mFormat.setStereo(false);
mFormat.setDirectRendering(false);
+#if defined(QT_OPENGL_ES_2)
+ EAGLContext *aContext = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];
+#else
EAGLContext *aContext = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES1];
+#endif
[mView setContext:aContext];
}
@implementation EAGLView
+@synthesize delegate;
+
+ (Class)layerClass
{
return [CAEAGLLayer class];
{
if (mContext) {
[EAGLContext setCurrentContext:mContext];
- glBindRenderbufferOES(GL_RENDERBUFFER_OES, mColorRenderbuffer);
- [mContext presentRenderbuffer:GL_RENDERBUFFER_OES];
+ glBindRenderbuffer(GL_RENDERBUFFER, mColorRenderbuffer);
+ [mContext presentRenderbuffer:GL_RENDERBUFFER];
}
}
{
[EAGLContext setCurrentContext:mContext];
if (mFramebuffer) {
- glDeleteFramebuffersOES(1, &mFramebuffer);
+ glDeleteFramebuffers(1, &mFramebuffer);
mFramebuffer = 0;
}
if (mColorRenderbuffer) {
- glDeleteRenderbuffersOES(1, &mColorRenderbuffer);
+ glDeleteRenderbuffers(1, &mColorRenderbuffer);
mColorRenderbuffer = 0;
}
if (mDepthRenderbuffer) {
- glDeleteRenderbuffersOES(1, &mDepthRenderbuffer);
+ glDeleteRenderbuffers(1, &mDepthRenderbuffer);
mDepthRenderbuffer = 0;
}
}
if (mContext && !mFramebuffer)
{
[EAGLContext setCurrentContext:mContext];
- glGenFramebuffersOES(1, &mFramebuffer);
- glBindFramebufferOES(GL_FRAMEBUFFER_OES, mFramebuffer);
-
- glGenRenderbuffersOES(1, &mColorRenderbuffer);
- glBindRenderbufferOES(GL_RENDERBUFFER_OES, mColorRenderbuffer);
- [mContext renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:(CAEAGLLayer *)self.layer];
- glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &mFramebufferWidth);
- glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &mFramebufferHeight);
- glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, mColorRenderbuffer);
-
- glGenRenderbuffersOES(1, &mDepthRenderbuffer);
- glBindRenderbufferOES(GL_RENDERBUFFER_OES, mDepthRenderbuffer);
- glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_DEPTH24_STENCIL8_OES, mFramebufferWidth, mFramebufferHeight);
- glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_DEPTH_ATTACHMENT_OES, GL_RENDERBUFFER_OES, mDepthRenderbuffer);
- glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_STENCIL_ATTACHMENT_OES, GL_RENDERBUFFER_OES, mDepthRenderbuffer);
-
- if (glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES) != GL_FRAMEBUFFER_COMPLETE_OES)
- NSLog(@"Failed to make complete framebuffer object %x", glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES));
+ glGenFramebuffers(1, &mFramebuffer);
+ glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer);
+
+ glGenRenderbuffers(1, &mColorRenderbuffer);
+ glBindRenderbuffer(GL_RENDERBUFFER, mColorRenderbuffer);
+ [mContext renderbufferStorage:GL_RENDERBUFFER fromDrawable:(CAEAGLLayer *)self.layer];
+ glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_WIDTH, &mFramebufferWidth);
+ glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, &mFramebufferHeight);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, mColorRenderbuffer);
+
+ glGenRenderbuffers(1, &mDepthRenderbuffer);
+ glBindRenderbuffer(GL_RENDERBUFFER, mDepthRenderbuffer);
+ glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8_OES, mFramebufferWidth, mFramebufferHeight);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, mDepthRenderbuffer);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, mDepthRenderbuffer);
+
+ if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
+ NSLog(@"Failed to make complete framebuffer object %x", glCheckFramebufferStatus(GL_FRAMEBUFFER));
