* </refsect2>
*/
-/* FIXME: Redo this */
-
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
static void gst_gl_overlay_get_property (GObject * object, guint prop_id,
GValue * value, GParamSpec * pspec);
-static void gst_gl_overlay_init_resources (GstGLFilter * filter);
static void gst_gl_overlay_reset_resources (GstGLFilter * filter);
+static void gst_gl_overlay_before_transform (GstBaseTransform * trans,
+ GstBuffer * outbuf);
static gboolean gst_gl_overlay_filter_texture (GstGLFilter * filter,
guint in_tex, guint out_tex);
{
PROP_0,
PROP_LOCATION,
- PROP_XPOS_PNG,
- PROP_YPOS_PNG,
- PROP_SIZE_PNG,
- PROP_XPOS_VIDEO,
- PROP_YPOS_VIDEO,
- PROP_SIZE_VIDEO,
- PROP_VIDEOTOP,
- PROP_ROTATE_PNG,
- PROP_ROTATE_VIDEO,
- PROP_ANGLE_PNG,
- PROP_ANGLE_VIDEO,
- PROP_RATIO_VIDEO
+ PROP_OFFSET_X,
+ PROP_OFFSET_Y,
+ PROP_RELATIVE_X,
+ PROP_RELATIVE_Y,
+ PROP_OVERLAY_WIDTH,
+ PROP_OVERLAY_HEIGHT,
+ PROP_ALPHA
};
+/* *INDENT-OFF* */
+/* vertex source */
+static const gchar *overlay_v_src =
+ "attribute vec4 a_position;\n"
+ "attribute vec2 a_texcoord;\n"
+ "varying vec2 v_texcoord;\n"
+ "void main()\n"
+ "{\n"
+ " gl_Position = a_position;\n"
+ " v_texcoord = a_texcoord;\n"
+ "}";
+
+/* fragment source */
+static const gchar *overlay_f_src =
+ "#ifdef GL_ES\n"
+ "precision mediump float;\n"
+ "#endif\n"
+ "uniform sampler2D texture;\n"
+ "uniform float alpha;\n"
+ "varying vec2 v_texcoord;\n"
+ "void main()\n"
+ "{\n"
+ " vec4 rgba = texture2D( texture, v_texcoord );\n"
+ " gl_FragColor = vec4(rgba.rgb, rgba.a * alpha);\n"
+ "}\n";
+/* *INDENT-ON* */
/* init resources that need a gl context */
-static void
+static gboolean
gst_gl_overlay_init_gl_resources (GstGLFilter * filter)
{
-// GstGLOverlay *overlay = GST_GL_OVERLAY (filter);
+ GstGLOverlay *overlay = GST_GL_OVERLAY (filter);
+
+ if (overlay->shader)
+ gst_gl_context_del_shader (filter->context, overlay->shader);
+
+ return gst_gl_context_gen_shader (filter->context, overlay_v_src,
+ overlay_f_src, &overlay->shader);
}
/* free resources that need a gl context */
gst_gl_overlay_reset_gl_resources (GstGLFilter * filter)
{
GstGLOverlay *overlay = GST_GL_OVERLAY (filter);
- const GstGLFuncs *gl = filter->context->gl_vtable;
- gl->DeleteTextures (1, &overlay->pbuftexture);
+ if (overlay->shader) {
+ gst_gl_context_del_shader (filter->context, overlay->shader);
+ overlay->shader = NULL;
+ }
+
+ if (overlay->image_memory) {
+ gst_memory_unref ((GstMemory *) overlay->image_memory);
+ overlay->image_memory = NULL;
+ }
}
static void
GST_GL_FILTER_CLASS (klass)->set_caps = gst_gl_overlay_set_caps;
GST_GL_FILTER_CLASS (klass)->filter_texture = gst_gl_overlay_filter_texture;
- GST_GL_FILTER_CLASS (klass)->display_init_cb =
- gst_gl_overlay_init_gl_resources;
GST_GL_FILTER_CLASS (klass)->display_reset_cb =
gst_gl_overlay_reset_gl_resources;
- GST_GL_FILTER_CLASS (klass)->onStart = gst_gl_overlay_init_resources;
GST_GL_FILTER_CLASS (klass)->onStop = gst_gl_overlay_reset_resources;
-
- g_object_class_install_property (gobject_class,
- PROP_LOCATION,
- g_param_spec_string ("location",
- "Location of the image",
- "Location of the image", NULL,
- G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
-
- g_object_class_install_property (gobject_class,
- PROP_XPOS_PNG,
- g_param_spec_int ("xpos-png",
- "X position of overlay image in percents",
- "X position of overlay image in percents",
- 0, 100, 0, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
-
- g_object_class_install_property (gobject_class,
- PROP_YPOS_PNG,
- g_param_spec_int ("ypos-png",
- "Y position of overlay image in percents",
- "Y position of overlay image in percents",
