start="7" type="bool"/>
+ <field name="C" size="3" start="8" type="Blend Operand C"/>
+ <field name="Invert C" size="1" start="11" type="bool"/>
+ </struct>
+
+ <struct name="Blend Equation" size="1">
+ <field name="RGB" size="12" start="0:0" type="Blend Function"/>
+ <field name="Alpha" size="12" start="0:12" type="Blend Function"/>
+ <field name="Color Mask" size="4" start="0:28" type="uint"/>
+ </struct>
+
+ <enum name="Register File Format">
+ <value name="F16" value="0"/>
+ <value name="F32" value="1"/>
+ <value name="I32" value="2"/>
+ <value name="U32" value="3"/>
+ <value name="I16" value="4"/>
+ <value name="U16" value="5"/>
+ </enum>
+
+ <enum name="Blend Mode">
+ <value name="Shader" value="0"/>
+ <value name="Opaque" value="1"/>
+ <value name="Fixed-Function" value="2"/>
+ <value name="Off" value="3"/>
+ </enum>
+
+ <struct name="Blend Shader" size="2">
+ <field name="Return Value" size="29" start="0:3" type="uint" modifier="shr(3)"/>
+ <field name="PC" size="28" start="1:4" type="uint" modifier="shr(4)"/>
+ </struct>
+
+ <struct name="Internal Conversion" size="1">
+ <field name="Memory Format" size="22" start="0" type="Pixel Format"/>
+ <field name="Raw" size="1" start="22" type="bool"/>
+ <field name="Register Format" size="3" start="24" type="Register File Format"/>
+ </struct>
+
+ <struct name="Blend Fixed-Function" size="2">
+ <field name="Num Comps" size="2" start="0:3" type="uint" modifier="minus(1)" default="1"/>
+ <field name="RT" size="4" start="0:16" type="uint">
+ <value name="MALI_BIFROST_BLEND_MAX_RT" value="8"/>
+ </field>
+ <field name="Conversion" size="32" start="1:0" type="Internal Conversion"/>
+ </struct>
+
+ <struct name="Internal Blend">
+ <field name="Mode" size="2" start="0:0" type="Blend Mode"/>
+ <field name="Shader" size="64" start="0:0" type="Blend Shader"/>
+ <field name="Fixed-Function" size="64" start="0:0" type="Blend Fixed-Function"/>
+ </struct>
+
+ <struct name="Blend" size="4" align="16">
+ <field name="Load Destination" size="1" start="0:0" type="bool" default="false"/>
+ <field name="Alpha To One" size="1" start="0:8" type="bool"/>
+ <field name="Enable" size="1" start="0:9" type="bool" default="true"/>
+ <field name="sRGB" size="1" start="0:10" type="bool" default="false"/>
+ <field name="Round to FB precision" size="1" start="0:11" type="bool" default="false"/>
+ <field name="Constant" size="16" start="0:16" type="uint"/>
+ <field name="Equation" size="32" start="1:0" type="Blend Equation"/>
+ <field name="Internal" size="64" start="2:0" type="Internal Blend"/>
+ </struct>
+
+ <enum name="Point Size Array Format">
+ <value name="None" value="0"/>
+ <value name="FP16" value="2"/>
+ <value name="FP32" value="3"/>
+ </enum>
+
+ <enum name="Primitive Restart">
+ <value name="None" value="0"/>
+ <value name="Implicit" value="2"/>
+ <value name="Explicit" value="3"/>
+ </enum>
+
+ <struct name="Primitive">
+ <field name="Draw mode" size="8" start="0:0" type="Draw Mode" default="None"/>
+ <field name="Index type" size="3" start="0:8" type="Index Type" default="None"/>
+ <field name="Point size array format" size="2" start="0:11" type="Point Size Array Format"/>
+ <field name="Primitive Index Enable" size="1" start="0:13" type="bool"/>
+ <field name="Primitive Index Writeback" size="1" start="0:14" type="bool"/>
+ <field name="First provoking vertex" size="1" start="0:15" type="bool" default="true"/>
+ <field name="Low Depth Cull" size="1" start="0:16" type="bool" default="true"/>
+ <field name="High Depth Cull" size="1" start="0:17" type="bool" default="true"/>
+ <field name="Secondary Shader" size="1" start="0:18" type="bool"/>
+ <field name="Primitive restart" size="2" start="0:19" type="Primitive Restart"/>
+ <field name="Job Task Split" size="6" start="0:26" type="uint"/>
+ <field name="Base vertex offset" size="32" start="1:0" type="uint"/>
+ <field name="Primitive Restart Index" size="32" start="2:0" type="uint"/>
+ <field name="Index count" size="32" start="3:0" type="uint"/>
+ </struct>
+
+ <struct name="Sampler" size="8" align="32">
+ <field name="Type" size="4" start="0:0" type="Descriptor Type" default="Sampler"/>
+ <field name="Wrap Mode R" size="4" start="0:8" type="Wrap Mode" default="Clamp to Edge"/>
+ <field name="Wrap Mode T" size="4" start="0:12" type="Wrap Mode" default="Clamp to Edge"/>
+ <field name="Wrap Mode S" size="4" start="0:16" type="Wrap Mode" default="Clamp to Edge"/>
+ <field name="Round to nearest even" size="1" start="0:21" type="bool" default="false"/>
+ <!--- Disable sRGB-to-linear conversion (assume linear) -->
+ <field name="sRGB override" size="1" start="0:22" type="bool" default="false"/>
+ <field name="Seamless Cube Map" size="1" start="0:23" type="bool" default="true"/>
