*/
WId QWidget::effectiveWinId() const
{
- WId id = internalWinId();
+ const WId id = internalWinId();
if (id || !testAttribute(Qt::WA_WState_Created))
return id;
- QWidget *realParent = nativeParentWidget();
- if (!realParent && d_func()->inSetParent) {
- // In transitional state. This is really just a workaround. The real problem
- // is that QWidgetPrivate::setParent_sys (platform specific code) first sets
- // the window id to 0 (setWinId(0)) before it sets the Qt::WA_WState_Created
- // attribute to false. The correct way is to do it the other way around, and
- // in that case the Qt::WA_WState_Created logic above will kick in and
- // return 0 whenever the widget is in a transitional state. However, changing
- // the original logic for all platforms is far more intrusive and might
- // break existing applications.
- // Note: The widget can only be in a transitional state when changing its
- // parent -- everything else is an internal error -- hence explicitly checking
- // against 'inSetParent' rather than doing an unconditional return whenever
- // 'realParent' is 0 (which may cause strange artifacts and headache later).
- return 0;
- }
- // This widget *must* have a native parent widget.
- Q_ASSERT(realParent);
- Q_ASSERT(realParent->internalWinId());
- return realParent->internalWinId();
+ if (const QWidget *realParent = nativeParentWidget())
+ return realParent->internalWinId();
+ return 0;
}
#ifndef QT_NO_STYLE_STYLESHEET
static QPointer<QWidget> lastUnderMouse = 0;
if (force) {
lastUnderMouse = w;
- } else if (lastUnderMouse && lastUnderMouse->effectiveWinId() == w->effectiveWinId()) {
- w = lastUnderMouse;
+ } else if (lastUnderMouse) {
+ const WId lastWinId = lastUnderMouse->effectiveWinId();
+ const WId winId = w->effectiveWinId();
+ if (lastWinId && lastWinId == winId)
+ w = lastUnderMouse;
} else if (!w->internalWinId()) {
return; // The mouse is not under this widget, and it's not native, so don't change it.
}