image_blend_nearest_solid_scaled.c \
image_blend_smooth_scaled.c \
image_blend_smooth_solid_scaled.c \
+image_blend_nearest_same_scaled.c \
+image_blend_nearest_solid_same_scaled.c \
+image_blend_smooth_same_scaled.c \
+image_blend_smooth_solid_same_scaled.c \
image_blend_border.c \
image_blend_solid_border.c \
image_blend_border_recolor.c \
--- /dev/null
+#undef FNAME
+#undef NAME
+#undef ICON
+
+/* metadata */
+#define FNAME image_blend_nearest_same_scaled_start
+#define NAME "Image Blend Nearest Same Scaled"
+#define ICON "flower.png"
+
+#ifndef PROTO
+# ifndef UI
+# include "main.h"
+
+/* standard var */
+static int done = 0;
+/* private data */
+static Evas_Object *o_images[OBNUM];
+
+/* setup */
+static void _setup(void)
+{
+ int i;
+ Evas_Object *o;
+ for (i = 0; i < OBNUM; i++)
+ {
+ o = evas_object_image_add(evas);
+ o_images[i] = o;
+ evas_object_image_file_set(o, build_path("logo.png"), NULL);
+ evas_object_image_smooth_scale_set(o, 0);
+ evas_object_show(o);
+ }
+ done = 0;
+}
+
+/* cleanup */
+static void _cleanup(void)
+{
+ int i;
+ for (i = 0; i < OBNUM; i++) evas_object_del(o_images[i]);
+}
+
+/* loop - do things */
+static void _loop(double t, int f)
+{
+ int i;
+ Evas_Coord x, y, w, h, w0, h0;
+ for (i = 0; i < OBNUM; i++)
+ {
+ w0 = 80;
+ h0 = 80;
+ w = 40 + ((i % 3) * (w0 / 2));
+ h = 40 + ((i % 3) * (h0 / 2));
+ x = (win_w / 2) - (w / 2);
+ x += sin((double)(f + (i * 13)) / (36.7 * SLOW)) * (w0 / 2);
+ y = (win_h / 2) - (h / 2);
+ y += cos((double)(f + (i * 28)) / (43.8 * SLOW)) * (h0 / 2);
+ evas_object_move(o_images[i], x, y);
+ evas_object_resize(o_images[i], w, h);
+ evas_object_image_fill_set(o_images[i], 0, 0, w, h);
+ }
+ FPS_STD(NAME);
+}
+
+/* prepend special key handlers if interactive (before STD) */
+static void _key(char *key)
+{
+ KEY_STD;
+}
+
+
+
+
+
+
+
+
+
+
+
+
+/* template stuff - ignore */
+# endif
+#endif
+
+#ifdef UI
+_ui_menu_item_add(ICON, NAME, FNAME);
+#endif
+
+#ifdef PROTO
+void FNAME(void);
+#endif
+
+#ifndef PROTO
+# ifndef UI
+void FNAME(void)
+{
+ ui_func_set(_key, _loop);
+ _setup();
+}
+# endif
+#endif
+#undef FNAME
+#undef NAME
+#undef ICON
--- /dev/null
+#undef FNAME
+#undef NAME
+#undef ICON
+
+/* metadata */
+#define FNAME image_blend_nearest_solid_same_scaled_start
+#define NAME "Image Blend Nearest Solid Same Scaled"
+#define ICON "flower.png"
+
+#ifndef PROTO
+# ifndef UI
+# include "main.h"
+
+/* standard var */
+static int done = 0;
+/* private data */
+static Evas_Object *o_images[OBNUM];
+
+/* setup */
+static void _setup(void)
+{
+ int i;
+ Evas_Object *o;
+ for (i = 0; i < OBNUM; i++)
+ {
+ o = evas_object_image_add(evas);
+ o_images[i] = o;
+ evas_object_image_file_set(o, build_path("image.png"), NULL);
+ evas_object_image_smooth_scale_set(o, 0);