- 0, 100, 0, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
-
- g_object_class_install_property (gobject_class,
- PROP_SIZE_PNG,
- g_param_spec_int ("proportion-png",
- "Relative size of overlay image, in percents",
- "Relative size of iverlay image, in percents",
- 0, 100, 0, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
-
- g_object_class_install_property (gobject_class,
- PROP_XPOS_VIDEO,
- g_param_spec_int ("xpos-video",
- "X position of overlay video in percents",
- "X position of overlay video in percents",
- 0, 100, 0, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
-
- g_object_class_install_property (gobject_class,
- PROP_YPOS_VIDEO,
- g_param_spec_int ("ypos-video",
- "Y position of overlay video in percents",
- "Y position of overlay video in percents",
- 0, 100, 0, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
-
- g_object_class_install_property (gobject_class,
- PROP_SIZE_VIDEO,
- g_param_spec_int ("proportion-video",
- "Relative size of overlay video, in percents",
- "Relative size of iverlay video, in percents",
- 0, 100, 0, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
-
- g_object_class_install_property (gobject_class,
- PROP_VIDEOTOP,
- g_param_spec_boolean ("video-top",
- "Video-top", "Video is over png image", FALSE,
- G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
-
- g_object_class_install_property (gobject_class,
- PROP_ROTATE_PNG,
- g_param_spec_int ("rotate-png",
- "choose rotation axis for the moment only Y axis is implemented",
- "choose rotation axis for the moment only Y axis is implemented",
- 0, 3, 0, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
-
- g_object_class_install_property (gobject_class,
- PROP_ROTATE_VIDEO,
- g_param_spec_int ("rotate-video",
- "choose rotation axis for the moment only Y axis is implemented",
- "choose rotation axis for the moment only Y axis is implemented",
- 0, 3, 0, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
-
- g_object_class_install_property (gobject_class,
- PROP_ANGLE_PNG,
- g_param_spec_int ("angle-png",
- "choose angle in axis to choosen between -90 and 90",
- "choose angle in axis to choosen between -90 and 90",
- -90, 90, 0, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
-
- g_object_class_install_property (gobject_class,
- PROP_ANGLE_VIDEO,
- g_param_spec_int ("angle-video",
- "choose angle in axis to choosen between -90 and 90",
- "choose angle in axis to choosen between -90 and 90",
- -90, 90, 0, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
-
- g_object_class_install_property (gobject_class,
- PROP_RATIO_VIDEO,
- g_param_spec_int ("ratio-video",
- "choose ratio video between 0 and 3\n \t\t\t0 : Default ratio\n\t\t\t1 : 4 / 3\n\t\t\t2 : 16 / 9\n\t\t\t3 : 16 / 10",
- "choose ratio video between 0 and 3\n \t\t\t0 : Default ratio\n\t\t\t1 : 4 / 3\n\t\t\t2 : 16 / 9\n\t\t\t3 : 16 / 10",
- 0, 3, 0, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
+ GST_GL_FILTER_CLASS (klass)->onInitFBO = gst_gl_overlay_init_gl_resources;
+
+ GST_BASE_TRANSFORM_CLASS (klass)->before_transform =
+ GST_DEBUG_FUNCPTR (gst_gl_overlay_before_transform);
+
+ g_object_class_install_property (gobject_class, PROP_LOCATION,
+ g_param_spec_string ("location", "location",
+ "Location of image file to overlay", NULL, GST_PARAM_CONTROLLABLE
+ | GST_PARAM_MUTABLE_PLAYING | G_PARAM_READWRITE
+ | G_PARAM_STATIC_STRINGS));
+ g_object_class_install_property (gobject_class, PROP_OFFSET_X,
+ g_param_spec_int ("offset-x", "X Offset",
+ "For positive value, horizontal offset of overlay image in pixels from"
+ " left of video image. For negative value, horizontal offset of overlay"
