g_pListRemoveViewHandle->nSelectCounterForEditList = 0;
}
+ // setting animation for checkbox in item objects..which is required everytime when we want
+ // change state of the checkbox
+ Eina_List *realize_item_list = elm_gengrid_realized_items_get(g_pListRemoveViewHandle->pObjVideosList);
+ Eina_List *l;
+ Elm_Object_Item *item;
+ EINA_LIST_FOREACH(realize_item_list, l, item)
+ {
+ stGengridItemData *item_data = elm_object_item_data_get(item);
+ elm_object_signal_emit(item_data->checkbox, "elm,activate,check,on", "elm");
+ }
+ eina_list_free(realize_item_list);
+
for (nCounter = 0; nCounter < nVideoListSize; nCounter++) {
g_pListRemoveViewHandle->
pCheckedItemsEditListForRemoved[nCounter] = g_pListRemoveViewHandle->bSelectallCheckBoxState;
{
VideoLogError("Adding check to delect item view");
- //enable check\r
+ //enable check
elm_object_item_signal_emit(item_data->item, "videolist,checkbox,show", "elm");
//Add Check
Evas_Object *checkbox = elm_check_add(pObject);
}
else if(!strcmp(pPart, "elm.check"))
{
- //enable check\r
+ //enable check
elm_object_item_signal_emit(item_data->item, "videolist,checkbox,show", "elm");
//Add Check
Evas_Object *checkbox = elm_check_add(pObject);
Evas_Object *checkbox = elm_check_add(grid);
+ elm_object_style_set(checkbox, "default");
// If we regiser the mouse down and check state change callback both then check state callback is executed twice so as of now we
// only using the mouse down callback..and also, mouse down callback cover the entire select all panel which is better.
//evas_object_smart_callback_add(checkbox, "changed", __mp_remove_view_select_all_change_check_box_cb, NULL);