+ evas_object_show(o);
+ }
+ done = 0;
+}
+
+/* cleanup */
+static void _cleanup(void)
+{
+ int i;
+ for (i = 0; i < OBNUM; i++) evas_object_del(o_images[i]);
+}
+
+/* loop - do things */
+static void _loop(double t, int f)
+{
+ int i;
+ Evas_Coord x, y, w, h, w0, h0;
+ for (i = 0; i < OBNUM; i++)
+ {
+ w0 = 80;
+ h0 = 80;
+ w = 5 + ((1.0 + cos((double)(f + (i * 10)) / (7.4 * SLOW) )) * w0 * 2);
+ h = 5 + ((1.0 + sin((double)(f + (i * 19)) / (12.6 * SLOW) )) * h0 * 2);
+ x = (win_w / 2) - (w / 2);
+ x += sin((double)(f + (i * 13)) / (36.7 * SLOW)) * (w0 / 2);
+ y = (win_h / 2) - (h / 2);
+ y += cos((double)(f + (i * 28)) / (43.8 * SLOW)) * (h0 / 2);
+ evas_object_move(o_images[i], x, y);
+ evas_object_resize(o_images[i], w, h);
+ evas_object_image_fill_set(o_images[i], 0, 0, w, h);
+ }
+ FPS_STD(NAME);
+}
+
+/* prepend special key handlers if interactive (before STD) */
+static void _key(char *key)
+{
+ KEY_STD;
+}
+
+
+
+
+
+
+
+
+
+
+
+
+/* template stuff - ignore */
+# endif
+#endif
+
+#ifdef UI
+_ui_menu_item_add(ICON, NAME, FNAME);
+#endif
+
+#ifdef PROTO
+void FNAME(void);
+#endif
+
+#ifndef PROTO
+# ifndef UI
+void FNAME(void)
+{
+ ui_func_set(_key, _loop);
+ _setup();
+}
+# endif
+#endif
+#undef FNAME
+#undef NAME
+#undef ICON
--- /dev/null
+#undef FNAME
+#undef NAME
+#undef ICON
+
+/* metadata */
+#define FNAME image_blend_smooth_same_scaled_start
+#define NAME "Image Blend Smooth Same Scaled"
+#define ICON "flower.png"
+
+#ifndef PROTO
+# ifndef UI
+# include "main.h"
+
+/* standard var */
+static int done = 0;
+/* private data */
+static Evas_Object *o_images[OBNUM];
+
+/* setup */
+static void _setup(void)
+{
+ int i;
+ Evas_Object *o;
+ for (i = 0; i < OBNUM; i++)
+ {
+ o = evas_object_image_add(evas);
+ o_images[i] = o;
+ evas_object_image_file_set(o, build_path("logo.png"), NULL);
+ evas_object_image_smooth_scale_set(o, 1);
+ evas_object_show(o);
+ }
+ done = 0;
+}
+
+/* cleanup */
+static void _cleanup(void)
+{
+ int i;
+ for (i = 0; i < OBNUM; i++) evas_object_del(o_images[i]);
+}
+
+/* loop - do things */
+static void _loop(double t, int f)
+{
+ int i;
+ Evas_Coord x, y, w, h, w0, h0;
+ for (i = 0; i < OBNUM; i++)
+ {
+ w0 = 80;
+ h0 = 80;
+ w = 40 + ((i % 3) * (w0 / 2));
+ h = 40 + ((i % 3) * (h0 / 2));
+ x = (win_w / 2) - (w / 2);
+ x += sin((double)(f + (i * 13)) / (36.7 * SLOW)) * (w0 / 2);
+ y = (win_h / 2) - (h / 2);
+ y += cos((double)(f + (i * 28)) / (43.8 * SLOW)) * (h0 / 2);
+ evas_object_move(o_images[i], x, y);
+ evas_object_resize(o_images[i], w, h);
+ evas_object_image_fill_set(o_images[i], 0, 0, w, h);
+ }
+ FPS_STD(NAME);
+}
+
+/* prepend special key handlers if interactive (before STD) */
+static void _key(char *key)
+{
+ KEY_STD;
+}
+
+
+
+
+
+
+
+
+
+
+
+