+ " image in pixels from right of video image", G_MININT, G_MAXINT, 0,
+ GST_PARAM_CONTROLLABLE | GST_PARAM_MUTABLE_PLAYING | G_PARAM_READWRITE
+ | G_PARAM_STATIC_STRINGS));
+ g_object_class_install_property (gobject_class, PROP_OFFSET_Y,
+ g_param_spec_int ("offset-y", "Y Offset",
+ "For positive value, vertical offset of overlay image in pixels from"
+ " top of video image. For negative value, vertical offset of overlay"
+ " image in pixels from bottom of video image", G_MININT, G_MAXINT, 0,
+ GST_PARAM_CONTROLLABLE | GST_PARAM_MUTABLE_PLAYING | G_PARAM_READWRITE
+ | G_PARAM_STATIC_STRINGS));
+ g_object_class_install_property (gobject_class, PROP_RELATIVE_X,
+ g_param_spec_double ("relative-x", "Relative X Offset",
+ "Horizontal offset of overlay image in fractions of video image "
+ "width, from top-left corner of video image", 0.0, 1.0, 0.0,
+ GST_PARAM_CONTROLLABLE | GST_PARAM_MUTABLE_PLAYING | G_PARAM_READWRITE
+ | G_PARAM_STATIC_STRINGS));
+ g_object_class_install_property (gobject_class, PROP_RELATIVE_Y,
+ g_param_spec_double ("relative-y", "Relative Y Offset",
+ "Vertical offset of overlay image in fractions of video image "
+ "height, from top-left corner of video image", 0.0, 1.0, 0.0,
+ GST_PARAM_CONTROLLABLE | GST_PARAM_MUTABLE_PLAYING | G_PARAM_READWRITE
+ | G_PARAM_STATIC_STRINGS));
+ g_object_class_install_property (gobject_class, PROP_OVERLAY_WIDTH,
+ g_param_spec_int ("overlay-width", "Overlay Width",
+ "Width of overlay image in pixels (0 = same as overlay image)", 0,
+ G_MAXINT, 0,
+ GST_PARAM_CONTROLLABLE | GST_PARAM_MUTABLE_PLAYING | G_PARAM_READWRITE
+ | G_PARAM_STATIC_STRINGS));
+ g_object_class_install_property (gobject_class, PROP_OVERLAY_HEIGHT,
+ g_param_spec_int ("overlay-height", "Overlay Height",
+ "Height of overlay image in pixels (0 = same as overlay image)", 0,
+ G_MAXINT, 0,
+ GST_PARAM_CONTROLLABLE | GST_PARAM_MUTABLE_PLAYING | G_PARAM_READWRITE
+ | G_PARAM_STATIC_STRINGS));
+ g_object_class_install_property (gobject_class, PROP_ALPHA,
+ g_param_spec_double ("alpha", "Alpha", "Global alpha of overlay image",
+ 0.0, 1.0, 1.0, GST_PARAM_CONTROLLABLE | GST_PARAM_MUTABLE_PLAYING
+ | G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
gst_element_class_set_metadata (element_class,
"Gstreamer OpenGL Overlay", "Filter/Effect/Video",
- "Overlay GL video texture with a PNG image",
- "Filippo Argiolas <filippo.argiolas@gmail.com>");
-
- /*
- g_object_class_install_property (gobject_class,
- PROP_STRETCH,
- g_param_spec_boolean ("stretch",
- "Stretch the image to texture size",
- "Stretch the image to fit video texture size",
- TRUE, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
- */
+ "Overlay GL video texture with a JPEG/PNG image",
+ "Filippo Argiolas <filippo.argiolas@gmail.com>, "
+ "Matthew Waters <matthew@centricular.com>");
}
+/* rectangle in NDC */
static void
-gst_gl_overlay_calc_ratio_video (GstGLOverlay * o, gfloat * video_ratio_w,
- gfloat * video_ratio_h)
-{
- if (o->ratio_video == 0) {
- o->ratio_texture = (gfloat) o->ratio_window;
- *video_ratio_w = (gfloat) o->width_window;
- *video_ratio_h = (gfloat) o->height_window;
- } else if (o->ratio_video == 1) {
- o->ratio_texture = (gfloat) 1.33;
- *video_ratio_w = 4.0;
- *video_ratio_h = 3.0;
- } else if (o->ratio_video == 2) {
- o->ratio_texture = (gfloat) 1.77;
- *video_ratio_w = 16.0;
- *video_ratio_h = 9.0;
- } else {
- o->ratio_texture = (gfloat) 1.6;
- *video_ratio_w = 16.0;
- *video_ratio_h = 10.0;
- }
-}
-
-static void
-gst_gl_overlay_init_texture (GstGLOverlay * o, GLuint tex, int flag)
+gst_gl_overlay_draw (GstGLOverlay * o, gboolean overlay_image, gfloat x,
