Revert "st/dri: make sure software color-buffers are linear"
authorErik Faye-Lund <erik.faye-lund@collabora.com>
Tue, 15 Dec 2020 18:54:56 +0000 (19:54 +0100)
committerMarge Bot <eric+marge@anholt.net>
Wed, 16 Dec 2020 09:25:59 +0000 (09:25 +0000)
This reverts commit 040a2643c08dd0accee6942bc05836b99417ee49.

Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8115>

src/gallium/frontends/dri/drisw.c

index 3eacc6e..70fd08e 100644 (file)
@@ -367,7 +367,7 @@ drisw_allocate_textures(struct dri_context *stctx,
 
       /* if we don't do any present, no need for display targets */
       if (statts[i] != ST_ATTACHMENT_DEPTH_STENCIL && !screen->swrast_no_present)
-         bind |= PIPE_BIND_DISPLAY_TARGET | PIPE_BIND_LINEAR;
+         bind |= PIPE_BIND_DISPLAY_TARGET;
 
       if (format == PIPE_FORMAT_NONE)
          continue;