add 4 tests to test drawing the same thing again and again at the same size
authorraster <raster@7cbeb6ba-43b4-40fd-8cce-4c39aea84d33>
Mon, 3 Nov 2008 22:27:53 +0000 (22:27 +0000)
committerraster <raster@7cbeb6ba-43b4-40fd-8cce-4c39aea84d33>
Mon, 3 Nov 2008 22:27:53 +0000 (22:27 +0000)
git-svn-id: svn+ssh://svn.enlightenment.org/var/svn/e/trunk/expedite@37446 7cbeb6ba-43b4-40fd-8cce-4c39aea84d33

src/bin/Makefile.am
src/bin/image_blend_nearest_same_scaled.c [new file with mode: 0644]
src/bin/image_blend_nearest_solid_same_scaled.c [new file with mode: 0644]
src/bin/image_blend_smooth_same_scaled.c [new file with mode: 0644]
src/bin/image_blend_smooth_solid_same_scaled.c [new file with mode: 0644]
src/bin/main.h
src/bin/tests.h

index 956d794..bde63dc 100644 (file)
@@ -26,6 +26,10 @@ image_blend_nearest_scaled.c \
 image_blend_nearest_solid_scaled.c \
 image_blend_smooth_scaled.c \
 image_blend_smooth_solid_scaled.c \
+image_blend_nearest_same_scaled.c \
+image_blend_nearest_solid_same_scaled.c \
+image_blend_smooth_same_scaled.c \
+image_blend_smooth_solid_same_scaled.c \
 image_blend_border.c \
 image_blend_solid_border.c \
 image_blend_border_recolor.c \
diff --git a/src/bin/image_blend_nearest_same_scaled.c b/src/bin/image_blend_nearest_same_scaled.c
new file mode 100644 (file)
index 0000000..c680ed5
--- /dev/null
@@ -0,0 +1,104 @@
+#undef FNAME
+#undef NAME
+#undef ICON
+
+/* metadata */
+#define FNAME image_blend_nearest_same_scaled_start
+#define NAME "Image Blend Nearest Same Scaled"
+#define ICON "flower.png"
+
+#ifndef PROTO
+# ifndef UI
+#  include "main.h"
+
+/* standard var */
+static int done = 0;
+/* private data */
+static Evas_Object *o_images[OBNUM];
+
+/* setup */
+static void _setup(void)
+{
+   int i;
+   Evas_Object *o;
+   for (i = 0; i < OBNUM; i++)
+     {
+       o = evas_object_image_add(evas);
+       o_images[i] = o;
+        evas_object_image_file_set(o, build_path("logo.png"), NULL);
+       evas_object_image_smooth_scale_set(o, 0);
+       evas_object_show(o);
+     }
+   done = 0;
+}
+
+/* cleanup */
+static void _cleanup(void)
+{
+   int i;
+   for (i = 0; i < OBNUM; i++) evas_object_del(o_images[i]);
+}
+
+/* loop - do things */
+static void _loop(double t, int f)
+{
+   int i;
+   Evas_Coord x, y, w, h, w0, h0;
+   for (i = 0; i < OBNUM; i++)
+     {
+        w0 = 80;
+       h0 = 80;
+       w = 40 + ((i % 3) * (w0 / 2));
+       h = 40 + ((i % 3) * (h0 / 2));
+       x = (win_w / 2) - (w / 2);
+       x += sin((double)(f + (i * 13)) / (36.7 * SLOW)) * (w0 / 2);
+       y = (win_h / 2) - (h / 2);
+       y += cos((double)(f + (i * 28)) / (43.8 * SLOW)) * (h0 / 2);
+       evas_object_move(o_images[i], x, y);
+       evas_object_resize(o_images[i], w, h);
+       evas_object_image_fill_set(o_images[i], 0, 0, w, h);
+     }
+   FPS_STD(NAME);
+}
+
+/* prepend special key handlers if interactive (before STD) */
+static void _key(char *key)
+{
+   KEY_STD;
+}
+
+
+
+
+
+
+
+
+
+
+
+
+/* template stuff - ignore */
+# endif
+#endif
+
+#ifdef UI
+_ui_menu_item_add(ICON, NAME, FNAME);
+#endif
+
+#ifdef PROTO
+void FNAME(void);
+#endif
+
+#ifndef PROTO
+# ifndef UI
+void FNAME(void)
+{
+   ui_func_set(_key, _loop);
+   _setup();
+}
+# endif
+#endif
+#undef FNAME
+#undef NAME
+#undef ICON
diff --git a/src/bin/image_blend_nearest_solid_same_scaled.c b/src/bin/image_blend_nearest_solid_same_scaled.c
new file mode 100644 (file)
index 0000000..060a995
--- /dev/null
@@ -0,0 +1,104 @@
+#undef FNAME
+#undef NAME
+#undef ICON
+
+/* metadata */
