const char *name)
{
struct msm_fence_context *fctx;
+ static int index = 0;
fctx = kzalloc(sizeof(*fctx), GFP_KERNEL);
if (!fctx)
fctx->dev = dev;
strncpy(fctx->name, name, sizeof(fctx->name));
fctx->context = dma_fence_context_alloc(1);
+ fctx->index = index++;
fctx->fenceptr = fenceptr;
spin_lock_init(&fctx->spinlock);
kfree(fctx);
}
-static inline bool fence_completed(struct msm_fence_context *fctx, uint32_t fence)
+bool msm_fence_completed(struct msm_fence_context *fctx, uint32_t fence)
{
/*
* Note: Check completed_fence first, as fenceptr is in a write-combine
static bool msm_fence_signaled(struct dma_fence *fence)
{
struct msm_fence *f = to_msm_fence(fence);
- return fence_completed(f->fctx, f->base.seqno);
+ return msm_fence_completed(f->fctx, f->base.seqno);
}
static const struct dma_fence_ops msm_fence_ops = {
char name[32];
/** context: see dma_fence_context_alloc() */
unsigned context;
+ /** index: similar to context, but local to msm_fence_context's */
+ unsigned index;
/**
* last_fence:
volatile uint32_t *fenceptr, const char *name);
void msm_fence_context_free(struct msm_fence_context *fctx);
+bool msm_fence_completed(struct msm_fence_context *fctx, uint32_t fence);
void msm_update_fence(struct msm_fence_context *fctx, uint32_t fence);
struct dma_fence * msm_fence_alloc(struct msm_fence_context *fctx);
GEM_WARN_ON(!msm_gem_is_locked(obj));
- msm_gem_unmap_vma(vma->aspace, vma);
+ msm_gem_unpin_vma(vma);
msm_obj->pin_count--;
GEM_WARN_ON(msm_obj->pin_count < 0);
msm_gem_address_space_create(struct msm_mmu *mmu, const char *name,
u64 va_start, u64 size);
+struct msm_fence_context;
+
struct msm_gem_vma {
struct drm_mm_node node;
uint64_t iova;
struct list_head list; /* node in msm_gem_object::vmas */
bool mapped;
int inuse;
+ uint32_t fence_mask;
+ uint32_t fence[MSM_GPU_MAX_RINGS];
+ struct msm_fence_context *fctx[MSM_GPU_MAX_RINGS];
};
int msm_gem_init_vma(struct msm_gem_address_space *aspace,
bool msm_gem_vma_inuse(struct msm_gem_vma *vma);
void msm_gem_purge_vma(struct msm_gem_address_space *aspace,
struct msm_gem_vma *vma);
-void msm_gem_unmap_vma(struct msm_gem_address_space *aspace,
- struct msm_gem_vma *vma);
+void msm_gem_unpin_vma(struct msm_gem_vma *vma);
+void msm_gem_unpin_vma_fenced(struct msm_gem_vma *vma, struct msm_fence_context *fctx);
int msm_gem_map_vma(struct msm_gem_address_space *aspace,
struct msm_gem_vma *vma, int prot,
struct sg_table *sgt, int size);
struct drm_msm_gem_submit_reloc *relocs;
} *cmd; /* array of size nr_cmds */
struct {
+/* make sure these don't conflict w/ MSM_SUBMIT_BO_x */
+#define BO_VALID 0x8000 /* is current addr in cmdstream correct/valid? */
+#define BO_LOCKED 0x4000 /* obj lock is held */
+#define BO_ACTIVE 0x2000 /* active refcnt is held */
+#define BO_PINNED 0x1000 /* obj is pinned and on active list */
uint32_t flags;
union {
struct msm_gem_object *obj;
* Cmdstream submission:
*/
-/* make sure these don't conflict w/ MSM_SUBMIT_BO_x */
-#define BO_VALID 0x8000 /* is current addr in cmdstream correct/valid? */
-#define BO_LOCKED 0x4000 /* obj lock is held */
-#define BO_ACTIVE 0x2000 /* active refcnt is held */
-#define BO_PINNED 0x1000 /* obj is pinned and on active list */
-
static struct msm_gem_submit *submit_create(struct drm_device *dev,
struct msm_gpu *gpu,
struct msm_gpu_submitqueue *queue, uint32_t nr_bos,
struct drm_gem_object *obj = &submit->bos[i].obj->base;
unsigned flags = submit->bos[i].flags & cleanup_flags;
+ /*
+ * Clear flags bit before dropping lock, so that the msm_job_run()
+ * path isn't racing with submit_cleanup() (ie. the read/modify/
+ * write is protected by the obj lock in all paths)
+ */
+ submit->bos[i].flags &= ~cleanup_flags;
+
if (flags & BO_PINNED)
msm_gem_unpin_vma_locked(obj, submit->bos[i].vma);
if (flags & BO_LOCKED)
dma_resv_unlock(obj->resv);
-
- submit->bos[i].flags &= ~cleanup_flags;
}
static void submit_unlock_unpin_bo(struct msm_gem_submit *submit, int i)
*/
#include "msm_drv.h"
+#include "msm_fence.h"
#include "msm_gem.h"
#include "msm_mmu.h"
bool msm_gem_vma_inuse(struct msm_gem_vma *vma)
{
- return !!vma->inuse;
+ if (vma->inuse > 0)
+ return true;
+
+ while (vma->fence_mask) {
+ unsigned idx = ffs(vma->fence_mask) - 1;
+
+ if (!msm_fence_completed(vma->fctx[idx], vma->fence[idx]))
+ return true;
+
+ vma->fence_mask &= ~BIT(idx);
+ }
+
+ return false;
}
/* Actually unmap memory for the vma */
}
/* Remove reference counts for the mapping */
-void msm_gem_unmap_vma(struct msm_gem_address_space *aspace,
- struct msm_gem_vma *vma)
+void msm_gem_unpin_vma(struct msm_gem_vma *vma)
{
+ if (GEM_WARN_ON(!vma->inuse))
+ return;
if (!GEM_WARN_ON(!vma->iova))
vma->inuse--;
}
+/* Replace pin reference with fence: */
+void msm_gem_unpin_vma_fenced(struct msm_gem_vma *vma, struct msm_fence_context *fctx)
+{
+ vma->fctx[fctx->index] = fctx;
+ vma->fence[fctx->index] = fctx->last_fence;
+ vma->fence_mask |= BIT(fctx->index);
+ msm_gem_unpin_vma(vma);
+}
+
+/* Map and pin vma: */
int
msm_gem_map_vma(struct msm_gem_address_space *aspace,
struct msm_gem_vma *vma, int prot,
static struct dma_fence *msm_job_run(struct drm_sched_job *job)
{
struct msm_gem_submit *submit = to_msm_submit(job);
+ struct msm_fence_context *fctx = submit->ring->fctx;
struct msm_gpu *gpu = submit->gpu;
+ int i;
- submit->hw_fence = msm_fence_alloc(submit->ring->fctx);
+ submit->hw_fence = msm_fence_alloc(fctx);
+
+ for (i = 0; i < submit->nr_bos; i++) {
+ struct drm_gem_object *obj = &submit->bos[i].obj->base;
+
+ msm_gem_lock(obj);
+ msm_gem_unpin_vma_fenced(submit->bos[i].vma, fctx);
+ submit->bos[i].flags &= ~BO_PINNED;
+ msm_gem_unlock(obj);
+ }
pm_runtime_get_sync(&gpu->pdev->dev);