+ <field name="Clamp integer coordinates" size="1" start="0:24" type="bool"/>
+ <field name="Normalized Coordinates" size="1" start="0:25" type="bool" default="true"/>
+ <field name="Clamp integer array indices" size="1" start="0:26" type="bool" default="true"/>
+ <field name="Minify nearest" size="1" start="0:27" type="bool" default="false"/>
+ <field name="Magnify nearest" size="1" start="0:28" type="bool" default="false"/>
+ <!--- Set for 0.5, clear for 0.0 -->
+ <field name="Magnify cutoff" size="1" start="0:29" type="bool" default="false"/>
+ <field name="Mipmap Mode" size="2" start="0:30" type="Mipmap Mode" default="Nearest"/>
+ <field name="Minimum LOD" size="13" start="1:0" type="uint" default="0"/>
+ <field name="Compare Function" size="3" start="1:13" type="Func" default="Never"/>
+ <field name="Maximum LOD" size="13" start="1:16" type="uint" default="0"/>
+ <field name="LOD bias" size="16" start="2:0" type="int" default="0"/>
+ <field name="Maximum anisotropy" size="5" start="2:16" type="uint" default="1" modifier="minus(1)"/>
+ <field name="LOD algorithm" size="2" start="2:24" type="LOD Algorithm" default="Isotropic"/>
+ <field name="Border Color R" size="32" start="4:0" type="uint/float" default="0.0"/>
+ <field name="Border Color G" size="32" start="5:0" type="uint/float" default="0.0"/>
+ <field name="Border Color B" size="32" start="6:0" type="uint/float" default="0.0"/>
+ <field name="Border Color A" size="32" start="7:0" type="uint/float" default="0.0"/>
+ </struct>
+
+ <!-- Size unknown. Need to check what happens with mipmapping, cubemapping, 3D... -->
+ <struct name="Surface with Stride" size="32" align="32">
+ <field name="Type" size="4" start="0:0" type="Descriptor Type" default="Surface"/>
+ <field name="Unk 1" size="28" start="0:4" type="hex" default="0x0200021"/> <!-- XXX: maybe counts -->
+ <field name="Surface stride" size="32" start="1:0" type="int"/>
+ <field name="Pointer" size="64" start="2:0" type="address"/>
+ <field name="Row stride" size="32" start="4:0" type="int"/>
+ </struct>
+
+ <struct name="Texture" size="8" align="32">
+ <field name="Type" size="4" start="0:0" type="Descriptor Type" default="Texture"/>
+ <field name="Dimension" size="2" start="0:4" type="Texture Dimension"/>
+ <field name="Sample corner position" size="1" start="0:8" type="bool" default="false"/>
+ <field name="Normalize coordinates" size="1" start="0:9" type="bool" default="false"/>
+ <field name="Format" size="22" start="0:10" type="Pixel Format"/>
+ <field name="Width" size="16" start="1:0" type="uint" modifier="minus(1)"/>
+ <field name="Height" size="16" start="1:16" type="uint" modifier="minus(1)"/>
+ <field name="Swizzle" size="12" start="2:0" type="uint"/>
+ <field name="Texel ordering" size="4" start="2:12" type="Texture Layout"/>
+ <field name="Levels" size="5" start="2:16" type="uint" default="1" modifier="minus(1)"/>
+ <field name="Minimum level" size="5" start="2:24" type="uint"/>
+ <field name="Minimum LOD" size="13" start="3:0" type="uint" default="0"/>
+ <field name="Sample count" size="3" start="3:13" type="uint" default="1" modifier="log2"/>
+ <field name="Maximum LOD" size="13" start="3:16" type="uint" default="0"/>
+ <field name="Surfaces" size="64" start="4:0" type="address"/>
+ <field name="Array size" size="16" start="6:0" type="uint" modifier="minus(1)" default="1"/>
+ <field name="Depth" size="16" start="7:0" type="uint" modifier="minus(1)" default="1"/>
+ </struct>
+
+ <enum name="Shader Register Allocation">
+ <value name="64 Per Thread" value="0"/>
+ <value name="32 Per Thread" value="2"/>
+ </enum>
+
+ <struct name="Compute Preload" size="1" no-direct-packing="true">
+ <field name="PC" size="1" start="6" type="bool"/> <!-- TODO: test -->
+ <field name="Local Invocation XY" size="1" start="7" type="bool"/>
+ <field name="Local Invocation Z" size="1" start="8" type="bool"/>
+ <field name="Work group X" size="1" start="9" type="bool"/>
+ <field name="Work group Y" size="1" start="10" type="bool"/>
+ <field name="Work group Z" size="1" start="11" type="bool"/>
+ <field name="Global Invocation X" size="1" start="12" type="bool"/>
+ <field name="Global Invocation Y" size="1" start="13" type="bool"/>
+ <field name="Global Invocation Z" size="1" start="14" type="bool"/>
+ </struct>
+
+ <enum name="Warp Limit">
+ <value name="None" value="0"/>
+ <value name="2" value="1"/>
+ <value name="4" value="2"/>
+ <value name="8" value="3"/>
+ </enum>
+
+ <struct name="Vertex Preload" size="1" no-direct-packing="true">
+ <field name="Warp limit" size="2" start="0" type="Warp Limit"/> <!-- TODO: test -->
+ <field name="PC" size="1" start="6" type="bool"/> <!-- TODO: test -->
+ <field name="Linear ID" size="1" start="11" type="bool"/>
+ <field name="Vertex ID" size="1" start="12" type="bool"/>