+/* template stuff - ignore */
+# endif
+#endif
+
+#ifdef UI
+_ui_menu_item_add(ICON, NAME, FNAME);
+#endif
+
+#ifdef PROTO
+void FNAME(void);
+#endif
+
+#ifndef PROTO
+# ifndef UI
+void FNAME(void)
+{
+ ui_func_set(_key, _loop);
+ _setup();
+}
+# endif
+#endif
+#undef FNAME
+#undef NAME
+#undef ICON
--- /dev/null
+#undef FNAME
+#undef NAME
+#undef ICON
+
+/* metadata */
+#define FNAME image_blend_smooth_solid_same_scaled_start
+#define NAME "Image Blend Smooth Solid Same Scaled"
+#define ICON "flower.png"
+
+#ifndef PROTO
+# ifndef UI
+# include "main.h"
+
+/* standard var */
+static int done = 0;
+/* private data */
+static Evas_Object *o_images[OBNUM];
+
+/* setup */
+static void _setup(void)
+{
+ int i;
+ Evas_Object *o;
+ for (i = 0; i < OBNUM; i++)
+ {
+ o = evas_object_image_add(evas);
+ o_images[i] = o;
+ evas_object_image_file_set(o, build_path("image.png"), NULL);
+ evas_object_image_smooth_scale_set(o, 1);
+ evas_object_show(o);
+ }
+ done = 0;
+}
+
+/* cleanup */
+static void _cleanup(void)
+{
+ int i;
+ for (i = 0; i < OBNUM; i++) evas_object_del(o_images[i]);
+}
+
+/* loop - do things */
+static void _loop(double t, int f)
+{
+ int i;
+ Evas_Coord x, y, w, h, w0, h0;
+ for (i = 0; i < OBNUM; i++)
+ {
+ w0 = 80;
+ h0 = 80;
+ w = 40 + ((i % 3) * (w0 / 2));
+ h = 40 + ((i % 3) * (h0 / 2));
+ x = (win_w / 2) - (w / 2);
+ x += sin((double)(f + (i * 13)) / (36.7 * SLOW)) * (w0 / 2);
+ y = (win_h / 2) - (h / 2);
+ y += cos((double)(f + (i * 28)) / (43.8 * SLOW)) * (h0 / 2);
+ evas_object_move(o_images[i], x, y);
+ evas_object_resize(o_images[i], w, h);
+ evas_object_image_fill_set(o_images[i], 0, 0, w, h);
+ }
+ FPS_STD(NAME);
+}
+
+/* prepend special key handlers if interactive (before STD) */
+static void _key(char *key)
+{
+ KEY_STD;
+}
+
+
+
+
+
+
+
+
+
+
+
+
+/* template stuff - ignore */
+# endif
+#endif
+
+#ifdef UI
+_ui_menu_item_add(ICON, NAME, FNAME);
+#endif
+
+#ifdef PROTO
+void FNAME(void);
+#endif
+
+#ifndef PROTO
+# ifndef UI
+void FNAME(void)
+{
+ ui_func_set(_key, _loop);
+ _setup();
+}
+# endif
+#endif
+#undef FNAME
+#undef NAME
+#undef ICON
#include "about.h"
#define OBNUM 128
+#define LOOPS 512
extern Evas *evas;
extern int win_w, win_h;
}
#define FPS_STD(x) \
- if ((f >= 32) && (!done)) \
+ if ((f >= LOOPS) && (!done)) \
{ \
double fps; \
fps = (double)f / t; \
#include "image_blend_nearest_solid_scaled.c"
#include "image_blend_smooth_scaled.c"
#include "image_blend_smooth_solid_scaled.c"
+#include "image_blend_nearest_same_scaled.c"
+#include "image_blend_nearest_solid_same_scaled.c"
+#include "image_blend_smooth_same_scaled.c"
+#include "image_blend_smooth_solid_same_scaled.c"
#include "image_blend_border.c"
#include "image_blend_solid_border.c"
#include "image_blend_border_recolor.c"