GLbitfield blit_mask = 0;
GLbitfield swrast_mask = 0;
struct gl_framebuffer *fb = ctx->DrawBuffer;
+ struct intel_renderbuffer *irb;
+ int i;
if (mask & (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_FRONT_RIGHT)) {
intel->front_buffer_dirty = GL_TRUE;
if (0)
fprintf(stderr, "%s\n", __FUNCTION__);
+ /* Get SW clears out of the way: Anything without an intel_renderbuffer */
+ for (i = 0; i < BUFFER_COUNT; i++) {
+ if (!(mask & (1 << i)))
+ continue;
+
+ irb = intel_get_renderbuffer(fb, i);
+ if (unlikely(!irb)) {
+ swrast_mask |= (1 << i);
+ mask &= ~(1 << i);
+ }
+ }
+ if (unlikely(swrast_mask)) {
+ debug_mask("swrast", swrast_mask);
+ _swrast_Clear(ctx, swrast_mask);
+ }
+
/* HW color buffers (front, back, aux, generic FBO, etc) */
if (colorMask == ~0) {
/* clear all R,G,B,A */
blit_mask = 0;
}
- /* SW fallback clearing */
- swrast_mask = mask & ~tri_mask & ~blit_mask;
-
- {
- /* look for non-Intel renderbuffers (clear them with swrast) */
- GLbitfield blit_or_tri = blit_mask | tri_mask;
- while (blit_or_tri) {
- GLuint i = _mesa_ffs(blit_or_tri) - 1;
- GLbitfield bufBit = 1 << i;
- if (!fb->Attachment[i].Renderbuffer->ClassID) {
- blit_mask &= ~bufBit;
- tri_mask &= ~bufBit;
- swrast_mask |= bufBit;
- }
- blit_or_tri ^= bufBit;
- }
- }
+ /* Anything left, just use tris */
+ tri_mask |= mask & ~blit_mask;
if (blit_mask) {
debug_mask("blit", blit_mask);
debug_mask("tri", tri_mask);
_mesa_meta_Clear(&intel->ctx, tri_mask);
}
-
- if (swrast_mask) {
- debug_mask("swrast", swrast_mask);
- _swrast_Clear(ctx, swrast_mask);
- }
}