+ <field name="Instance ID" size="1" start="13" type="bool"/>
+ </struct>
+
+ <struct name="Fragment Preload" size="1" no-direct-packing="true">
+ <field name="PC" size="1" start="6" type="bool"/> <!-- TODO: test -->
+ <field name="Coverage mask type" size="1" start="7" type="bool"/> <!-- TODO: test -->
+ <field name="Primitive ID" size="1" start="9" type="bool"/> <!-- TODO: test -->
+ <field name="Primitive flags" size="1" start="10" type="bool"/>
+ <field name="Fragment position" size="1" start="11" type="bool"/>
+ <field name="Coverage" size="1" start="12" type="bool"/>
+ <field name="Sample mask/ID" size="1" start="13" type="bool"/>
+ </struct>
+
+ <struct name="Preload" size="1">
+ <field name="Compute" size="32" start="0" type="Compute Preload"/>
+ <field name="Vertex" size="32" start="0" type="Vertex Preload"/>
+ <field name="Fragment" size="32" start="0" type="Fragment Preload"/>
+ </struct>
+
+ <struct name="Shader Program" align="32">
+ <field name="Type" size="4" start="0:0" type="Descriptor Type" default="Shader"/>
+ <field name="Stage" size="4" start="0:4" type="Shader stage"/>
+ <field name="Primary shader" size="8" start="0:8" type="uint"/>
+ <!-- XXX DDK sets/clears these together, so I might have them backward -->
+ <field name="Suppress Inf" size="1" start="0:16" type="bool"/>
+ <field name="Suppress NaN" size="1" start="0:19" type="bool"/>
+ <field name="Shader contains barrier" size="1" start="0:28" type="bool"/>
+ <field name="Register allocation" size="2" start="0:30" type="Shader Register Allocation"/>
+ <field name="Preload" size="16" start="1:0" type="Preload"/>
+ <field name="Binary" size="64" start="2:0" type="address"/>
+ </struct>
+
+ <struct name="Scissor">
+ <field name="Scissor Minimum X" size="16" start="0:0" type="uint"/>
+ <field name="Scissor Minimum Y" size="16" start="0:16" type="uint"/>
+ <field name="Scissor Maximum X" size="16" start="1:0" type="uint"/>
+ <field name="Scissor Maximum Y" size="16" start="1:16" type="uint"/>
+ </struct>
+
+ <struct name="Local Storage" size="8" align="64">
+ <field name="TLS Size" size="5" start="0:0" type="uint"/>
+ <field name="TLS Initial Stack Pointer Offset" size="27" start="0:5" type="uint"/>
+ <field name="WLS Instances" size="5" start="1:0" type="uint" modifier="log2" prefix="MALI_LOCAL_STORAGE" default="MALI_LOCAL_STORAGE_NO_WORKGROUP_MEM">
+ <value name="No Workgroup Mem" value="0x80000000"/>
+ </field>
+ <field name="WLS Size Base" size="2" start="1:5" type="uint"/>
+ <field name="WLS Size Scale" size="5" start="1:8" type="uint"/>
+ <!-- Encoded as (0x10000000 << 32) | (real_base >> 8) due to TLS hashing -->
+ <field name="TLS Base Pointer" size="64" start="2:0" type="address"/>
+ <field name="WLS Base Pointer" size="64" start="4:0" type="address"/>
+ </struct>
+
+ <enum name="Color Buffer Internal Format">
+ <value name="Raw Value" value="0"/>
+ <value name="R8G8B8A8" value="1"/>
+ <value name="R10G10B10A2" value="2"/>
+ <value name="R8G8B8A2" value="3"/>
+ <value name="R4G4B4A4" value="4"/>
+ <value name="R5G6B5A0" value="5"/>
+ <value name="R5G5B5A1" value="6"/>
+ <value name="RAW8" value="32"/>
+ <value name="RAW16" value="33"/>
+ <value name="RAW32" value="34"/>
+ <value name="RAW64" value="35"/>
+ <value name="RAW128" value="36"/>
+ </enum>
+
+ <enum name="Color Format">
+ <value name="RAW8" value="0"/>
+ <value name="RAW16" value="1"/>
+ <value name="RAW24" value="2"/>
+ <value name="RAW32" value="3"/>
+ <value name="RAW48" value="4"/>
+ <value name="RAW64" value="5"/>
+ <value name="RAW96" value="6"/>
+ <value name="RAW128" value="7"/>
+ <value name="RAW192" value="8"/>
+ <value name="RAW256" value="9"/>
+ <value name="RAW384" value="10"/>
+ <value name="RAW512" value="11"/>
+ <value name="RAW768" value="12"/>
+ <value name="RAW1024" value="13"/>
+ <value name="RAW1536" value="14"/>
+ <value name="RAW2048" value="15"/>
+ <value name="R8" value="16"/>
+ <value name="R8G8" value="17"/>
+ <value name="R8G8B8" value="18"/>
+ <value name="R8G8B8A8" value="19"/>
+ <value name="R4G4B4A4" value="20"/>
+ <value name="R5G6B5" value="21"/>
+ <value name="R8G8B8_FROM_R8G8B8A2" value="22"/>
+ <value name="R10G10B10A2" value="24"/>
+ <value name="A2B10G10R10" value="25"/>
+ <value name="R5G5B5A1" value="28"/>
+ <value name="A1B5G5R5" value="29"/>
+ <value name="NATIVE" value="31"/>
+ </enum>
+
+ <enum name="Downsampling Accumulation Mode">
+ <value name="Unsigned normalized integer" value="0"/>
+ <value name="Signed normalized integer" value="1"/>
+ </enum>
+
+ <enum name="Sample Layout">
+ <value name="Ordered 4x Grid" value="0"/>
+ <value name="Rotated 4x Grid" value="1"/>
+ <value name="D3D 8x Grid" value="2"/>
+ <value name="D3D 16x Grid" value="3"/>
+ </enum>
+
