}
static void
-eng_font_draw(void *data, void *context, void *surface, Evas_Font_Set *font, int x, int y, int w __UNUSED__, int h __UNUSED__, int ow __UNUSED__, int oh __UNUSED__, const Evas_Text_Props *intl_props)
+eng_font_draw(void *data, void *context, void *surface, Evas_Font_Set *font __UNUSED__, int x, int y, int w __UNUSED__, int h __UNUSED__, int ow __UNUSED__, int oh __UNUSED__, const Evas_Text_Props *intl_props)
{
Render_Engine *re;
static void
_set_gl_surface_cap(Render_Engine *re)
{
- GLuint fbo, tex, depth, stencil;
- int w, h, max_samples;
+ GLuint depth;
+ int w, h;
- int i, ret, count;
+ int i, count;
if (!re) return;
if (re->gl_cap_initted) return;