+#define FNAME image_blend_nearest_solid_same_scaled_start
+#define NAME "Image Blend Nearest Solid Same Scaled"
+#define ICON "flower.png"
+
+#ifndef PROTO
+# ifndef UI
+#  include "main.h"
+
+/* standard var */
+static int done = 0;
+/* private data */
+static Evas_Object *o_images[OBNUM];
+
+/* setup */
+static void _setup(void)
+{
+   int i;
+   Evas_Object *o;
+   for (i = 0; i < OBNUM; i++)
+     {
+       o = evas_object_image_add(evas);
+       o_images[i] = o;
+        evas_object_image_file_set(o, build_path("image.png"), NULL);
+       evas_object_image_smooth_scale_set(o, 0);
+       evas_object_show(o);
+     }
+   done = 0;
+}
+
+/* cleanup */
+static void _cleanup(void)
+{
+   int i;
+   for (i = 0; i < OBNUM; i++) evas_object_del(o_images[i]);
+}
+
+/* loop - do things */
+static void _loop(double t, int f)
+{
+   int i;
+   Evas_Coord x, y, w, h, w0, h0;
+   for (i = 0; i < OBNUM; i++)
+     {
+        w0 = 80;
+       h0 = 80;
+       w = 5 + ((1.0 + cos((double)(f + (i * 10)) / (7.4 * SLOW) )) * w0 * 2);
+       h = 5 + ((1.0 + sin((double)(f + (i * 19)) / (12.6 * SLOW) )) * h0 * 2);
+       x = (win_w / 2) - (w / 2);
+       x += sin((double)(f + (i * 13)) / (36.7 * SLOW)) * (w0 / 2);
+       y = (win_h / 2) - (h / 2);
+       y += cos((double)(f + (i * 28)) / (43.8 * SLOW)) * (h0 / 2);
+       evas_object_move(o_images[i], x, y);
+       evas_object_resize(o_images[i], w, h);
+       evas_object_image_fill_set(o_images[i], 0, 0, w, h);
+     }
+   FPS_STD(NAME);
+}
+
+/* prepend special key handlers if interactive (before STD) */
+static void _key(char *key)
+{
+   KEY_STD;
+}
+
+
+
+
+
+
+
+
+
+
+
+
+/* template stuff - ignore */
+# endif
+#endif
+
+#ifdef UI
+_ui_menu_item_add(ICON, NAME, FNAME);
+#endif
+
+#ifdef PROTO
+void FNAME(void);
+#endif
+
+#ifndef PROTO
+# ifndef UI
+void FNAME(void)
+{
+   ui_func_set(_key, _loop);
+   _setup();
+}
+# endif
+#endif
+#undef FNAME
+#undef NAME
+#undef ICON
diff --git a/src/bin/image_blend_smooth_same_scaled.c b/src/bin/image_blend_smooth_same_scaled.c
new file mode 100644 (file)
index 0000000..5d2bdd3
--- /dev/null
@@ -0,0 +1,104 @@
+#undef FNAME
+#undef NAME
+#undef ICON
+
+/* metadata */
+#define FNAME image_blend_smooth_same_scaled_start
+#define NAME "Image Blend Smooth Same Scaled"
+#define ICON "flower.png"
+
+#ifndef PROTO
+# ifndef UI
+#  include "main.h"
+
+/* standard var */
+static int done = 0;
+/* private data */
+static Evas_Object *o_images[OBNUM];
+
+/* setup */
+static void _setup(void)
+{
+   int i;
+   Evas_Object *o;
+   for (i = 0; i < OBNUM; i++)
+     {
+       o = evas_object_image_add(evas);
+       o_images[i] = o;
+        evas_object_image_file_set(o, build_path("logo.png"), NULL);
+       evas_object_image_smooth_scale_set(o, 1);
+       evas_object_show(o);
+     }
+   done = 0;
+}
+
+/* cleanup */
+static void _cleanup(void)
+{
+   int i;
+   for (i = 0; i < OBNUM; i++) evas_object_del(o_images[i]);
+}
+
+/* loop - do things */
+static void _loop(double t, int f)
+{
+   int i;
+   Evas_Coord x, y, w, h, w0, h0;
+   for (i = 0; i < OBNUM; i++)
+     {
+        w0 = 80;
+       h0 = 80;
+       w = 40 + ((i % 3) * (w0 / 2));
+       h = 40 + ((i % 3) * (h0 / 2));
+       x = (win_w / 2) - (w / 2);
+       x += sin((double)(f + (i * 13)) / (36.7 * SLOW)) * (w0 / 2);
+       y = (win_h / 2) - (h / 2);
+       y += cos((double)(f + (i * 28)) / (43.8 * SLOW)) * (h0 / 2);
+       evas_object_move(o_images[i], x, y);
+       evas_object_resize(o_images[i], w, h);