+ if (delegate && [delegate respondsToSelector:@selector(eaglView:usesFramebuffer:)]) {
+ [delegate eaglView:self usesFramebuffer:mFramebuffer];
+ }
}
}
[EAGLContext setCurrentContext:mContext];
if (!mFramebuffer)
[self createFramebuffer];
- glBindFramebufferOES(GL_FRAMEBUFFER_OES, mFramebuffer);
+ glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer);
glViewport(0, 0, mFramebufferWidth, mFramebufferHeight);
}
}
+- (GLint)fbo
+{
+ return mFramebuffer;
+}
+
- (void)setWindow:(QPlatformWindow *)window
{
mWindow = window;
CGRect screenBounds = [mScreen->uiScreen() bounds];
QRect geom(screenBounds.origin.x, screenBounds.origin.y, screenBounds.size.width, screenBounds.size.height);
setGeometry(geom);
+ mView = [[EAGLView alloc] initWithFrame:CGRectMake(0, 0, 0, 0)];
// TODO ensure the native window if the application is already running
}
void QUIKitWindow::setGeometry(const QRect &rect)
{
- if (mWindow) {
+ if (mWindow && rect != geometry()) {
mWindow.frame = CGRectMake(rect.x(), rect.y(), rect.width(), rect.height());
mView.frame = CGRectMake(0, 0, rect.width(), rect.height());
[mView deleteFramebuffer];
{
if (!mWindow) {
// window
- QRect geom = geometry();
- CGRect frame = CGRectMake(geom.x(), geom.y(), geom.width(), geom.height());
- mWindow = [[UIWindow alloc] initWithFrame:frame];
+ CGRect frame = [mScreen->uiScreen() applicationFrame];
+ QRect geom = QRect(frame.origin.x, frame.origin.y, frame.size.width, frame.size.height);
+ widget()->setGeometry(geom);
+ mWindow = [[UIWindow alloc] init];
mWindow.screen = mScreen->uiScreen();
- mWindow.frame = frame; // for some reason setting the screen resets frame.origin
+ mWindow.frame = frame; // for some reason setting the screen resets frame.origin, so we need to set the frame afterwards
// view
- mView = [[EAGLView alloc] initWithFrame:CGRectMake(0, 0, geom.width(), geom.height())];
+ [mView deleteFramebuffer];
+ mView.frame = CGRectMake(0, 0, frame.size.width, frame.size.height); // fill
[mView setMultipleTouchEnabled:YES];
[mView setWindow:this];
[mWindow addSubview:mView];
#include <QtDebug>
+class EAGLPaintDevice;
+
+@interface PaintDeviceHelper : NSObject {
+ EAGLPaintDevice *device;
+}
+
+@property (nonatomic, assign) EAGLPaintDevice *device;
+
+- (void)eaglView:(EAGLView *)view usesFramebuffer:(GLuint)buffer;
+
+@end
+
class EAGLPaintDevice : public QGLPaintDevice
{
public:
EAGLPaintDevice(QPlatformWindow *window)
:QGLPaintDevice(), mWindow(window)
{
+#if defined(QT_OPENGL_ES_2)
+ helper = [[PaintDeviceHelper alloc] init];
+ helper.device = this;
+ EAGLView *view = static_cast<QUIKitWindow *>(window)->nativeView();
+ view.delegate = helper;
+ m_thisFBO = view.fbo;
+#endif
}
+ ~EAGLPaintDevice()
+ {
+#if defined(QT_OPENGL_ES_2)
+ [helper release];
+#endif
+ }
+
+ void setFramebuffer(GLuint buffer) { m_thisFBO = buffer; }
int devType() const { return QInternal::OpenGL; }
QSize size() const { return mWindow->geometry().size(); }
QGLContext* context() const { return QGLContext::fromPlatformGLContext(mWindow->glContext()); }
QPaintEngine *paintEngine() const { return qt_qgl_paint_engine(); }
- void beginPaint(){
- QGLPaintDevice::beginPaint();
- }
private:
QPlatformWindow *mWindow;
+ PaintDeviceHelper *helper;
};
+@implementation PaintDeviceHelper
+@synthesize device;
+
+- (void)eaglView:(EAGLView *)view usesFramebuffer:(GLuint)buffer
+{
+ Q_UNUSED(view)
+ if (device)
+ device->setFramebuffer(buffer);
+}
+
+@end
+
QT_BEGIN_NAMESPACE
QUIKitWindowSurface::QUIKitWindowSurface(QWidget *window)