private const float defaultDpi = 160.0f;
/// <summary>
+ /// Converts script to px
/// </summary>
- /// <returns>Convert script to px</returns>
+ /// <returns>Pixel value that is converted from input string</returns>
/// This will be public opened in tizen_next after ACR done. Before ACR, need to be hidden as inhouse API.
[EditorBrowsable(EditorBrowsableState.Never)]
public virtual float ConvertScriptToPixel(string scriptValue)
}
/// <summary>
+ /// Converts other type to px
/// </summary>
- /// <returns>Convert other type to px</returns>
+ /// <returns>Pixel value that is converted by the the display matric</returns>
/// This will be public opened in tizen_next after ACR done. Before ACR, need to be hidden as inhouse API.
[EditorBrowsable(EditorBrowsableState.Never)]
public virtual float ConvertToPixel(float value)
}
/// <summary>
+ /// Converts px to other type
/// </summary>
- /// <returns>Convert px to other type</returns>
+ /// <returns>An converted value from pixel</returns>
/// This will be public opened in tizen_next after ACR done. Before ACR, need to be hidden as inhouse API.
[EditorBrowsable(EditorBrowsableState.Never)]
public virtual float ConvertFromPixel(float value)
/// <summary>
/// Creates private GraphicsTypeManager object.
/// </summary>
- /// <since_tizen> 5 </since_tizen>
private GraphicsTypeManager()
{
_typeConverter = new GraphicsTypeConverter();
}
/// <summary>
+ /// An unique Singleton Instance of GraphicsTypeManager
/// </summary>
- /// <returns>Returns Singleton instance of GraphicsTypeManager</returns>
+ /// <value>Singleton instance of GraphicsTypeManager</value>
/// This will be public opened in tizen_next after ACR done. Before ACR, need to be hidden as inhouse API.
[EditorBrowsable(EditorBrowsableState.Never)]
public static GraphicsTypeManager Instance
}
/// <summary>
+ /// Sets the custom GraphicsTypeConverter.
/// </summary>
- /// <returns>Set Custom GraphicsTypeConverter</returns>
/// This will be public opened in tizen_next after ACR done. Before ACR, need to be hidden as inhouse API.
[EditorBrowsable(EditorBrowsableState.Never)]
public void SetTypeConverter(GraphicsTypeConverter typeConverter)
}
/// <summary>
+ /// Converts script to px
/// </summary>
- /// <returns>Convert script to px</returns>
+ /// <returns>Pixel value that is converted from input string</returns>
/// This will be public opened in tizen_next after ACR done. Before ACR, need to be hidden as inhouse API.
[EditorBrowsable(EditorBrowsableState.Never)]
public float ConvertScriptToPixel(string scriptValue)
}
/// <summary>
+ /// Converts other type to px
/// </summary>
- /// <returns>Convert other type to px</returns>
+ /// <returns>Pixel value that is converted by the the display matric</returns>
/// This will be public opened in tizen_next after ACR done. Before ACR, need to be hidden as inhouse API.
[EditorBrowsable(EditorBrowsableState.Never)]
public virtual float ConvertToPixel(float value)
}
/// <summary>
+ /// Converts px to other type
/// </summary>
- /// <returns>Convert px to other type</returns>
+ /// <returns>An converted value from pixel</returns>
/// This will be public opened in tizen_next after ACR done. Before ACR, need to be hidden as inhouse API.
[EditorBrowsable(EditorBrowsableState.Never)]
public virtual float ConvertFromPixel(float value)