}
static void
-_key_down(void *data,
+_key_down(void *data EINA_UNUSED,
Evas *e EINA_UNUSED,
Evas_Object *eo EINA_UNUSED,
void *event_info)
Evas_Event_Mouse_Down *ev = event_info;
Evas_3D_Node *n;
Evas_3D_Mesh *m;
- Evas_Real s, t, x, y, z;
+ Evas_Real s, t;
Scene_Data *d = (Scene_Data *)data;
Evas_3D_Node *pick;
const Eina_List *nodes = NULL;
_play_scene(void *data EINA_UNUSED,
Evas *e EINA_UNUSED,
Evas_Object *eo EINA_UNUSED,
- void *event_info)
+ void *event_info EINA_UNUSED)
{
d_angle_planet = 0.1;
d_angle_cube = 0.5;