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don't fetch window pixmap for shaded window
author
Mike Blumenkrantz
<m.blumenkran@samsung.com>
Fri, 10 May 2013 09:38:37 +0000
(10:38 +0100)
committer
Mike Blumenkrantz
<m.blumenkran@samsung.com>
Fri, 10 May 2013 09:38:37 +0000
(10:38 +0100)
src/bin/e_comp.c
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diff --git
a/src/bin/e_comp.c
b/src/bin/e_comp.c
index
fb11f72
..
d7969b3
100644
(file)
--- a/
src/bin/e_comp.c
+++ b/
src/bin/e_comp.c
@@
-2797,10
+2797,8
@@
_e_comp_win_configure(E_Comp_Win *cw, int x, int y, int w, int h, int border)
{
if ((cw->bd->shading) || (cw->bd->shaded))
{
- cw->needpix = 1;
- // was cw->w / cw->h
- // evas_object_resize(cw->effect_obj, cw->pw, cw->ph);
resized = EINA_TRUE;
+ /* don't need pixmap fetch! */
_e_comp_win_damage(cw, 0, 0, cw->w, cw->h, 0);
}
else