It is unclear if FP32 point sizes are supported on Valhall -- I can't get the
DDK to use them at any rate. Always lower them to FP16 and store them as FP16
for hardware use.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15793>
NIR_PASS_V(nir, nir_lower_mediump_io, nir_var_shader_out,
~0, false);
} else {
+ if (gpu_id >= 0x9000) {
+ NIR_PASS_V(nir, nir_lower_mediump_io, nir_var_shader_out,
+ BITFIELD64_BIT(VARYING_SLOT_PSIZ), false);
+ }
+
struct hash_table_u64 *stores = _mesa_hash_table_u64_create(NULL);
NIR_PASS_V(nir, nir_shader_instructions_pass,
bifrost_nir_lower_store_component,