*act_move_right,
*act_move_up,
*act_move_down,
- *act_adjusttransitions;
+ *act_toggle_split_mode;
int warp_x,
warp_y,
}
static void
-_e_mod_action_adjust_transitions(E_Object *obj __UNUSED__,
+_e_mod_action_toggle_split_mode(E_Object *obj __UNUSED__,
const char *params __UNUSED__)
{
E_Desk *desk;
if (!desk_should_tile_check(desk))
return;
-
- _do_transition_overlay();
}
/* }}} */
N_("Move window down"), "move_down",
"down", NULL, 0);
- ACTION_ADD(_G.act_adjusttransitions, _e_mod_action_adjust_transitions,
- N_("Adjust transitions"), "adjust_transitions",
- NULL, NULL, 0);
-
- ACTION_ADD(_G.act_adjusttransitions, _e_mod_action_adjust_transitions,
- N_("Adjust transitions"), "adjust_transitions",
+ ACTION_ADD(_G.act_toggle_split_mode, _e_mod_action_toggle_split_mode,
+ N_("Toggle split mode"), "toggle_split_mode",
NULL, NULL, 0);
#undef ACTION_ADD
ACTION_DEL(_G.act_move_up, "Move window up", "move_up");
ACTION_DEL(_G.act_move_down, "Move window down", "move_down");
- ACTION_DEL(_G.act_adjusttransitions, "Adjust transitions",
+ ACTION_DEL(_G.act_toggle_split_mode, "Adjust transitions",
"adjust_transitions");
#undef ACTION_DEL