GstJack *this;
GList *l = NULL, **pads;
GstJackPad *pad;
+ GstCaps *caps;
g_return_val_if_fail (element != NULL, FALSE);
this = GST_JACK (element);
switch (GST_STATE_PENDING (element)) {
case GST_STATE_NULL:
g_message ("jack client %s: NULL", GST_OBJECT_NAME (GST_OBJECT (this)));
+
break;
case GST_STATE_READY:
g_message ("jack client %s: READY", GST_OBJECT_NAME (GST_OBJECT (this)));
+
if (!this->bin) {
if (!(this->bin = (GstJackBin*)gst_element_get_managing_bin (element))
|| !GST_IS_JACK_BIN (this->bin)) {
case GST_STATE_PAUSED:
g_message ("jack client %s: PAUSED", GST_OBJECT_NAME (GST_OBJECT (this)));
+
+ if (GST_STATE (element) == GST_STATE_READY) {
+ /* we're in READY->PAUSED */
+ l = this->pads;
+ while (l) {
+ pad = GST_JACK_PAD (l);
+ caps = gst_pad_get_caps (pad->pad);
+ gst_caps_set (caps, "rate", GST_PROPS_INT_TYPE, (gint) this->bin->rate, NULL);
+ caps->fixed = TRUE; /* we know this to be true */
+ if (!gst_pad_try_set_caps (pad->pad, caps))
+ return GST_STATE_FAILURE;
+ l = g_list_next (l);
+ }
+ }
break;
case GST_STATE_PLAYING:
g_message ("jack client %s: PLAYING", GST_OBJECT_NAME (GST_OBJECT (this)));