+ gfloat y, gfloat width, gfloat height)
{
GstGLFilter *filter = GST_GL_FILTER (o);
const GstGLFuncs *gl = filter->context->gl_vtable;
-
- if (flag == 0 && o->type_file == 2) {
- gl->Enable (GL_TEXTURE_2D);
- gl->BindTexture (GL_TEXTURE_2D, tex);
- } else {
- gl->Enable (GL_TEXTURE_2D);
- gl->BindTexture (GL_TEXTURE_2D, tex);
- }
-}
-
-static void
-gst_gl_overlay_draw (GstGLOverlay * o, int flag)
-{
- GstGLFilter *filter = GST_GL_FILTER (o);
- const GstGLFuncs *gl = filter->context->gl_vtable;
-
- float y = 0.0f;
- float width = 0.0f;
- float height = 0.0f;
+ GLint attr_position_loc = 0;
+ GLint attr_texture_loc = 0;
+ gdouble alpha;
/* *INDENT-OFF* */
float v_vertices[] = {
- /*| Vertex | TexCoord |*/
- -o->ratio_x + o->posx, y, 0.0f, 0.0f, 0.0f,
- o->ratio_x + o->posx, y, 0.0f, width, 0.0f,
- o->ratio_x + o->posx, y, 0.0f, width, height,
- -o->ratio_x + o->posx, y, 0.0f, 0.0, height,
+ /*| Vertex | TexCoord |*/
+ x, y, 0.0f, 0.0f, 0.0f,
+ x + width, y, 0.0f, 1.0f, 0.0f,
+ x + width, y + height, 0.0f, 1.0f, 1.0f,
+ x, y + height, 0.0f, 0.0, 1.0f,
};
GLushort indices[] = {
};
/* *INDENT-ON* */
- if (flag == 1) {
- width = 1.0f;
- height = 1.0f;
- } else if (flag == 0 && o->type_file == 1) {
- width = (gfloat) o->width;
- height = (gfloat) o->height;
- } else if (flag == 0 && o->type_file == 2) {
- width = 1.0f;
- height = 1.0f;
- }
+ gst_gl_shader_use (o->shader);
+ alpha = overlay_image ? o->alpha : 1.0f;
+ gst_gl_shader_set_uniform_1f (o->shader, "alpha", alpha);
+ gst_gl_shader_set_uniform_1i (o->shader, "texture", 0);
- v_vertices[8] = width;
- v_vertices[13] = width;
- v_vertices[14] = height;
- v_vertices[19] = height;
+ attr_position_loc =
+ gst_gl_shader_get_attribute_location (o->shader, "a_position");
+ attr_texture_loc =
+ gst_gl_shader_get_attribute_location (o->shader, "a_texcoord");
- y = (o->type_file == 2 && flag == 0 ? o->ratio_y : -o->ratio_y) + o->posy;
- v_vertices[1] = y;
- v_vertices[6] = y;
- y = (o->type_file == 2 && flag == 0 ? -o->ratio_y : o->ratio_y) + o->posy;
- v_vertices[11] = y;
- v_vertices[16] = y;
+ gl->VertexAttribPointer (attr_position_loc, 3, GL_FLOAT,
+ GL_FALSE, 5 * sizeof (GLfloat), &v_vertices[0]);
- gst_gl_context_clear_shader (filter->context);
+ gl->VertexAttribPointer (attr_texture_loc, 2, GL_FLOAT,
+ GL_FALSE, 5 * sizeof (GLfloat), &v_vertices[3]);
- gl->ClientActiveTexture (GL_TEXTURE0);
- gl->EnableClientState (GL_TEXTURE_COORD_ARRAY);
- gl->EnableClientState (GL_VERTEX_ARRAY);
-
- gl->VertexPointer (3, GL_FLOAT, 5 * sizeof (float), v_vertices);
- gl->TexCoordPointer (2, GL_FLOAT, 5 * sizeof (float), &v_vertices[3]);
+ gl->EnableVertexAttribArray (attr_position_loc);
+ gl->EnableVertexAttribArray (attr_texture_loc);
gl->DrawElements (GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, indices);
- gl->DisableClientState (GL_TEXTURE_COORD_ARRAY);
- gl->DisableClientState (GL_VERTEX_ARRAY);
-}
+ gl->DisableVertexAttribArray (attr_position_loc);
+ gl->DisableVertexAttribArray (attr_texture_loc);
-static void
-gst_gl_overlay_calc_proportion (GstGLOverlay * o, int flag, float size_texture,
- float width, float height)
-{
- if ((1.59f < o->ratio_window && o->ratio_window < 1.61f
- && 1.77f < o->ratio_texture && o->ratio_texture < 1.78f)
- || (1.3f < o->ratio_window && o->ratio_window < 1.34f
- && ((1.7f < o->ratio_texture && o->ratio_texture < 1.78f)
- || (1.59f < o->ratio_texture && o->ratio_texture < 1.61f)))) {
- o->ratio_x = o->ratio_window * (gfloat) size_texture / 100.0f;
- o->ratio_y =
- (o->ratio_window / width) * height * (gfloat) size_texture / 100.0f;
- } else {
- o->ratio_x = o->ratio_texture * (gfloat) size_texture / 100.0f;
