o [label="Total Color Correction"]
p [label="XNR3"]
q [label="TNR"]
- r [label="DDR"]
+ r [label="DDR", style=filled, fillcolor=yellow, shape=cylinder]
+ s [label="YUV Downscaling"]
+ t [label="DDR", style=filled, fillcolor=yellow, shape=cylinder]
- { rank=same; a -> b -> c -> d -> e -> f }
- { rank=same; g -> h -> i -> j -> k -> l }
- { rank=same; m -> n -> o -> p -> q -> r }
+ { rank=same; a -> b -> c -> d -> e -> f -> g -> h -> i }
+ { rank=same; j -> k -> l -> m -> n -> o -> p -> q -> s -> t}
- a -> g -> m [style=invis, weight=10]
-
- f -> g
- l -> m
+ a -> j [style=invis, weight=10]
+ i -> j
+ q -> r
}
The table below presents a description of the above algorithms.