+ <enum name="ZS Format">
+ <value name="D16" value="1"/>
+ <value name="D24" value="2"/>
+ <value name="D24X8" value="4"/>
+ <value name="D24S8" value="5"/>
+ <value name="X8D24" value="6"/>
+ <value name="S8D24" value="7"/>
+ <value name="D32_X8X24" value="13"/>
+ <value name="D32" value="14"/>
+ <value name="D32_S8X24" value="15"/>
+ </enum>
+
+ <enum name="ZS Preload Format">
+ <value name="D32_S8X24" value="4"/>
+ </enum>
+
+ <enum name="S Format">
+ <value name="S8" value="1"/>
+ <value name="S8X8" value="2"/>
+ <value name="S8X24" value="3"/>
+ <value name="X24S8" value="4"/>
+ <value name="X8S8" value="5"/>
+ <value name="X32_S8X24" value="6"/>
+ </enum>
+
+ <enum name="Tie-Break Rule">
+ <value name="0_IN_180_OUT" value="0"/>
+ <value name="0_OUT_180_IN" value="1"/>
+ <value name="MINUS_180_IN_0_OUT" value="2"/>
+ <value name="MINUS_180_OUT_0_IN" value="3"/>
+ <value name="90_IN_270_OUT" value="4"/>
+ <value name="90_OUT_270_IN" value="5"/>
+ <value name="MINUS_90_IN_90_OUT" value="6"/>
+ <value name="MINUS_90_OUT_90_IN" value="7"/>
+ </enum>
+
+ <struct name="RT Buffer">
+ <field name="Base" size="64" start="0:0" type="address"/>
+ <field name="Row Stride" size="32" start="2:0" type="uint"/>
+ <field name="Surface Stride" size="32" start="3:0" type="uint"/>
+ </struct>
+
+ <enum name="Sample Pattern">
+ <value name="Single-sampled" value="0"/>
+ <value name="Ordered 4x Grid" value="1"/>
+ <value name="Rotated 4x Grid" value="2"/>
+ <value name="D3D 8x Grid" value="3"/>
+ <value name="D3D 16x Grid" value="4"/>
+ </enum>
+
+ <enum name="Z Internal Format">
+ <value name="D16" value="0"/>
+ <value name="D24" value="1"/>
+ <value name="D32" value="2"/>
+ </enum>
+
+ <enum name="FBD Tag">
+ <value name="IS_MFBD" value="1"/>
+ <value name="HAS_ZS_RT" value="2"/>
+ <value name="MASK" value="63"/>
+ </enum>
+
+ <enum name="Pre Post Frame Shader Mode">
+ <value name="Never" value="0"/>
+ <value name="Always" value="1"/>
+ <value name="Intersect" value="2"/>
+ <value name="Early ZS always" value="3"/>
+ </enum>
+
+ <struct name="Framebuffer Parameters">
+ <field name="Pre Frame 0" size="3" start="0:0" type="Pre Post Frame Shader Mode"/>
+ <field name="Pre Frame 1" size="3" start="0:3" type="Pre Post Frame Shader Mode"/>
+ <field name="Post Frame" size="3" start="0:6" type="Pre Post Frame Shader Mode"/>
+ <field name="Unk 2" size="1" start="2:16" type="bool" default="true"/>
+ <field name="Sample Locations" size="64" start="4:0" type="address"/>
+ <field name="Frame Shader DCDs" size="64" start="6:0" type="address"/>
+ <field name="Width" size="16" start="8:0" type="uint" modifier="minus(1)"/>
+ <field name="Height" size="16" start="8:16" type="uint" modifier="minus(1)"/>
+ <field name="Bound Min X" size="16" start="9:0" type="uint"/>
+ <field name="Bound Min Y" size="16" start="9:16" type="uint"/>
+ <field name="Bound Max X" size="16" start="10:0" type="uint"/>
+ <field name="Bound Max Y" size="16" start="10:16" type="uint"/>
+ <field name="Sample Count" size="3" start="11:0" type="uint" default="1" modifier="log2"/>
+ <field name="Sample Pattern" size="3" start="11:3" type="Sample Pattern"/>
+ <field name="Tie-Break Rule" size="3" start="11:6" type="Tie-Break Rule"/>
+ <field name="Effective Tile Size" size="4" start="11:9" type="uint" modifier="log2"/>
+ <field name="Unknown 11:13" size="3" start="11:13" type="uint" default="4"/>
+ <field name="Unknown 11:16" size="3" start="11:16" type="uint" default="3"/>
+ <field name="Render Target Count" size="4" start="11:19" type="uint" modifier="minus(1)"/>
+ <field name="Color Buffer Allocation" size="8" start="11:24" type="uint" modifier="shr(10)"/>
+ <field name="S Clear" size="8" start="12:0" type="uint"/>
+ <field name="S Write Enable" size="1" start="12:8" type="bool"/>
+ <field name="S Preload Enable" size="1" start="12:9" type="bool"/>
+ <field name="S Unload Enable" size="1" start="12:10" type="bool"/>
+ <field name="Z Internal Format" size="2" start="12:16" type="Z Internal Format"/>
+ <field name="Z Write Enable" size="1" start="12:18" type="bool"/>
+ <field name="Z Preload Enable" size="1" start="12:19" type="bool"/>
+ <field name="Z Unload Enable" size="1" start="12:20" type="bool"/>
+ <field name="Has ZS CRC Extension" size="1" start="12:21" type="bool"/>
+ <field name="Empty Tile Read Enable" size="1" start="12:28" type="bool"/>
+ <field name="Empty Tile Write Enable" size="1" start="12:29" type="bool"/>
+ <field name="CRC Read Enable" size="1" start="12:30" type="bool"/>
+ <field name="CRC Write Enable" size="1" start="12:31" type="bool"/>
+ <field name="Z Clear" size="32" start="13:0" type="float"/>
+ <field name="Tiler" size="64" start="14:0" type="address"/>
+ </struct>
+
+ <struct name="ZS CRC Extension" align="64" size="16">
