For 1.x, we still have a duration of 0 msecs, but we have a valid easing
state, so we can change the easing parameters without calling save and
restore.
priv->id,
g_type_name (G_OBJECT_TYPE (object)));
+ clutter_actor_restore_easing_state (CLUTTER_ACTOR (object));
+
_clutter_context_release_id (priv->id);
g_free (priv->name);
* when building up a scene.
*/
priv->needs_compute_expand = FALSE;
+
+ clutter_actor_save_easing_state (self);
+ clutter_actor_set_easing_duration (self, 0);
}
/**