trace_dump_member(bool, state, poly_smooth);
trace_dump_member(bool, state, poly_stipple_enable);
trace_dump_member(bool, state, point_smooth);
- trace_dump_member(uint, state, sprite_coord_enable);
trace_dump_member(bool, state, sprite_coord_mode);
trace_dump_member(bool, state, point_quad_rasterization);
trace_dump_member(bool, state, point_size_per_vertex);
trace_dump_member(bool, state, multisample);
trace_dump_member(bool, state, line_smooth);
trace_dump_member(bool, state, line_stipple_enable);
- trace_dump_member(uint, state, line_stipple_factor);
- trace_dump_member(uint, state, line_stipple_pattern);
trace_dump_member(bool, state, line_last_pixel);
+
trace_dump_member(bool, state, flatshade_first);
+
trace_dump_member(bool, state, half_pixel_center);
trace_dump_member(bool, state, bottom_edge_rule);
+
trace_dump_member(bool, state, rasterizer_discard);
+
trace_dump_member(bool, state, depth_clip);
+
trace_dump_member(bool, state, clip_halfz);
+
trace_dump_member(uint, state, clip_plane_enable);
+ trace_dump_member(uint, state, line_stipple_factor);
+ trace_dump_member(uint, state, line_stipple_pattern);
+
+ trace_dump_member(uint, state, sprite_coord_enable);
+
trace_dump_member(float, state, line_width);
trace_dump_member(float, state, point_size);
trace_dump_member(float, state, offset_units);