private const int _defaultCapacity = 4;
- // Copy of Array.MaxArrayLength
- internal const int MaxArrayLength = 0X7FEFFFFF;
-
// Note: this constructor is a bogus constructor that does nothing
// and is for use only with SyncArrayList.
internal ArrayList(bool trash)
int newCapacity = _items.Length == 0 ? _defaultCapacity : _items.Length * 2;
// Allow the list to grow to maximum possible capacity (~2G elements) before encountering overflow.
// Note that this check works even when _items.Length overflowed thanks to the (uint) cast
- if ((uint)newCapacity > MaxArrayLength) newCapacity = MaxArrayLength;
+ if ((uint)newCapacity > Array.MaxArrayLength) newCapacity = Array.MaxArrayLength;
if (newCapacity < min) newCapacity = min;
Capacity = newCapacity;
}