'../src/core',
'../src/utils',
],
+ 'sources': [
+ '../src/opts/SkBitmapProcState_opts_SSSE3.cpp',
+ ],
'conditions': [
+ [ 'skia_os == "win"', {
+ 'defines' : [ 'SK_CPU_SSE_LEVEL=31' ],
+ }],
+ # (Mac has -mssse3 globally.)
[ 'skia_os in ["linux", "freebsd", "openbsd", "solaris", "nacl", "chromeos", "android"] \
and not skia_android_framework', {
'cflags': [
'-mssse3',
],
}],
- # (Mac has -mssse3 globally.)
- [ 'skia_arch_type == "x86"', {
- 'sources': [
- '../src/opts/SkBitmapProcState_opts_SSSE3.cpp',
- ],
- }],
],
},
# For the same lame reasons as what is done for skia_opts, we also have to
'../src/core',
'../src/utils',
],
+ 'sources': [
+ '../src/opts/SkBlurImage_opts_SSE4.cpp',
+ ],
'conditions': [
+ [ 'skia_arch_width == 64', {
+ 'sources': [
+ '../src/opts/SkBlitRow_opts_SSE4_x64_asm.S',
+ ],
+ }],
+ [ 'skia_arch_width == 32', {
+ 'sources': [
+ '../src/opts/SkBlitRow_opts_SSE4_asm.S',
+ ],
+ }],
+ [ 'skia_os == "win"', {
+ 'defines' : [ 'SK_CPU_SSE_LEVEL=41' ],
+ }],
[ 'skia_os in ["linux", "freebsd", "openbsd", "solaris", "nacl", "chromeos", "android"] \
and not skia_android_framework', {
'cflags': [
- '-msse4',
+ '-msse4.1',
],
}],
[ 'skia_os == "mac"', {
'-mssse3',
],
'OTHER_CPLUSPLUSFLAGS': [
- '-msse4',
+ '-msse4.1',
],
},
}],
- [ 'skia_arch_type == "x86"', {
- 'sources': [
- '../src/opts/SkBlurImage_opts_SSE4.cpp',
- ],
- 'conditions': [
- [ 'skia_arch_width == 64', {
- 'sources': [
- '../src/opts/SkBlitRow_opts_SSE4_x64_asm.S',
- ],
- }],
- [ 'skia_arch_width == 32', {
- 'sources': [
- '../src/opts/SkBlitRow_opts_SSE4_asm.S',
- ],
- }],
- ],
- }],
],
},
# NEON code must be compiled with -mfpu=neon which also affects scalar
#include "SkPaint.h"
#include "SkUtils.h"
-/* With the exception of the Android framework we always build the SSSE3 functions
- * and enable the caller to determine SSSE3 support. However for the Android framework
- * if the device does not support SSSE3 then the compiler will not supply the required
- * -mssse3 option needed to build this file, so instead we provide a stub implementation.
+/* With the exception of the compilers that don't support it, we always build the
+ * SSSE3 functions and enable the caller to determine SSSE3 support. However for
+ * compilers that do not support SSSE3 we provide a stub implementation.
*/
-#if !defined(SK_BUILD_FOR_ANDROID_FRAMEWORK) || SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSSE3
+#if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSSE3
#include <tmmintrin.h> // SSSE3
S32_generic_D32_filter_DXDY_SSSE3<true>(s, xy, count, colors);
}
-#else // !defined(SK_BUILD_FOR_ANDROID_FRAMEWORK) || SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSSE3
+#else // SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSSE3
void S32_opaque_D32_filter_DX_SSSE3(const SkBitmapProcState& s,
const uint32_t* xy,
#include "SkColorPriv.h"
#include "SkRect.h"
-/* With the exception of the Android framework we always build the SSE4 functions
- * and enable the caller to determine SSE4 support. However, for the Android framework,
- * if the device does not support SSE4x then the compiler will not supply the required
- * -msse4* option needed to build this file, so instead we provide a stub implementation.
+/* With the exception of the compilers that don't support it, we always build the
+ * SSE4 functions and enable the caller to determine SSE4 support. However for
+ * compilers that do not support SSE4x we provide a stub implementation.
*/
-#if !defined(SK_BUILD_FOR_ANDROID_FRAMEWORK) || SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE41
+#if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE41
#include <smmintrin.h>
return true;
}
-#else // !defined(SK_BUILD_FOR_ANDROID_FRAMEWORK) || SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE41
+#else // SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE41
bool SkBoxBlurGetPlatformProcs_SSE4(SkBoxBlurProc* boxBlurX,
SkBoxBlurProc* boxBlurY,