+ <field name="Word 0" size="32" start="0:0" type="hex"/>
+ <field name="CRC Row Stride" size="32" start="1:0" type="uint"/>
+ <field name="CRC Clear Color" size="64" start="2:0" type="hex"/>
+ <field name="CRC Base" size="64" start="4:0" type="address"/>
+ <field name="Word 6" size="64" start="6:0" type="hex"/>
+ <field name="Word 8" size="64" start="8:0" type="hex"/>
+ <field name="Word 10" size="64" start="10:0" type="hex"/>
+ <field name="Word 12" size="64" start="12:0" type="hex"/>
+ <field name="Word 14" size="64" start="14:0" type="hex"/>
+
+ <!-- TODO: everything below this, Arm shuffled this descriptor -->
+ <!--
+ <field name="ZS Write Format" size="4" start="3:0" type="ZS Format"/>
+ <field name="ZS Block Format" size="4" start="3:4" type="Block Format"/>
+ <field name="ZS MSAA" size="2" start="3:8" default="Single" type="MSAA"/>
+ <field name="ZS Clean Pixel Write Enable" size="1" start="3:10" type="bool"/>
+ <field name="CRC Render Target" size="4" start="3:11" type="uint"/>
+ <field name="S Write Format" size="4" start="3:16" type="S Format"/>
+ <field name="S Block Format" size="4" start="3:20" type="Block Format"/>
+ <field name="S MSAA" size="2" start="3:24" default="Single" type="MSAA"/>
+ <field name="ZS Writeback Base" size="64" start="4:0" type="address"/>
+ <field name="ZS Writeback Row Stride" size="32" start="6:0" type="uint"/>
+ <field name="ZS Writeback Surface Stride" size="32" start="7:0" type="uint"/>
+ <field name="S Writeback Base" size="64" start="8:0" type="address"/>
+ <field name="S Writeback Row Stride" size="32" start="10:0" type="uint"/>
+ <field name="S Writeback Surface Stride" size="32" start="11:0" type="uint"/>
+ <field name="ZS AFBC Header" size="64" start="4:0" type="address"/>
+ <field name="ZS AFBC Row Stride" size="13" start="6:0" type="uint"/>
+ <field name="ZS AFBC Body" size="64" start="8:0" type="address"/>
+ -->
+ </struct>
+
+ <enum name="YUV Conv K6">
+ <value name="0" value="0"/>
+ <value name="16" value="1"/>
+ </enum>
+
+ <enum name="YUV Conv K7 Clamp">
+ <value name="MINUS_128_TO_127" value="0"/>
+ <value name="MINUS_112_TO_111" value="1"/>
+ <value name="0_TO_255" value="2"/>
+ <value name="16_TO_239" value="3"/>
+ </enum>
+
+ <enum name="YUV Conv K8">
+ <value name="220" value="0"/>
+ <value name="256" value="1"/>
+ </enum>
+
+ <struct name="Render Target YUV Overlay" size="16">
+ <field name="Swizzle" size="3" start="2:16" type="YUV Swizzle"/>
+ <field name="Full Range" size="1" start="2:20" type="bool"/>
+ <field name="Conversion Mode" size="4" start="2:21" type="YUV Conversion Mode"/>
+ <field name="Cr Siting" size="3" start="2:25" type="YUV Cr Siting"/>
+ <field name="Unsigned Cr Range" size="1" start="2:28" type="bool"/>
+ <field name="Plane 0 Base" size="64" start="4:0" type="address"/>
+ <field name="Plane 1 Base" size="64" start="6:0" type="address"/>
+ <field name="Plane 2 Base" size="64" start="8:0" type="address"/>
+ <field name="Plane 0 Stride" size="32" start="10:0" type="uint"/>
+ <field name="Plane 1 2 Stride" size="32" start="11:0" type="uint"/>
+ </struct>
+
+ <struct name="Render Target AFBC Overlay" size="16">
+ <field name="Header" size="64" start="4:0" type="address"/>
+ <field name="Row Stride" size="13" start="6:0" type="uint"/>
+ <field name="Chunk Size" size="12" start="7:0" type="uint"/>
+ <field name="AFBC Split Block Enable" size="1" start="7:18" type="bool"/>
+ <field name="AFBC Wide Block Enable" size="1" start="7:19" type="bool"/>
+
+ <!-- Flag in v7 to effectively disable AFBC as a race condition workaround
+ when in-place rendering is used with the AFBC block size differing
+ from the effective tile size (XXX: does v6 need a different workaround?) -->
+ <field name="Reverse Issue Order" size="1" start="7:20" type="bool"/>
+ <field name="YUV Transform Enable" size="1" start="7:17" type="bool"/>
+ <field name="Body" size="64" start="8:0" type="address"/>
+ <field name="Body Size" size="32" start="10:0" type="uint"/>
+ </struct>
+
+ <struct name="RT Clear">
+ <field name="Color 0" size="32" start="0:0" type="uint"/>
+ <field name="Color 1" size="32" start="1:0" type="uint"/>
+ <field name="Color 2" size="32" start="2:0" type="uint"/>
+ <field name="Color 3" size="32" start="3:0" type="uint"/>
+ </struct>
+
+ <struct name="Render Target" align="64">
+ <field name="YUV" size="512" start="0:0" type="Render Target YUV Overlay"/>
+ <field name="AFBC" size="512" start="0:0" type="Render Target AFBC Overlay"/>
+ <field name="Internal Buffer Offset" size="12" start="0:4" type="uint" modifier="shr(4)"/>
+ <field name="YUV Enable" size="1" start="0:24" type="bool"/>
+ <field name="Dithered Clear" size="1" start="0:25" type="bool"/>
+ <field name="Internal Format" size="6" start="0:26" type="Color Buffer Internal Format"/>