- o->ratio_y = 1.0f * size_texture / 100.0f;
- }
- o->posx =
- ((o->ratio_window - o->ratio_x) * ((flag ==
- 1 ? o->pos_x_video : o->pos_x_png) - 50.0f) / 50.0f);
- o->posy =
- (1.0f - o->ratio_y) * (((flag ==
- 1 ? o->pos_y_video : o->pos_y_png) - 50.0f) / 50.0f);
+ gst_gl_context_clear_shader (filter->context);
}
static void
-gst_gl_overlay_load_texture (GstGLOverlay * o, GLuint tex, int flag)
+gst_gl_overlay_load_texture (GstGLOverlay * o, GLuint tex,
+ gboolean overlay_image)
{
GstGLFilter *filter = GST_GL_FILTER (o);
const GstGLFuncs *gl = filter->context->gl_vtable;
+ gfloat x, y, width, height;
- gfloat video_ratio_w;
- gfloat video_ratio_h;
-
- o->ratio_window = (gfloat) o->width_window / (gfloat) o->height_window;
+ if (gst_gl_context_get_gl_api (filter->context) & GST_GL_API_OPENGL) {
+ gl->MatrixMode (GL_MODELVIEW);
+ gl->LoadIdentity ();
+ }
- gl->MatrixMode (GL_MODELVIEW);
+ gl->Enable (GL_TEXTURE_2D);
gl->ActiveTexture (GL_TEXTURE0);
+ gl->BindTexture (GL_TEXTURE_2D, tex);
- gst_gl_overlay_init_texture (o, tex, flag);
-
- gl->BlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
gl->Enable (GL_BLEND);
- gl->Translatef (0.0f, 0.0f, -1.43f);
-
- if (flag == 1) {
- if (o->rotate_video)
- gl->Rotatef (o->angle_video, 0, 1, 0);
- gst_gl_overlay_calc_ratio_video (o, &video_ratio_w, &video_ratio_h);
- gst_gl_overlay_calc_proportion (o, flag, o->size_video, video_ratio_w,
- video_ratio_h);
+ gl->BlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ gl->BlendEquation (GL_FUNC_ADD);
+
+ if (overlay_image) {
+ gint render_width, render_height;
+ /* scale from [0, 1] -> [-1, 1] */
+ x = ((gfloat) o->offset_x / (gfloat) o->window_width +
+ o->relative_x) * 2.0f - 1.0;
+ y = ((gfloat) o->offset_y / (gfloat) o->window_height +
+ o->relative_y) * 2.0f - 1.0;
+ /* scale from [0, 1] -> [0, 2] */
+ render_width = o->overlay_width > 0 ? o->overlay_width : o->image_width;
+ render_height = o->overlay_height > 0 ? o->overlay_height : o->image_height;
+ width = ((gfloat) render_width / (gfloat) o->window_width) * 2.0f;
+ height = ((gfloat) render_height / (gfloat) o->window_height) * 2.0f;
} else {
- o->ratio_texture = (gfloat) o->width / (gfloat) o->height;
- if (o->rotate_png == 2)
- gl->Rotatef (o->angle_png, 0, 1, 0);
- gst_gl_overlay_calc_proportion (o, flag, o->size_png, (gfloat) o->width,
- (gfloat) o->height);
+ /* scale from [0, 1] -> [-1, 1] */
+ x = -1.0f;
+ y = -1.0f;
+ /* scale from [0, 1] -> [0, 2] */
+ width = 2.0f;
+ height = 2.0f;
}
- gst_gl_overlay_draw (o, flag);
- if (flag == 1)
- gl->Disable (GL_TEXTURE_2D);
+ gst_gl_overlay_draw (o, overlay_image, x, y, width, height);
}
static void
gst_gl_overlay_init (GstGLOverlay * overlay)
{
- overlay->location = NULL;
- overlay->pixbuf = NULL;
- overlay->pbuftexture = 0;
- overlay->pbuftexture = 0;
- overlay->width = 0;
- overlay->height = 0;
- overlay->pos_x_png = 0;
- overlay->pos_y_png = 0;
- overlay->size_png = 100;
- overlay->pos_x_video = 0;
- overlay->pos_y_video = 0;
- overlay->size_video = 100;
- overlay->video_top = FALSE;
- overlay->rotate_png = 0;
- overlay->rotate_video = 0;
- overlay->angle_png = 0;
- overlay->angle_video = 0;
- overlay->ratio_video = 0;
- // overlay->stretch = TRUE;
- overlay->pbuf_has_changed = FALSE;
+ overlay->offset_x = 0;
+ overlay->offset_y = 0;
+
+ overlay->relative_x = 0.0;
+ overlay->relative_y = 0.0;
+
+ overlay->overlay_width = 0;
+ overlay->overlay_height = 0;
+
+ overlay->alpha = 1.0;
}
static void
gst_gl_overlay_reset_resources (GstGLFilter * filter)
{
- // GstGLOverlay* overlay = GST_GL_OVERLAY(filter);
}
static void
case PROP_LOCATION:
if (overlay->location != NULL)
