Change-Id: Ic7d369c05ab80d8699340d87944c38c136a0cf46
if ( cull && renderable.mRenderer->GetMaterial().GetShader()->GeometryHintEnabled( Dali::ShaderEffect::HINT_DOESNT_MODIFY_GEOMETRY ) )
{
const Vector3& position = worldMatrix.GetTranslation3();
- const Vector3& scale = renderable.mNode->GetScale( updateBufferIndex );
+ const Vector3& scale = renderable.mNode->GetWorldScale( updateBufferIndex );
const Vector3& halfSize = renderable.mNode->GetSize( updateBufferIndex ) * scale * 0.5f;
float radius( halfSize.Length() );