GPU_TEST_P(SolvePnPRansac, Accuracy)
{
- cv::Mat object = randomMat(cv::Size(5000, 1), CV_32FC3, 0, 100);
- cv::Mat camera_mat = randomMat(cv::Size(3, 3), CV_32F, 0.5, 1);
+ // Use RNG with fixed seed to be reproducable
+ cv::RNG rng(123456789);
+ cv::theRNG() = rng;
+
+ cv::Mat object = cvtest::randomMat(rng, cv::Size(5000, 1), CV_32FC3, 0, 100, false);
+ cv::Mat camera_mat = cvtest::randomMat(rng, cv::Size(3, 3), CV_32FC1, 0.5, 1, false);
camera_mat.at<float>(0, 1) = 0.f;
camera_mat.at<float>(1, 0) = 0.f;
camera_mat.at<float>(2, 0) = 0.f;
camera_mat.at<float>(2, 1) = 0.f;
std::vector<cv::Point2f> image_vec;
- cv::Mat rvec_gold;
- cv::Mat tvec_gold;
- rvec_gold = randomMat(cv::Size(3, 1), CV_32F, 0, 1);
- tvec_gold = randomMat(cv::Size(3, 1), CV_32F, 0, 1);
+ cv::Mat rvec_gold = cvtest::randomMat(rng, cv::Size(3, 1), CV_32F, 0, 1, false);
+ cv::Mat tvec_gold = cvtest::randomMat(rng, cv::Size(3, 1), CV_32F, 0, 1, false);
cv::projectPoints(object, rvec_gold, tvec_gold, camera_mat, cv::Mat(1, 8, CV_32F, cv::Scalar::all(0)), image_vec);
cv::Mat rvec, tvec;