+ <field name="Write Enable" size="1" start="1:0" type="bool"/>
+ <field name="Writeback Format" size="5" start="1:3" type="Color Format"/>
+ <field name="Writeback Block Format" size="4" start="1:8" type="Block Format"/>
+ <field name="Writeback MSAA" size="2" start="1:12" type="MSAA"/>
+ <field name="sRGB" size="1" start="1:14" type="bool"/>
+ <field name="Dithering Enable" size="1" start="1:15" type="bool"/>
+ <field name="Swizzle" size="12" start="1:16" type="uint"/>
+ <field name="Clean Pixel Write Enable" size="1" start="1:31" type="bool"/>
+ <field name="RGB" size="128" start="8:0" type="RT Buffer"/>
+ <field name="Clear" size="128" start="12:0" type="RT Clear"/>
+ </struct>
+
+ <struct name="Tiler Heap" align="64">
+ <field name="Unknown" size="32" start="0:0" type="hex" default="0x329"/>
+ <field name="Size" size="32" start="1:0" type="uint" modifier="align(4096)"/>
+ <field name="Base" size="64" start="2:0" type="address"/>
+ <field name="Bottom" size="64" start="4:0" type="address"/>
+ <field name="Top" size="64" start="6:0" type="address"/>
+ </struct>
+
+ <struct name="Tiler Weights" size="8">
+ <field name="Weight0" size="16" start="0:16" type="uint"/>
+ <field name="Weight1" size="16" start="1:16" type="uint"/>
+ <field name="Weight2" size="16" start="2:16" type="uint"/>
+ <field name="Weight3" size="16" start="3:16" type="uint"/>
+ <field name="Weight4" size="16" start="4:16" type="uint"/>
+ <field name="Weight5" size="16" start="5:16" type="uint"/>
+ <field name="Weight6" size="16" start="6:16" type="uint"/>
+ <field name="Weight7" size="16" start="7:16" type="uint"/>
+ </struct>
+
+ <struct name="Tiler State" size="16">
+ <field name="Word0" size="32" start="0:0" type="uint"/>
+ <field name="Word1" size="32" start="1:0" type="uint"/>
+ <field name="Word2" size="32" start="2:0" type="uint"/>
+ <field name="Word3" size="32" start="3:0" type="uint"/>
+ <field name="Word4" size="32" start="4:0" type="uint"/>
+ <field name="Word5" size="32" start="5:0" type="uint"/>
+ <field name="Word6" size="32" start="6:0" type="uint"/>
+ <field name="Word7" size="32" start="7:0" type="uint"/>
+ <field name="Word8" size="32" start="8:0" type="uint"/>
+ <field name="Word9" size="32" start="9:0" type="uint"/>
+ <field name="Word10" size="32" start="10:0" type="uint"/>
+ <field name="Word11" size="32" start="11:0" type="uint"/>
+ <field name="Word12" size="32" start="12:0" type="uint"/>
+ <field name="Word13" size="32" start="13:0" type="uint"/>
+ <field name="Word14" size="32" start="14:0" type="uint"/>
+ <field name="Word15" size="32" start="15:0" type="uint"/>
+ </struct>
+
+ <struct name="Tiler Context" size="48" align="64">
+ <field name="Polygon List" size="64" start="0:0" type="address"/>
+ <field name="Hierarchy Mask" size="13" start="2:0" type="uint"/>
+ <field name="Sample Pattern" size="3" start="2:13" type="Sample Pattern"/>
+ <field name="Update Cost Table" size="1" start="2:16" type="bool"/>
+ <field name="FB Width" size="16" start="3:0" type="uint" modifier="minus(1)"/>
+ <field name="FB Height" size="16" start="3:16" type="uint" modifier="minus(1)"/>
+ <field name="Heap" size="64" start="6:0" type="address"/>
+ <field name="Weights" size="256" start="8:0" type="Tiler Weights"/>
+ <field name="State" size="512" start="32:0" type="Tiler State"/>
+ </struct>
+
+ <struct name="Framebuffer Padding" size="16">
+ </struct>
+
+ <aggregate name="Framebuffer" align="64">
+ <section name="Parameters" offset="0" type="Framebuffer Parameters"/>
+ <section name="Padding" offset="64" type="Framebuffer Padding"/>
+ </aggregate>
+
+ <struct name="Job Header" align="64">
+ <field name="Exception Status" size="32" start="0:0" type="uint"/>
+ <field name="First Incomplete Task" size="32" start="1:0" type="uint"/>
+ <field name="Fault Pointer" size="64" start="2:0" type="address"/>
+ <!--- All jobs are 64-bit -->
+ <field name="Type" size="7" start="4:1" type="Job Type"/>
+ <field name="Barrier" size="1" start="4:8" type="bool"/>
+ <field name="Invalidate Cache" size="1" start="4:9" type="bool"/>
+ <field name="Suppress Prefetch" size="1" start="4:11" type="bool"/>
+ <field name="Relax Dependency 1" size="1" start="4:14" type="bool"/>
+ <field name="Relax Dependency 2" size="1" start="4:15" type="bool"/>
+ <field name="Index" size="16" start="4:16" type="uint"/>
+ <field name="Dependency 1" size="16" start="5:0" type="uint"/>
+ <field name="Dependency 2" size="16" start="5:16" type="uint"/>
+ <field name="Next" size="64" start="6:0" type="address"/>
+ </struct>
+
+ <struct name="Fragment Job Payload" size="8">
+ <field name="Bound Min X" size="12" start="0:0" type="uint"/>
+ <field name="Bound Min Y" size="12" start="0:16" type="uint"/>
