c->setPos(100 + i * 30, 100 + i * 20);
c->show();
windows << c;
- QVERIFY(c->visible());
+ QVERIFY(c->isVisible());
}
// move them
QQuickCanvas* canvas = qobject_cast<QQuickCanvas*>(created);
QVERIFY(canvas);
- QVERIFY(canvas->visible());
+ QVERIFY(canvas->isVisible());
// Now hide the window and verify that it went off screen
canvas->hide();
QTest::qWait(10);
- QVERIFY(!canvas->visible());
+ QVERIFY(!canvas->isVisible());
// Running animaiton should cause it to become visible again shortly.
- QTRY_VERIFY(canvas->visible());
+ QTRY_VERIFY(canvas->isVisible());
delete canvas;
}
QVERIFY(canvas);
QTest::qWaitForWindowShown(canvas);
- QVERIFY(canvas->visible());
+ QVERIFY(canvas->isVisible());
QSignalSpy initialized(canvas, SIGNAL(sceneGraphInitialized()));
QSignalSpy invalidated(canvas, SIGNAL(sceneGraphInvalidated()));