+       evas_object_image_fill_set(o_images[i], 0, 0, w, h);
+     }
+   FPS_STD(NAME);
+}
+
+/* prepend special key handlers if interactive (before STD) */
+static void _key(char *key)
+{
+   KEY_STD;
+}
+
+
+
+
+
+
+
+
+
+
+
+
+/* template stuff - ignore */
+# endif
+#endif
+
+#ifdef UI
+_ui_menu_item_add(ICON, NAME, FNAME);
+#endif
+
+#ifdef PROTO
+void FNAME(void);
+#endif
+
+#ifndef PROTO
+# ifndef UI
+void FNAME(void)
+{
+   ui_func_set(_key, _loop);
+   _setup();
+}
+# endif
+#endif
+#undef FNAME
+#undef NAME
+#undef ICON
diff --git a/src/bin/image_blend_smooth_solid_same_scaled.c b/src/bin/image_blend_smooth_solid_same_scaled.c
new file mode 100644 (file)
index 0000000..8ab7ce5
--- /dev/null
@@ -0,0 +1,104 @@
+#undef FNAME
+#undef NAME
+#undef ICON
+
+/* metadata */
+#define FNAME image_blend_smooth_solid_same_scaled_start
+#define NAME "Image Blend Smooth Solid Same Scaled"
+#define ICON "flower.png"
+
+#ifndef PROTO
+# ifndef UI
+#  include "main.h"
+
+/* standard var */
+static int done = 0;
+/* private data */
+static Evas_Object *o_images[OBNUM];
+
+/* setup */
+static void _setup(void)
+{
+   int i;
+   Evas_Object *o;
+   for (i = 0; i < OBNUM; i++)
+     {
+       o = evas_object_image_add(evas);
+       o_images[i] = o;
+        evas_object_image_file_set(o, build_path("image.png"), NULL);
+       evas_object_image_smooth_scale_set(o, 1);
+       evas_object_show(o);
+     }
+   done = 0;
+}
+
+/* cleanup */
+static void _cleanup(void)
+{
+   int i;
+   for (i = 0; i < OBNUM; i++) evas_object_del(o_images[i]);
+}
+
+/* loop - do things */
+static void _loop(double t, int f)
+{
+   int i;
+   Evas_Coord x, y, w, h, w0, h0;
+   for (i = 0; i < OBNUM; i++)
+     {
+        w0 = 80;
+       h0 = 80;
+       w = 40 + ((i % 3) * (w0 / 2));
+       h = 40 + ((i % 3) * (h0 / 2));
+       x = (win_w / 2) - (w / 2);
+       x += sin((double)(f + (i * 13)) / (36.7 * SLOW)) * (w0 / 2);
+       y = (win_h / 2) - (h / 2);
+       y += cos((double)(f + (i * 28)) / (43.8 * SLOW)) * (h0 / 2);
+       evas_object_move(o_images[i], x, y);
+       evas_object_resize(o_images[i], w, h);
+       evas_object_image_fill_set(o_images[i], 0, 0, w, h);
+     }
+   FPS_STD(NAME);
+}
+
+/* prepend special key handlers if interactive (before STD) */
+static void _key(char *key)
+{
+   KEY_STD;
+}
+
+
+
+
+
+
+
+
+
+
+
+
+/* template stuff - ignore */
+# endif
+#endif
+
+#ifdef UI
+_ui_menu_item_add(ICON, NAME, FNAME);
+#endif
+
+#ifdef PROTO
+void FNAME(void);
+#endif
+
+#ifndef PROTO
+# ifndef UI
+void FNAME(void)
+{
+   ui_func_set(_key, _loop);
+   _setup();
+}
+# endif
+#endif
+#undef FNAME
+#undef NAME
+#undef ICON
index 2e2eb1b..b05869a 100644 (file)
@@ -68,6 +68,7 @@
 #include "about.h"
 
 #define OBNUM 128
+#define LOOPS 512
 
 extern Evas *evas;
 extern int   win_w, win_h;
@@ -87,7 +88,7 @@ int          engine_abort(void);
        }
 
 #define FPS_STD(x) \
-   if ((f >= 32) && (!done)) \
+   if ((f >= LOOPS) && (!done)) \
        { \
          double fps; \
          fps = (double)f / t; \
index bb0999d..7d627a1 100644 (file)
@@ -4,6 +4,10 @@
 #include "image_blend_nearest_solid_scaled.c"
 #include "image_blend_smooth_scaled.c"
 #include "image_blend_smooth_solid_scaled.c"
+#include "image_blend_nearest_same_scaled.c"
+#include "image_blend_nearest_solid_same_scaled.c"
+#include "image_blend_smooth_same_scaled.c"
+#include "image_blend_smooth_solid_same_scaled.c"
 #include "image_blend_border.c"
 #include "image_blend_solid_border.c"
 #include "image_blend_border_recolor.c"