RGBA_Map_Point *p,
int clip, int cx, int cy, int cw, int ch,
int r, int g, int b, int a,
- Eina_Bool smooth, Eina_Bool tex_only,
- Evas_Colorspace cspace)
+ Eina_Bool smooth, Eina_Bool tex_only,
+ Evas_Colorspace cspace)
{
int pnum, nv, nc, nu, nu2, nu3, nt, i;
const int points[6] = { 0, 1, 2, 0, 2, 3 };
}
pn = _evas_gl_common_context_push(RTYPE_MAP,
- gc, tex, NULL,
- prog,
- x, y, w, h,
- blend,
- smooth,
- clip, cx, cy, cw, ch);
+ gc, tex, NULL,
+ prog,
+ x, y, w, h,
+ blend,
+ smooth,
+ clip, cx, cy, cw, ch);
gc->pipe[pn].region.type = RTYPE_MAP;
gc->pipe[pn].shader.cur_tex = tex->pt->texture;
if (utexture)