Review URL: http://codereview.appspot.com/6420054/
git-svn-id: http://skia.googlecode.com/svn/trunk@4693
2bbb7eff-a529-9590-31e7-
b0007b416f81
GrSamplerState* colorSampler = grPaint->textureSampler(kColorFilterTextureIdx);
GrTexture* texture = act->set(dev, colorTransformTable, colorSampler);
- // reset() sets the sampler's matrix to I. The custom stage doesn't require the matrix.
- // The shader generator will omit the matrix if it is I. Once the matrix is moved from the
- // sampler state to the custom stage this will no longer be necessary.
colorSampler->reset(GrSamplerState::kClamp_WrapMode, GrSamplerState::kNearest_Filter);
colorSampler->setCustomStage(SkNEW_ARGS(GrColorTableEffect, (texture)))->unref();
} else {
tex_matrix_name(s, &texMName);
GL_CALL_RET(locations.fTextureMatrixUni,
GetUniformLocation(fProgramID, texMName.c_str()));
- GrAssert(kUnusedUniform != locations.fTextureMatrixUni);
+ //color filter table effect does not consumer coords gen'ed by matrix.
+ //GrAssert(kUnusedUniform != locations.fTextureMatrixUni);
}
if (kUseUniform == locations.fSamplerUni) {