The members of CoglMatrix were indented by 4 characters instead of 2.
*/
struct _CoglMatrix
{
- /*< private >*/
+ /*< private >*/
- /* column 0 */
- float xx;
- float yx;
- float zx;
- float wx;
+ /* column 0 */
+ float xx;
+ float yx;
+ float zx;
+ float wx;
- /* column 1 */
- float xy;
- float yy;
- float zy;
- float wy;
+ /* column 1 */
+ float xy;
+ float yy;
+ float zy;
+ float wy;
- /* column 2 */
- float xz;
- float yz;
- float zz;
- float wz;
+ /* column 2 */
+ float xz;
+ float yz;
+ float zz;
+ float wz;
- /* column 3 */
- float xw;
- float yw;
- float zw;
- float ww;
+ /* column 3 */
+ float xw;
+ float yw;
+ float zw;
+ float ww;
- /* Note: we may want to extend this later with private flags
- * and a cache of the inverse transform matrix. */
- float inv[16];
- unsigned long type;
- unsigned long flags;
- unsigned long _padding3;
+ /* Note: we may want to extend this later with private flags
+ * and a cache of the inverse transform matrix. */
+ float inv[16];
+ unsigned long type;
+ unsigned long flags;
+ unsigned long _padding3;
};
/**