+ <field name="Bound Max X" size="12" start="1:0" type="uint"/>
+ <field name="Bound Max Y" size="12" start="1:16" type="uint"/>
+ <field name="Has Tile Enable Map" size="1" start="1:31" type="bool"/>
+ <field name="Framebuffer" size="64" start="2:0" type="address"/>
+ <field name="Tile Enable Map" size="64" start="4:0" type="address"/>
+ <field name="Tile Enable Map Row Stride" size="8" start="6:0" type="uint"/>
+ </struct>
+
+ <aggregate name="Fragment Job" align="64">
+ <section name="Header" offset="0" type="Job Header"/>
+ <section name="Payload" offset="32" type="Fragment Job Payload"/>
+ </aggregate>
+
+ <enum name="Write Value Type">
+ <value name="Cycle Counter" value="1"/>
+ <value name="System Timestamp" value="2"/>
+ <value name="Zero" value="3"/>
+ <value name="Immediate 8" value="4"/>
+ <value name="Immediate 16" value="5"/>
+ <value name="Immediate 32" value="6"/>
+ <value name="Immediate 64" value="7"/>
+ </enum>
+
+ <struct name="Write Value Job Payload">
+ <field name="Address" size="64" start="0:0" type="address"/>
+ <field name="Type" size="32" start="2:0" type="Write Value Type"/>
+ <field name="Immediate Value" size="64" start="4:0" type="uint"/>
+ </struct>
+
+ <struct name="Cache Flush Job Payload" size="2">
+ <field name="Clean Shader Core LS" size="1" start="0:0" type="bool"/>
+ <field name="Invalidate Shader Core LS" size="1" start="0:1" type="bool"/>
+ <field name="Invalidate Shader Core Other" size="1" start="0:2" type="bool"/>
+ <field name="Job Manager Clean" size="1" start="0:16" type="bool"/>
+ <field name="Job Manager Invalidate" size="1" start="0:17" type="bool"/>
+ <field name="Tiler Clean" size="1" start="0:24" type="bool"/>
+ <field name="Tiler Invalidate" size="1" start="0:25" type="bool"/>
+ <field name="L2 Clean" size="1" start="1:0" type="bool"/>
+ <field name="L2 Invalidate" size="1" start="1:1" type="bool"/>
+ </struct>
+
+ <aggregate name="Write Value Job" align="64">
+ <section name="Header" offset="0" type="Job Header"/>
+ <section name="Payload" offset="32" type="Write Value Job Payload"/>
+ </aggregate>
+
+ <aggregate name="Cache Flush Job" align="64">
+ <section name="Header" offset="0" type="Job Header"/>
+ <section name="Payload" offset="32" type="Cache Flush Job Payload"/>
+ </aggregate>
+
+ <struct name="Shader" size="16">
+ <field name="FAU count" start="1:0" size="32" type="uint"/>
+ <field name="Resources" start="8:0" size="64" type="address"/>
+ <field name="Shader" start="10:0" size="64" type="address"/>
+ <field name="Thread storage" start="12:0" size="64" type="address"/>
+ <field name="FAU" start="14:0" size="64" type="address"/>
+ <!-- TODO: Missing/unknown from Bifrost v7 for compute alone
+ UBOs
+ Attribute buffers
+ -->
+ </struct>
+
+ <struct name="Compute Payload" size="24">
+ <field name="Workgroup size X" start="0:0" size="10" type="uint" modifier="minus(1)"/>
+ <field name="Workgroup size Y" start="0:10" size="10" type="uint" modifier="minus(1)"/>
+ <field name="Workgroup size Z" start="0:20" size="10" type="uint" modifier="minus(1)"/>
+ <field name="Unk 0" start="0:30" size="2" type="uint"/>
+ <field name="Unk 1" start="1:0" size="32" type="hex"/> <!-- 0x8001 -->
+ <field name="Workgroup count X" start="2:0" size="32" type="uint"/>
+ <field name="Workgroup count Y" start="3:0" size="32" type="uint"/>
+ <field name="Workgroup count Z" start="4:0" size="32" type="uint"/>
+ <!-- TODO: Missing/unknown from Bifrost v7:
+ Thread group split
+ Job Task Split
+ -->
+ <field name="Compute" start="8:0" size="512" type="Shader"/>
+ </struct>
+
+ <!-- Compute job also covers vertex and geometry operations -->
+ <aggregate name="Compute Job" align="64">
+ <section name="Header" offset="0" type="Job Header"/>
+ <section name="Payload" offset="32" type="Compute Payload"/>
+ </aggregate>
+
+ <struct name="Resource" size="4" align="16">
+ <field name="Address" start="0:0" size="56" type="address"/>
+ <field name="Unk" start="1:24" size="1" type="bool" default="true"/>
+ <field name="Size" start="2:0" size="64" type="uint"/> <!-- bytes -->
+ </struct>
+
+ <struct name="Depth/stencil" size="8" align="32">
+ <field name="Type" size="4" start="0:0" type="Descriptor Type" default="Depth/stencil"/>
+ <field name="Front compare function" size="3" start="0:4" type="Func"/>
+ <field name="Front stencil fail" size="3" start="0:7" type="Stencil Op"/>
+ <field name="Front depth fail" size="3" start="0:10" type="Stencil Op"/>
+ <field name="Front depth pass" size="3" start="0:13" type="Stencil Op"/>
+ <field name="Back compare function" size="3" start="0:16" type="Func"/>
+ <field name="Back stencil fail" size="3" start="0:19" type="Stencil Op"/>
+ <field name="Back depth fail" size="3" start="0:22" type="Stencil Op"/>