g_free (overlay->location);
- overlay->pbuf_has_changed = TRUE;
+ overlay->location_has_changed = TRUE;
overlay->location = g_value_dup_string (value);
break;
- case PROP_XPOS_PNG:
- overlay->pos_x_png = g_value_get_int (value);
- break;
- case PROP_YPOS_PNG:
- overlay->pos_y_png = g_value_get_int (value);
- break;
- case PROP_SIZE_PNG:
- overlay->size_png = g_value_get_int (value);
+ case PROP_OFFSET_X:
+ overlay->offset_x = g_value_get_int (value);
break;
- case PROP_XPOS_VIDEO:
- overlay->pos_x_video = g_value_get_int (value);
+ case PROP_OFFSET_Y:
+ overlay->offset_y = g_value_get_int (value);
break;
- case PROP_YPOS_VIDEO:
- overlay->pos_y_video = g_value_get_int (value);
+ case PROP_RELATIVE_X:
+ overlay->relative_x = g_value_get_double (value);
break;
- case PROP_SIZE_VIDEO:
- overlay->size_video = g_value_get_int (value);
+ case PROP_RELATIVE_Y:
+ overlay->relative_y = g_value_get_double (value);
break;
- case PROP_VIDEOTOP:
- overlay->video_top = g_value_get_boolean (value);
+ case PROP_OVERLAY_WIDTH:
+ overlay->overlay_width = g_value_get_int (value);
break;
- case PROP_ROTATE_PNG:
- overlay->rotate_png = g_value_get_int (value);
+ case PROP_OVERLAY_HEIGHT:
+ overlay->overlay_height = g_value_get_int (value);
break;
- case PROP_ROTATE_VIDEO:
- overlay->rotate_video = g_value_get_int (value);
+ case PROP_ALPHA:
+ overlay->alpha = g_value_get_double (value);
break;
- case PROP_ANGLE_PNG:
- overlay->angle_png = g_value_get_int (value);
- break;
- case PROP_ANGLE_VIDEO:
- overlay->angle_video = g_value_get_int (value);
- break;
- case PROP_RATIO_VIDEO:
- overlay->ratio_video = (gfloat) g_value_get_int (value);
- break;
- /* case PROP_STRETCH:
- overlay->stretch = g_value_get_boolean (value);
- break;
- */
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
case PROP_LOCATION:
g_value_set_string (value, overlay->location);
break;
- case PROP_XPOS_PNG:
- g_value_set_int (value, overlay->pos_x_png);
- break;
- case PROP_YPOS_PNG:
- g_value_set_int (value, overlay->pos_y_png);
- break;
- case PROP_SIZE_PNG:
- g_value_set_int (value, overlay->size_png);
+ case PROP_OFFSET_X:
+ g_value_set_int (value, overlay->offset_x);
break;
- case PROP_XPOS_VIDEO:
- g_value_set_int (value, overlay->pos_x_video);
+ case PROP_OFFSET_Y:
+ g_value_set_int (value, overlay->offset_y);
break;
- case PROP_YPOS_VIDEO:
- g_value_set_int (value, overlay->pos_y_video);
+ case PROP_RELATIVE_X:
+ g_value_set_double (value, overlay->relative_x);
break;
- case PROP_SIZE_VIDEO:
- g_value_set_int (value, overlay->size_video);
+ case PROP_RELATIVE_Y:
+ g_value_set_double (value, overlay->relative_y);
break;
- case PROP_VIDEOTOP:
- g_value_set_boolean (value, overlay->video_top);
+ case PROP_OVERLAY_WIDTH:
+ g_value_set_int (value, overlay->overlay_width);
break;
- case PROP_ROTATE_PNG:
- g_value_set_int (value, overlay->rotate_png);
+ case PROP_OVERLAY_HEIGHT:
+ g_value_set_int (value, overlay->overlay_height);
break;
- case PROP_ROTATE_VIDEO:
- g_value_set_int (value, overlay->rotate_video);
+ case PROP_ALPHA:
+ g_value_set_double (value, overlay->alpha);
break;
- case PROP_ANGLE_PNG:
- g_value_set_int (value, overlay->angle_png);
- break;
- case PROP_ANGLE_VIDEO:
- g_value_set_int (value, overlay->angle_video);
- break;
- case PROP_RATIO_VIDEO:
- g_value_set_int (value, (gint) overlay->ratio_video);
- break;
- /* case PROP_STRETCH:
- g_value_set_boolean (value, overlay->stretch);
- break;
- */
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
gst_structure_get_int (s, "width", &width);
gst_structure_get_int (s, "height", &height);
- overlay->width_window = (gfloat) width;
