CHECK(runaway.is_null());
}
+
+
+static int LenFromSize(int size) {
+ return (size - FixedArray::kHeaderSize) / kPointerSize;
+}
+
+
+TEST(Regression39128) {
+ // Test case for crbug.com/39128.
+ InitializeVM();
+
+ // Increase the chance of 'bump-the-pointer' allocation in old space.
+ bool force_compaction = true;
+ Heap::CollectAllGarbage(force_compaction);
+
+ v8::HandleScope scope;
+
+ // The plan: create JSObject which references objects in new space.
+ // Then clone this object (forcing it to go into old space) and check
+ // that only bits pertaining to the object are updated in remembered set.
+
+ // Step 1: prepare a map for the object. We add 1 inobject property to it.
+ Handle<JSFunction> object_ctor(Top::global_context()->object_function());
+ CHECK(object_ctor->has_initial_map());
+ Handle<Map> object_map(object_ctor->initial_map());
+ // Create a map with single inobject property.
+ Handle<Map> my_map = Factory::CopyMap(object_map, 1);
+ int n_properties = my_map->inobject_properties();
+ CHECK_GT(n_properties, 0);
+
+ int object_size = my_map->instance_size();
+
+ // Step 2: allocate a lot of objects so to almost fill new space: we need
+ // just enough room to allocate JSObject and thus fill the newspace.
+
+ int allocation_amount = Min(FixedArray::kMaxSize,
+ Heap::MaxObjectSizeInNewSpace());
+ int allocation_len = LenFromSize(allocation_amount);
+ NewSpace* new_space = Heap::new_space();
+ Address* top_addr = new_space->allocation_top_address();
+ Address* limit_addr = new_space->allocation_limit_address();
+ while ((*limit_addr - *top_addr) > allocation_amount) {
+ CHECK(!Heap::always_allocate());
+ Object* array = Heap::AllocateFixedArray(allocation_len);
+ CHECK(!array->IsFailure());
+ CHECK(new_space->Contains(array));
+ }
+
+ // Step 3: now allocate fixed array and JSObject to fill the whole new space.
+ int to_fill = *limit_addr - *top_addr - object_size;
+ int fixed_array_len = LenFromSize(to_fill);
+ CHECK(fixed_array_len < FixedArray::kMaxLength);
+
+ CHECK(!Heap::always_allocate());
+ Object* array = Heap::AllocateFixedArray(fixed_array_len);
+ CHECK(!array->IsFailure());
+ CHECK(new_space->Contains(array));
+
+ Object* object = Heap::AllocateJSObjectFromMap(*my_map);
+ CHECK(!object->IsFailure());
+ CHECK(new_space->Contains(object));
+ JSObject* jsobject = JSObject::cast(object);
+ CHECK_EQ(0, jsobject->elements()->length());
+ CHECK_EQ(0, jsobject->properties()->length());
+ // Create a reference to object in new space in jsobject.
+ jsobject->FastPropertyAtPut(-1, array);
+
+ CHECK_EQ(0L, (*limit_addr - *top_addr));
+
+ // Step 4: clone jsobject, but force always allocate first to create a clone
+ // in old pointer space.
+ Address old_pointer_space_top = Heap::old_pointer_space()->top();
+ AlwaysAllocateScope aa_scope;
+ Object* clone_obj = Heap::CopyJSObject(jsobject);
+ CHECK(!object->IsFailure());
+ JSObject* clone = JSObject::cast(clone_obj);
+ if (clone->address() != old_pointer_space_top) {
+ // Alas, got allocated from free list, we cannot do checks.
+ return;
+ }
+ CHECK(Heap::old_pointer_space()->Contains(clone->address()));
+
+ // Step 5: verify validity of remembered set.
+ Address clone_addr = clone->address();
+ Page* page = Page::FromAddress(clone_addr);
+ // Check that remembered set tracks a reference from inobject property 1.
+ CHECK(page->IsRSetSet(clone_addr, object_size - kPointerSize));
+ // Probe several addresses after the object.
+ for (int i = 0; i < 7; i++) {
+ int offset = object_size + i * kPointerSize;
+ if (clone_addr + offset >= page->ObjectAreaEnd()) {
+ break;
+ }
+ CHECK(!page->IsRSetSet(clone_addr, offset));
+ }
+}