With the two-step reset counter increments which braket the actual
reset code and the subsequent wake-up we're guaranteeing that all the
lockless waiters _will_ be woken up. And since we unconditionally bail
out of waits with -EAGAIN (or -EIO) in that case there is not risk of
lost interrupt enabling bits when the lockless wait code races against
a gpu reset.
Let's remove this FIXME as resolved then.
Signed-off-by: Daniel Vetter <daniel.vetter@intel.com>
Reviewed-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
}
/*
- * FIXME: This races pretty badly against concurrent holders of
- * ring interrupts. This is possible since we've started to drop
- * dev->struct_mutex in select places when waiting for the gpu.
- */
-
- /*
* rps/rc6 re-init is necessary to restore state lost after the
* reset and the re-install of gt irqs. Skip for ironlake per
* previous concerns that it doesn't respond well to some forms