- overlay->height_window = (gfloat) height;
+ overlay->window_width = width;
+ overlay->window_height = height;
return TRUE;
}
static void
-gst_gl_overlay_init_resources (GstGLFilter * filter)
-{
-// GstGLOverlay *overlay = GST_GL_OVERLAY (filter);
-}
-
-static void
gst_gl_overlay_callback (gint width, gint height, guint texture, gpointer stuff)
{
GstGLOverlay *overlay = GST_GL_OVERLAY (stuff);
GstGLFilter *filter = GST_GL_FILTER (overlay);
const GstGLFuncs *gl = filter->context->gl_vtable;
+ GstMapInfo map_info;
+ guint image_tex;
- gl->MatrixMode (GL_PROJECTION);
- gl->LoadIdentity ();
- gluPerspective (70.0f,
- (GLfloat) overlay->width_window / (GLfloat) overlay->height_window, 1.0f,
- 1000.0f);
- gl->Enable (GL_DEPTH_TEST);
- gluLookAt (0.0, 0.0, 0.01, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
- if (!overlay->video_top) {
- if (overlay->pbuftexture != 0)
- gst_gl_overlay_load_texture (overlay, overlay->pbuftexture, 0);
- // if (overlay->stretch) {
- // width = (gfloat) overlay->width;
- // height = (gfloat) overlay->height;
- // }
- gl->LoadIdentity ();
- gst_gl_overlay_load_texture (overlay, texture, 1);
- } else {
- gst_gl_overlay_load_texture (overlay, texture, 1);
- if (overlay->pbuftexture == 0)
- return;
- // if (overlay->stretch) {
- // width = (gfloat) overlay->width;
- // height = (gfloat) overlay->height;
- // }
+ if (gst_gl_context_get_gl_api (filter->context) & GST_GL_API_OPENGL) {
+ gl->MatrixMode (GL_PROJECTION);
gl->LoadIdentity ();
- gst_gl_overlay_load_texture (overlay, overlay->pbuftexture, 0);
}
-}
-static void
-init_pixbuf_texture (GstGLContext * context, gpointer data)
-{
- GstGLOverlay *overlay = GST_GL_OVERLAY (data);
- GstGLFilter *filter = GST_GL_FILTER (overlay);
- const GstGLFuncs *gl = filter->context->gl_vtable;
+ gst_gl_overlay_load_texture (overlay, texture, FALSE);
- if (overlay->pixbuf) {
- gl->DeleteTextures (1, &overlay->pbuftexture);
- gl->GenTextures (1, &overlay->pbuftexture);
- if (overlay->type_file == 1) {
- gl->BindTexture (GL_TEXTURE_2D, overlay->pbuftexture);
- gl->TexImage2D (GL_TEXTURE_2D, 0, GL_RGBA,
- (gint) overlay->width, (gint) overlay->height, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, overlay->pixbuf);
- } else if (overlay->type_file == 2) {
- gl->BindTexture (GL_TEXTURE_2D, overlay->pbuftexture);
- gl->TexImage2D (GL_TEXTURE_2D, 0, overlay->internalFormat,
- overlay->width, overlay->height, 0, overlay->format,
- GL_UNSIGNED_BYTE, overlay->pixbuf);
- gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- }
- }
+ if (overlay->image_memory == NULL || overlay->alpha == 0.0)
+ return;
+
+ if (!gst_memory_map ((GstMemory *) overlay->image_memory, &map_info,
+ GST_MAP_READ | GST_MAP_GL) || map_info.data == NULL)
+ return;
+
+ image_tex = *(guint *) map_info.data;
+
+ gst_gl_overlay_load_texture (overlay, image_tex, TRUE);
+
+ gst_memory_unmap ((GstMemory *) overlay->image_memory, &map_info);
}
static gboolean
{
GstGLOverlay *overlay = GST_GL_OVERLAY (filter);
- if (overlay->pbuf_has_changed && (overlay->location != NULL)) {
- if ((overlay->type_file = gst_gl_overlay_load_png (filter)) == 0)
- if ((overlay->type_file = gst_gl_overlay_load_jpeg (filter)) == 0)
- overlay->pixbuf = NULL;
- /* if loader failed then context is turned off */
- gst_gl_context_thread_add (filter->context, init_pixbuf_texture, overlay);
- if (overlay->pixbuf) {
- free (overlay->pixbuf);
- overlay->pixbuf = NULL;
+ if (overlay->location_has_changed) {
+ if (overlay->location == NULL) {
+ if (overlay->image_memory) {
+ gst_memory_unref ((GstMemory *) overlay->image_memory);
+ overlay->image_memory = NULL;
+ }
+ } else {
