Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Vedran Miletić <vedran@miletic.net>
Acked-by: Juha-Pekka Heikkila <juhapekka.heikkila@gmail.com>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
*
*/
-#pragma once
+#ifndef AC_BINARY_H
+#define AC_BINARY_H
#include <stdint.h>
#include <stdbool.h>
struct ac_shader_config *conf,
unsigned symbol_offset,
bool supports_spill);
+
+#endif /* AC_BINARY_H */
* of the Software.
*
*/
-#pragma once
+
+#ifndef AC_LLVM_UTIL_H
+#define AC_LLVM_UTIL_H
#include <stdbool.h>
#include <llvm-c/TargetMachine.h>
#ifdef __cplusplus
}
#endif
+
+#endif /* AC_LLVM_UTIL_H */
* IN THE SOFTWARE.
*/
-#pragma once
+#ifndef AC_NIR_TO_LLVM_H
+#define AC_NIR_TO_LLVM_H
#include <stdbool.h>
#include "llvm-c/Core.h"
const struct ac_nir_compiler_options *options,
bool dump_shader);
+#endif /* AC_NIR_TO_LLVM_H */