+ <field name="Back depth pass" size="3" start="0:25" type="Stencil Op"/>
+ <field name="Stencil test enable" size="1" start="0:31" type="bool"/>
+ <field name="Front write mask" size="8" start="1:0" type="hex"/>
+ <field name="Back write mask" size="8" start="1:8" type="hex"/>
+ <field name="Front value mask" size="8" start="1:16" type="hex"/>
+ <field name="Back value mask" size="8" start="1:24" type="hex"/>
+ <field name="Front reference value" size="8" start="2:0" type="hex"/>
+ <field name="Back reference value" size="8" start="2:8" type="hex"/>
+ <field name="Unk 1" size="1" start="4:22" type="bool" default="true"/>
+ <field name="Unk 2" size="1" start="4:23" type="bool" default="true"/>
+ <field name="Depth source" size="2" start="4:25" type="Depth Source" default="Fixed function"/>
+ <field name="Depth write enable" size="1" start="4:27" type="bool"/>
+ <field name="Depth bias enable" size="1" start="4:28" type="bool"/>
+ <field name="Depth function" size="3" start="4:29" type="Func"/>
+ <field name="Stencil from shader" size="1" start="4:30" type="bool"/>
+ <field name="Depth units" size="32" start="5:0" type="float"/>
+ <field name="Depth factor" size="32" start="6:0" type="float"/>
+ <field name="Depth bias clamp" size="32" start="7:0" type="float"/>
+ </struct>
+
+ <struct name="Draw" size="64">
+ <field name="Allow forward pixel to kill" size="1" start="0:0" type="bool"/>
+ <field name="Allow forward pixel to be killed" size="1" start="0:1" type="bool"/>
+ <field name="Pixel kill operation" size="2" start="0:2" type="Pixel Kill"/>
+ <field name="ZS update operation" size="2" start="0:4" type="Pixel Kill"/>
+ <field name="Depth write mask" size="1" start="0:6" type="bool"/> <!-- TODO -->
+ <field name="Alpha Zero NOP" start="0:7" size="1" type="bool"/>
+ <field name="Alpha One Store" size="1" start="0:8" type="bool"/>
+ <field name="Unknown - preframe" size="1" start="0:9" type="bool"/> <!-- maybe clean pixel -->
+ <field name="Evaluate per-sample" size="1" start="0:11" type="bool"/>
+ <field name="Clear colour/depth, no MSAA" size="1" start="0:13" type="bool"/> <!-- TODO -->
+ <field name="Occlusion query" size="2" start="0:14" type="Occlusion Mode" default="Disabled"/>
+ <field name="Front face CCW" size="1" start="0:16" type="bool"/>
+ <field name="Cull front face" size="1" start="0:17" type="bool"/>
+ <field name="Cull back face" size="1" start="0:18" type="bool"/>
+ <field name="Multisample enable" size="1" start="0:19" type="bool"/>
+ <field name="Shader modifies coverage" size="1" start="0:20" type="bool"/>
+ <field name="Sample mask" size="16" start="1:0" type="uint"/>
+ <field name="Unk 25" start="1:16" size="16" type="hex" default="0x1"/>
+ <field name="Internal tiler pointer" start="2:0" size="64" type="address" default="0x1"/>
+ <field name="Unk 28" start="4:0" size="32" type="hex"/>
+ <field name="Minimum Z" start="6:0" size="32" type="float"/>
+ <field name="Maximum Z" start="7:0" size="32" type="float"/>
+ <field name="Depth/stencil" start="10:0" size="64" type="address"/>
+ <field name="Blend unk" start="12:0" size="4" type="uint" default="2"/>
+ <field name="Blend" start="12:4" size="60" type="address" modifier="shr(4)"/>
+ <field name="Occlusion" size="64" start="14:0" type="address"/>
+
+ <field name="Fragment" start="16:0" size="512" type="Shader"/>
+ <field name="Position" start="32:0" size="512" type="Shader"/>
+ <field name="Varying" start="48:0" size="512" type="Shader"/>
+ </struct>
+
+ <struct name="IDVS Counts" size="4">
+ <field name="Instance count" start="0:0" size="32" type="uint"/>
+ <field name="Vertex output (bytes)" start="1:0" size="16" type="uint"/>
+ <field name="Fragment input (bytes)" start="1:16" size="16" type="uint"/>
+ <field name="Tiler" size="64" start="2:0" type="address"/>
+ </struct>
+
+ <struct name="Tiler Pointer" size="2">
+ <field name="Address" size="64" start="0:0" type="address"/>
+ </struct>
+
+ <struct name="Primitive Size" size="2">
+ <field name="Constant" size="32" start="0:0" type="float"/>
+ <field name="Size Array" size="64" start="0:0" type="uint"/>
+ </struct>
+
+ <struct name="Indices" size="2">
+ <field name="Address" size="64" start="0:0" type="address"/>
+ </struct>
+
+ <aggregate name="IDVS Helper Job" size="384" align="64">
+ <section name="Header" offset="0" type="Job Header"/>
+ <section name="Primitive" offset="32" type="Primitive"/>
+ <section name="Counts" offset="48" type="IDVS Counts"/>
+ <section name="Tiler" offset="56" type="Tiler Pointer"/>
+ <section name="Scissor" offset="104" type="Scissor"/>
+ <section name="Primitive Size" offset="112" type="Primitive Size"/>
+ <section name="Indices" offset="120" type="Indices"/>
+ <section name="Draw" offset="128" type="Draw"/>
+ </aggregate>
+</panxml>