+ if ((overlay->type_file = gst_gl_overlay_load_png (filter)) == 0) {
+ if ((overlay->type_file = gst_gl_overlay_load_jpeg (filter)) == 0) {
+ return FALSE;
+ }
+ }
}
- overlay->pbuf_has_changed = FALSE;
+ overlay->location_has_changed = FALSE;
}
gst_gl_filter_render_to_target (filter, TRUE, in_tex, out_tex,
}
static void
+gst_gl_overlay_before_transform (GstBaseTransform * trans, GstBuffer * outbuf)
+{
+ GstClockTime stream_time;
+
+ stream_time = gst_segment_to_stream_time (&trans->segment, GST_FORMAT_TIME,
+ GST_BUFFER_TIMESTAMP (outbuf));
+
+ if (GST_CLOCK_TIME_IS_VALID (stream_time))
+ gst_object_sync_values (GST_OBJECT (trans), stream_time);
+}
+
+static void
user_warning_fn (png_structp png_ptr, png_const_charp warning_msg)
{
g_warning ("%s\n", warning_msg);
gst_gl_overlay_load_jpeg (GstGLFilter * filter)
{
GstGLOverlay *overlay = GST_GL_OVERLAY (filter);
+ GstVideoInfo v_info;
+ GstMapInfo map_info;
FILE *fp = NULL;
struct jpeg_decompress_struct cinfo;
struct jpeg_error_mgr jerr;
jpeg_stdio_src (&cinfo, fp);
jpeg_read_header (&cinfo, TRUE);
jpeg_start_decompress (&cinfo);
- overlay->width = cinfo.image_width;
- overlay->height = cinfo.image_height;
- overlay->internalFormat = cinfo.num_components;
+ overlay->image_width = cinfo.image_width;
+ overlay->image_height = cinfo.image_height;
+
if (cinfo.num_components == 1)
- overlay->format = GL_LUMINANCE;
+ gst_video_info_set_format (&v_info, GST_VIDEO_FORMAT_Y444,
+ overlay->image_width, overlay->image_height);
else
- overlay->format = GL_RGB;
- overlay->pixbuf = (GLubyte *) malloc (sizeof (GLubyte) * overlay->width
- * overlay->height * overlay->internalFormat);
- for (i = 0; i < overlay->height; ++i) {
- j = (overlay->pixbuf +
- (((int) overlay->height - (i +
- 1)) * (int) overlay->width * overlay->internalFormat));
+ gst_video_info_set_format (&v_info, GST_VIDEO_FORMAT_RGB,
+ overlay->image_width, overlay->image_height);
+
+ overlay->image_memory =
+ (GstGLMemory *) gst_gl_memory_alloc (filter->context, &v_info, 0);
+
+ if (!gst_memory_map ((GstMemory *) overlay->image_memory, &map_info,
+ GST_MAP_WRITE)) {
+ LOAD_ERROR ("failed to map memory");
+ }
+
+ for (i = 0; i < overlay->image_height; ++i) {
+ j = (map_info.data +
+ (((int) overlay->image_height - (i +
+ 1)) * (int) overlay->image_width * cinfo.num_components));
jpeg_read_scanlines (&cinfo, &j, 1);
}
jpeg_finish_decompress (&cinfo);
jpeg_destroy_decompress (&cinfo);
+ gst_memory_unmap ((GstMemory *) overlay->image_memory, &map_info);
fclose (fp);
return 2;
}
gst_gl_overlay_load_png (GstGLFilter * filter)
{
GstGLOverlay *overlay = GST_GL_OVERLAY (filter);
+ GstVideoInfo v_info;
+ GstMapInfo map_info;
png_structp png_ptr;
png_infop info_ptr;
LOAD_ERROR ("color type is not rgb");
}
- overlay->width = width;
- overlay->height = height;
+ overlay->image_width = width;
+ overlay->image_height = height;
- overlay->pixbuf = (guchar *) malloc (sizeof (guchar) * width * height * 4);
+ gst_video_info_set_format (&v_info, GST_VIDEO_FORMAT_RGBA, width, height);
+ overlay->image_memory =
+ (GstGLMemory *) gst_gl_memory_alloc (filter->context, &v_info, 0);
+ if (!gst_memory_map ((GstMemory *) overlay->image_memory, &map_info,
+ GST_MAP_WRITE)) {
+ LOAD_ERROR ("failed to map memory");
+ }
rows = (guchar **) malloc (sizeof (guchar *) * height);
for (y = 0; y < height; ++y)
- rows[y] = (guchar *) (overlay->pixbuf + y * width * 4);
+ rows[y] = (guchar *) (map_info.data + y * width * 4);
png_read_image (png_ptr, rows);
free (rows);
+ gst_memory_unmap ((GstMemory *) overlay->image_memory, &map_info);
png_read_end (png_ptr, info_ptr);
png_destroy_read_struct (&png_ptr, &info_ptr, png_infopp_NULL);