#include "clutter-container.h"
#include "clutter-content-private.h"
#include "clutter-debug.h"
+#include "clutter-easing.h"
#include "clutter-effect-private.h"
#include "clutter-enum-types.h"
#include "clutter-fixed-layout.h"
clutter_timeline_set_duration (timeline, info->cur_state->easing_duration);
clutter_timeline_set_progress_mode (timeline, info->cur_state->easing_mode);
+ CLUTTER_NOTE (ANIMATION,
+ "Created transition for %s:%s (len:%u, mode:%s, delay:%u)",
+ _clutter_actor_get_debug_name (actor),
+ pspec->name,
+ info->cur_state->easing_duration,
+ clutter_get_easing_name_for_mode (info->cur_state->easing_mode),
+ info->cur_state->easing_delay);
+
/* this will start the transition as well */
clutter_actor_add_transition (actor, pspec->name, res);